RimWorld

RimWorld

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Harvest Organs Post Mortem
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
413.803 KB
Nov 18, 2017 @ 8:51am
Jul 23, 2024 @ 11:11pm
29 Change Notes ( view )

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Harvest Organs Post Mortem

Description
Harvest Organs Post Mortem (HOPM) is now available in 1.5.

NB! The A Dog Said patch is no longer needed as per 3.0 it is merged with the main mod.

Supported Languages:
- Simplified Chinese
- French
- Brazilian Portuguese
- Russian
- Spanish

Note that the mod require a hugslib.


How the mod works:
After you have researched basic autopsy, you are able to perform such autopsies from the autopsy table. If within the time limit (see below), you will recieve organs. With more advanced autopsy, you have a higher chance of organ drop, and a longer time limit.

How the different autopsies function:
Basic Autopsy: 40% chance of organ drop (40% is upper limit after skill and room factor. 0% bionic organ drop. Can be performed at butchers table and autopsy table). 3 hour time limit.
Advanced Autopsy: 80% chance of organ drop. 40% bionic organ drop (remember, your pawn still needs to have the bionic organ). Can be performed at autopsy table. 6 hour time limit.
Glitterworld Autopsy: 95% chance of organ drop. 80% bionic organ drop. Can be performed at autopsy table. 12 hour time limit. Requires medicine to perform this particular surgery.

The time limit decides whether you will recieve organs or not from the autopsy. Bionic organs can be harvested until the bodies are rotten.

NB! You can alter these drop chances and more in the Mod settings.

Compatibility:
A lot of you will wonder if it is compatible with a lot of mods, and in most cases, yes it will be. EPOE for instance should work just fine. If you are curious about another mod compatibility, ask away.

If you find a bug, mod conflict or any other issue, please submit it in the bugs discussion.

Incompatible with the Butchery Counts Meat Types mod.
Incompatible with the Bulk Stonecutting mod.

Regarding saves:
This mod should be save compatible, and you should be able to uninstall the previous mod and install this mod without much problem. If you do encounter an issue, please let me know. A very small sample have reported a flashing bug when uninstalling the mod. If you are running a very mod heavy late game and you don't want this mod anymore, I would recommend that you back up your save file in case.

One issue that can arise is that your butcher table wont accept new bills. In which case you can simply deconstruct it and build a new one.

FAQ:
Q: I don't get anything from the bills, why is that?
A: The corpses have a time limit before the organs are unusable. The time limit varies between what bill you are using. The time limit can be temporarely stopped by freezing the corpse. Also, the bills have a percentage chance of body part drops. Try adjusting the body age in the mod settings.

Q: It says I don't have the materials, why?
A: It can be a couple of things. Firstly, the material (corpse) can't be used if it is rotten. Remember that all autopsies require medicine. Check the bills tab.

Can't get it to work? Try the How to Use/Troubleshooting discussion for help. Happy harvest!

Non-Steam Link (Here you can find B18):
https://github.com/DenJur/RimwoldAutopsy/releases

A17 Link:
http://steamcommunity.com/sharedfiles/filedetails/?id=1121625983
Popular Discussions View All (16)
199
7 hours ago
Bugs and Troubleshooting
Smuffle
6
1
Oct 18, 2024 @ 6:42am
Option to Remove all Bionics
Vencallium
10
Jan 5 @ 3:25pm
The How?
Gun_Shy
1,182 Comments
JFK is AFK 7 hours ago 
Hey, I just found out that the Stoneskin Glands are not removed from the body after harvesting. I guess this would be the same effect for other skin implants, but I'm not sure about whether it's a error from other mod or not.
OMGSplat  [author] Jun 27 @ 12:14pm 
Test version for 1.6 uploaded to:
https://steamcommunity.com/sharedfiles/filedetails/?id=3221422134
1.6 no longer requires Hugslib. (1.5 and earlier versions still do. They're unchanged.)

If there are no problems I'll message Smuffle to have him update the main version here.
Chaosllama Jun 26 @ 11:53am 
Howdy, OMGSplat! I just wanted to give my thanks that you're diligently working on this exceptional mod!
OMGSplat  [author] Jun 25 @ 8:44pm 
And some worse news. I have the options more or less working. But the mod itself no longer seems to deliver organs when harvesting. I am not sure why...

Investigating further but I can't promise anything at this point.
OMGSplat  [author] Jun 25 @ 6:59pm 
I've been testing removing the hugslib dependency from the mod. Right now it's only used for the mod options and they can still be created (less easily) without hugslib.

We still have time before release. Will wait and see what happens.
Tyrant Jun 25 @ 4:59pm 
@OMGSplat Not to be a Debbie Downer, but I don't think HugsLib is going to be getting a 1.6 update. Hugs has been increasingly inactive and had just been merging people's PRs that usually only did the bare minimum to get things functional, and has since disappeared.
Bee Jun 21 @ 5:06pm 
thank you!
OMGSplat  [author] Jun 21 @ 3:33pm 
Ideally, yes. Just waiting on hugslib.
C0lin2000 Jun 20 @ 1:41pm 
will this mod be updatet as soon as hugslip is up to date?
杂鱼 Apr 26 @ 7:57pm 
When using this Harvest Organs Post Mortem Mod, I kept getting 'Insufficient Medicine' alerts. By analyzing the mod files with DeepSeek, I discovered conflicting condition checks in the settings—it required different medicines at different stages. Despite having all three medicines stocked, the error persisted. To resolve this, I used DeepSeek to remove the medicine requirement entirely. Now the corpse harvesting works perfectly!

Here's my modified file:
Recipes_HarvestOrgans.xml ({LINK REMOVED}
Location: Harvest Organs Post Mortem\Defs\RecipeDefs

Hope this helps if you encounter the same issue!