Hearts of Iron IV

Hearts of Iron IV

7,757 ratings
BlackICE Historical Immersion Mod
39
17
11
10
5
3
3
3
3
2
2
2
285
220
118
83
60
57
39
32
28
27
26
25
23
22
17
15
14
14
12
12
12
11
11
1,163
   
Award
Favorite
Favorited
Unfavorite
Content Descriptors: General Mature Content
File Size
Posted
Updated
3.041 GB
Sep 17, 2017 @ 6:22am
Aug 1 @ 8:05pm
97 Change Notes ( view )

Subscribe to download
BlackICE Historical Immersion Mod

In 1 collection by maverick
Blackice
3 items
Description
OLD VERSION IF YOU WANT TO CONTINUE SAVES:
https://steamcommunity.com/sharedfiles/filedetails/?id=3776029920 - 10.0.12.1
https://steamcommunity.com/sharedfiles/filedetails/?id=3688379334 - 10.0.12
https://steamcommunity.com/sharedfiles/filedetails/?id=3677835361 -9.2.0




We aim to bring Hearts of Iron 4 to an all new level, making your game experience more immersive, historical and challenging.
Black ICE completely overhauls most national focus trees, changes game mechanics, adds in tons of events, technologies, units and much more.
While playing ahistorical will work, Black ICE mainly aims at improving the plausible historical experience.



Current BICE version: v12.1.0 - Checksum: 76f4
Supported HOI4 version: 1.19.2

Supported game language: English ONLY (other languages will produce errors!)

Make sure to ONLY use Black ICE, as any other loaded mod most likely will cause issues. Even purely cosmetic mods have been known to cause problems.



- New and improved national focus trees for all majors and most minor nations
- Hundreds of new techs to research, including country-specific armor, aircraft, and ships
- Completely revamped naval system. Customize your ship classes or rely on premade historical designs
- Air War with realistic losses and improved gameplay
- Dozens of new battalion and support unit types
- Extended laws and politics that allow you to fine-tune your strategy
- Immensely detailed, all-new production system, which provides a much more detailed approach to unit equipment
- Events and decisions to completely immerse you in the game and the history it follows
- Improved AI across the board to provide for a more unique challenge



We are proud of our amazing community! Your feedback, praise and constructive criticism drives the project forward, and we are very thankful for it!
Our main hub of activity is our Discord, which currently hosts approximately 6,000 members. Ask questions, be in direct contact with the Devs and coordinate your next BICE Multiplayer game.

BlackICE on Discord[discord.gg]

Paradox Forum Link[forum.paradoxplaza.com]

BlackICE Test Version

BlackICE Official Guide



Of course a project of such scope does not come without bugs, and we are truly thankful for any messages that bring them to our attention, either here or in the Discord.
Please keep in mind that this is a project we are doing in our free time, so keep it civil. Nobody is forcing you to play the mod. (Although we think you should definitely be playing it!).

Alas, a lot of issues and bugs are out of our hands, as they are a result of un-moddable assets from Paradox.

Go here for the official Paradox troubleshooting in case your game doesn't load, or if it crashes.[support.paradoxplaza.com]



Black ICE has and is being worked on by a lot of dedicated people, and many countless hours have gone into it.

Main Developers
Maverick87
Aquillo
ColonialRebel
Elouda
Machotacoman
Dr. Potato
Sol Inherent (Jack)

Honorable Developer
Panzeroo

Junior Developers
*legorin*
Franc007She
Giubbi
salamin
Without Reason

Active Contributors
Cirri, Darthkenson, Timoteo the Meme God, Benni, Falcon, Jaden, Axe, Cyric,
Insano, Jango

Honorable mentions
Meridio, Energico, Msslupu, duel_obliteration, yuudachipoi, George Parr, Maulwurf, ryjz, pxroberto, ichatv,
franc sher, erwin78, verenikin, Silvercloud, Stjern, Alkin, Aranax, Artur, atheory, Cassian, HoI4 Modding Coop,
Thedeciderr, Comrademisha, Deadend85, Mackman113, Oumajgad, Timasaurus007, Panzerbefehlswagen Tiger Ausf. B
solfall, Sunwhisper, Wunder wuffle, Xxroxx, Alex Kamal, Spaceraider, Indyclone77, Andret, Grenight, Warhammer
Belgian Panzer, MisterJay, Dramien, Runsondiesel, Yagashura, Polarace, Chemical Art, Darth Kazzaz, IronMarshal

Thanks to other mods, whose work we were kindly allowed to use.[justpaste.it]
Popular Discussions View All (892)
1,290
5
Sep 9 @ 6:57pm
PINNED: BlackICE Bugs and Feedback
Sol Inherent
37
8 hours ago
Normal difficulty is like very hard, impossile to beat France as GER
Bull3t 0verdose
15
9
Sep 15 @ 11:39am
USSR's questionable historical accuracy
XxX_MEgA_TyKR_XxX
22,191 Comments
8 hours ago 
They have an archive already at Gitlab, unfortuantly the "newest" old one they have is for 1.10.8....and it doesn't work. Getting "can not load map" errors and it's 4 pages long with "not connected to continent" (along with a handful of issues with 109HE and some Turkish triggers.)

Wouldn't it be nice, if one them took a few moments to load up a working 1.11.13? Why are you sooo dead against them doing something so quick and simple and easy. I can understand you not caring, but why be against it? If they could just give me a working archive version I would between NSB and BBA I would make my own build from there. If I could build BICE from scratch myself, I wouldn't need BICE.

All im asking for, is a working archive, so I can do exactly what you suggested, since they seem hostile to the idea of doing it themselves, even though they know Im right, BBA and everything after it is total garbage.
12 hours ago 
They provided snapshots of BlackICE when they released new versions to help people continue their saved games. This was a nice thing to do that they started doing at some point. That is not the same as retrospectively making a build of an old version. If you want that I suggest you make a build yourself.

What you had appeared to be asking for was for BlackICE to continue to evolve but using an older version of the vanilla game.
16 hours ago 
@mk11 And so? They dropped 3 backversions. What would be so difficult in dropping one more, from before BBA?
21 hours ago 
I don't use any DLC later then NSB so don't care about what BICE has added that depend on the DLC. There have been significant improvements to BICE since then and I have no idea how many of them depend upon changes that were made to the vanilla game. I like the fixed wing sizes for land-based air, find it a bit of a hassle with CVs. I like naval dominance for invasions,
Sep 15 @ 8:24pm 
Wow read up on the mio's. Such genius. Take away a vanilla function that we had for over decade and charge us $20.00 to access it again.
Brilliant. On par with charging subs for DLC's, lol.

BBA. break air wings, and the designer is so bad BICE wont even touch it.
AAT. Take away a basic vanilla function and charge $20 to get it back.
ToA. alt history for South America, useless in BICE
Gotterdamm. special projects? BICE already had something similar...better in fact. Raids. We could already do that.
GoE. more alt history for the middle east, still useless in BICE
NCNS. Doctrines and factions? Again, BICE alreayd had that.
PfoT. Industry rework....which BIVE already had, just more busy work with no real purpose. Rest isRest is...meh. BICE had similar mechanics as most of it.
TaOG. HQ's and ship captains? mmmm, maybe. Of course they bother to add corp commanders, but kinda useful.

So what would anyone miss if BICE locked the game between NSB & BBA? Absolutely nothing
Sep 15 @ 1:55pm 
@Sol Inherent locked wings is a big issue. Stop acting like it isn't becuase it's hard coded and you cant do anything about it. Big enough it's worth backdating for, specially since everything Paradox has done since is absolute trash and wont be missed. As far as turning anything off, I haven't seen anything for that. Where is that? I looked around becuase the one for ships is easy to find, it's a checkbox right next to it.

And dont pretend like you've solved the issue. That doesn't even scratch the surface of all the bad decisions made since BBA. some of which you cant lay at the feet of Paraodx, you guys did it all on your own.

If you seriously think it's not a big deal, then just put up a pre-BBA version and see just how many people would rather backdate then play that nonsense. Not missing anything. Nothing fun or interesting anyway. Just a lot of busywork for the sake of it.
Sol Inherent  [author]
Sep 15 @ 7:55am 
Thats not vanilla labels, thats just the short name. If you dont want that turn off the MIO auto upgrading variants. Locked wing sizes is a non issue
Sep 15 @ 5:37am 
In fact I have tried to get the archived Gitlab v5.1.5/1.10.8 to work. I dont even own NSB so it's not really a big deal to me. Can't seem to get it to work. I think it's something with the .mod and/or. Description.mod thing. The game wants to "make" a mod, which gives me a new description.mod, but I still cant find the .mod.

Not having downloaded entire mods before, not sure if i should be adding those new. Not sure what all content is connected to it. Heck, you dont want to give us the version for 1.11.13, you could just give a more detailed explanation on how to get V5..1.5 working for Gitlab and I'd be happy camper.

But personally I think you'd all be better off just telling everyone. "backdate and lock into 1.11.13. we are stopping there. We will branch off and build the mod from there. Anything Paradox has put out since has been absolute trash and we're not chasing them down that rabbit hole anymore."
Sep 15 @ 5:17am 
Bice and the team are the best. Thank you for what you do.
Sep 15 @ 4:51am 
Im not trying to trash you guys directly. All this time and you all still put a mountain of work into this mod. You've made some bad decisions, but I don't like to harp on it too much becuase I know you all still worked really hard on it.

But paradox has really been dropping the ball, and your efforts on this mod is basically chasing Paradox on a downhill run and the mod has suffered becuase of it. 1.11.13 was simply the best the game has been, and so it's alos the best the mod has has been. or pretty much anyone between NSB and BBA will do. That was the golden era.