XCOM 2
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SW Alien Head Pack 04: Scum and Villainy (WOTC)
 
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40.418 MB
Sep 3, 2017 @ 9:01am
Oct 22, 2017 @ 8:54am
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SW Alien Head Pack 04: Scum and Villainy (WOTC)

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Description
THIS IS FOR THE WAR OF THE CHOSEN EXPANSION

A collection of alien heads from various gangsters, bounty hunters, thugs, spies, and mercenaries. There are a total of 8 species: Gamorrean, Gand, Gran, Kubaz, Neimoidian, Nikto, Trandoshan, and Weequay.

The heads are available as Props under the Helmets/Hats category. Each head is available in both tintable and fixed texture versions, with the Nikto and Trandoshan each featuring a second fixed texture variant. Skin tint has been set to the Armour colour palette to provide a range of skin tone options. Additionally, the Weequay head has a hair option available under the Facial Hair category. Because of clipping issues, this just uses skin weights instead of physics. As such, there are two versions available that have been positioned to conform to the armour. One to suit Tier 1 Conventional/Kevlar and Tier 2 Plated armour, and another to suit Tier 3 Powered armour.

An invisible head is available via my SW Alien Head Pack Extra - Base Heads (WOTC) mod, which is a prerequisite for this mod.

Recommendation:
If you wish to further enhance your experience, you may wish to also download my SW Alien Voice Pack.

Notes:
If you are importing characters from a pool that used the legacy/base game version of the mod, those customisations will be broken in this version of the mod. The two different versions of the game have necessitated unavoidable changes to part template names to avoid clashes when both versions of a mod are installed. You will have to remake your characters in the editor.

The heads currently have a mixed degree of facial animation. I may attempt to expand and improve this in future updates.

The Weequay hair will likely clip badly with 3rd party armour mods. There is also likely to be clipping with certain heads, especially the Gamorrean, with such armour mods.

The skin is a bit bland and lacking in detail when using the tintable option. The source textures were only a dismal 512x512, so there wasn't much to work with. The skin materials may need some tweaking in a future update.

I may include some alien hands for several of the species (and possibly feet for the Trando) in a future update. I may also add a female Nikto head at some point (none of the rest have female versions).

Acknowledgements:
Original mesh and texture content derived from the Star Wars: The Old Republic MMO. All rights belong to EA/Bioware and Disney.

I learned a lot by poking through the contents of other people's mods, such as [GWJ] Kexx and Dor, to see how things worked, as well as reading various tutorials and forum/Reddit posts by the likes of E3245. Many thanks to them and the rest of the X2 modding community for their help, direct and indirect.

Background content in some pictures features elements of Long War 2 by Pavonis Interactive.

Looking for More?
Try my other XCom 2 mods.

For War of the Chosen:
SW Alien Head Pack 01: Twi'leks soldier head/hair customization mod.
SW Alien Head Pack 02: Zabrak soldier head/hair customization mod.
SW Alien Head Pack 03: Cantina Denizens soldier head customization mod.
Old Republic HK Droids soldier body customization mod.
Ashley Williams Squadmate soldier body customization mod.
Alyx Vance Squadmate soldier body customization mod.

For the Legacy/Base Game:
SW Alien Head Pack 01: Twi'leks soldier head/hair customization mod.
SW Alien Head Pack 02: Zabrak soldier head/hair customization mod.
SW Alien Head Pack 03: Cantina Denizens soldier head customization mod.
SW Alien Head Pack 04: Scum and Villainy soldier head customization mod.
SW Alien Voice Pack.
Old Republic HK Droids soldier body customization mod.
Old Republic HK Voice Pack.
Ashley Williams Squadmate soldier body customization mod.
Alyx Vance Squadmate soldier body customization mod.
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12 Comments
DrDCB  [author] Jun 25 @ 1:26am 
You can comment out whatever entries you don't want in

\steamapps\workshop\content\268500\1127249352\Config\XComContent.ini

As to appearance frequency, no, the mod has no control over that.
tilarium Jun 23 @ 1:34pm 
@DrDCB Just picked up WotC during the sale and getting it modded up. Of Course your SW packs are coming in (I play it as non-ADVENT aligned aliens that are coming to Earth) but I had a question. For this and the other pack, is it possible for me to disable certain species so they don't appear? This mod for example, I'd take off the Gamorrians, the giant head just doesn't look right. Also, is there a way for me to make all the aliens show up in the character pools very rarely?
Militus Immortalis Jun 9 @ 3:44am 
Oh, right-- well thank you anyway! I appreciate it.
DrDCB  [author] Jun 1 @ 12:50am 
I had a closer look at it. I forgot that Skirmishers don't have a variation selection, just the one head per race. I tried swapping that out with a proper invisible head, but it caused a crash. I'll look at it further when I get the chance, but it's possible that it might not be doable.
Militus Immortalis May 31 @ 5:22pm 
I'll deffo try that, thanks!
DrDCB  [author] May 31 @ 7:48am 
You'd have to edit the XcomContent.ini for the Base Heads mod and add Skimisher-specific entries. I haven't done it myself, so can't confirm, but you could try this - https://pastebin.com/xvZVF8Uw
Militus Immortalis May 22 @ 5:52am 
Is there any way to get these to work for the Skirmisher, for example? Really want a Trando skirmisher. :P The heads work, but the invisible face (or any face options) aren't there.
tuckercooper23 Sep 4, 2017 @ 5:36pm 
I was just curious Thanks
DrDCB  [author] Sep 4, 2017 @ 5:34pm 
@Tyrael - It's addressed directly in the description.

@tuckercooper23 - No plans currently from me.
tuckercooper23 Sep 4, 2017 @ 2:41pm 
has there ever been a torgruta head?