XCOM 2
109 ratings
SW Alien Head Pack 01: Twi'leks (WOTC)
 
Rate  
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
63.593 MB
Sep 3, 2017 @ 8:19am
Oct 22, 2017 @ 9:06am
4 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
SW Alien Head Pack 01: Twi'leks (WOTC)

Subscribed
Unsubscribe
Description
THIS IS FOR THE WAR OF THE CHOSEN EXPANSION

This mod adds Twi'lek lekku (headtails) as a soldier hair option. Includes a number of lekku pattern/tattoo options for both males and females, with additional headdress models for females styled after Mission Vao, Aayla Secura, and Hera Syndulla. In addition, several face tattoos are provided as facepaints.

Skin colour options are available via my SW Alien Head Pack Extra - Base Heads (WOTC) mod, which is a dependency for this mod.



Notes:
If you are importing characters from a pool that used the legacy/base game version of the mod, those customisations will be broken in this version of the mod. The two different versions of the game have necessitated unavoidable changes to part template names to avoid clashes when both versions of a mod are installed. You will have to remake your characters in the editor.

The lekku use custom physics, so they move about in the same manner as hair like ponytails. I may need to adjust some of the values, as well as increase the subdivision of the lekku meshes in a future update. Note that they have no collision except with each other, so major clipping with the body, and weapons like swords and grenade launchers, can and will occur. I tried to implement collision with the body, but I couldn't get it to work. I've tried to keep the lekku far enough off the back to provide space for armour and limit the worst of it. Also, in some instances the lekku will jump up after certain transitions, like exiting the promotion/level up screen on return from a mission. It seems like this is caused by the physics being deactivated and then reinitiated. This also occurs with vanilla assets like hair and clothing, so it would appear to be an inherent issue with the game's physics implementation.

I had wanted to have males not use any headdress, but it was impossible to get a seamless transition between the forehead of the base head and the lekku meshes. Thus I repurposed the headband prop to hide the join. I had planned on a Darth Talon option, but the only option would be to go the full custom-head-as-helmet route, which I will consider for a future update.

The textures are a bit rough. The source textures for the lekku were only a dismal 512x512, so there wasn't much to work with. Aayla and Mission's headdress textures are custom ones made by me but are very simple, just some basic leather with a mild touch of wear.

Acknowledgements:
Original mesh and texture content derived from the Star Wars: The Old Republic MMO (lekku meshes and skin/tattoo textures) and Knights of the Old Republic (Mission's headdress mesh). All rights belong to EA/Bioware and Disney.

I learned a lot by poking through the contents of other people’s mods, such as [GWJ] Kexx and Dor, to see how things worked, as well as reading various tutorials and forum/Reddit posts by the likes of E3245. Many thanks to them and the rest of the X2 modding community for their help, direct and indirect.

Enemies in some pictures are from DerBK's A Better ADVENT 2 mod. Content not included in this mod.

Background characters in some pictures feature elements of [GWJ] Kexx's various Mass Effect mods. Content not included in this mod.

Some pictures show the XCOM: EU/EW pistol from Mr Kablamm0fish's XCOM EU/EW Ports: Tier 1 Weaponry mod. Content not included in this mod.

Looking for More?
Try my other XCom 2 mods.

For War of the Chosen:
SW Alien Head Pack 02: Zabrak soldier head/hair customization mod.
SW Alien Head Pack 03: Cantina Denizens soldier head customization mod.
SW Alien Head Pack 04: Scum and Villainy soldier head customization mod.
Old Republic HK Droids soldier body customization mod.
Ashley Williams Squadmate soldier body customization mod.
Alyx Vance Squadmate soldier body customization mod.

For the Legacy/Base Game:
SW Alien Head Pack 01: Twi'leks soldier head/hair customization mod.
SW Alien Head Pack 02: Zabrak soldier head/hair customization mod.
SW Alien Head Pack 03: Cantina Denizens soldier head customization mod.
SW Alien Head Pack 04: Scum and Villainy soldier head customization mod.
SW Alien Voice Pack.
Old Republic HK Droids soldier body customization mod.
Old Republic HK Voice Pack.
Ashley Williams Squadmate soldier body customization mod.
Alyx Vance Squadmate soldier body customization mod.
< >
14 Comments
dajhconradthemute Dec 8, 2018 @ 11:27pm 
Do you take suggestions for races to do? If so i hope you make a race called Miraluka...the miraluka were a playable race in SWTOR. they are like humans but without eyes...or at least a mod with some customizations to cover their eyes?
DrDCB  [author] Nov 25, 2018 @ 2:51am 
robertbchapman73 Nov 24, 2018 @ 10:18pm 
How does one get the different skin colors? I found one mod that did this but it is no longer supported. Thank you.
BOOGEYMANE Sep 25, 2018 @ 8:29am 
never had any.. weird
DrDCB  [author] Sep 25, 2018 @ 8:26am 
You'll probably get shading errors using the legcacy versions with WOTC. Black textures and so forth.
BOOGEYMANE Sep 25, 2018 @ 8:22am 
i used all of your mods but the legacy versions. i use them with wotc tho.. everything works fine. what would be the diffrence? do i miss out on something?
DrDCB  [author] Jan 8, 2018 @ 10:10pm 
I have no plans for adding Togruta. Trying to deal with clipping is too problematic.
Philsophus Nov 4, 2017 @ 9:12am 
Your mods are amazing! Could you make a Togruta lekku pack? cause if you did id love you lol
Ginger Sep 17, 2017 @ 11:17pm 
I was putting together a mod that used these assets prior to asking you for permission - mainly since I'm new to modding and didn't want to bother you if it turned out I couldn't figure out how to do it - and I noticed it by chance while I was doing one of a couple dozen inspections while bugtesting.

Turned out someone else had the exact same idea and released his mod shortly before I was going to ask permission, so there's no more need for that. But yeah, it was definitely not my first inspection. It was really such a tiny thing. Redscreens didn't even spot it. I can only assume the game saw the second declaration and overwrote the first without caring.
DrDCB  [author] Sep 16, 2017 @ 11:59pm 
No, that wasn't intentional. It would appear to be a copy and paste failure on my part dating back to the original version of the mod. Nicely spotted. Nobody - including me - noticed it for 9 months. I'll update it shortly.