SteamVR Home: Trophies, Artwork, and More

September 21 - Lawrence

Today we are updating SteamVR Home with new content, more ways to customize your home space, built in Steam Audio technology, and more. These features are available by opting into SteamVR Beta*.

Players can now bring Trophies that represent games from their SteamVR Library into SteamVR Home. These Trophies will upgrade as the player completes achievements and crafts badges for the game. In addition, they give players access to game details and a quick way to launch the game. Players can use these as physical shortcuts, decorate their space and show off their progress in their favorite VR games.

Screenshots and Artwork
Players can now place screenshots and artwork from their favorite games in-world. These can be images the player has uploaded, or popular content from the community. These panels can be spawned from the Things menu in the Content Browser, or from the Community Wall in the default SteamVR Home environment. To adjust the location of a screenshot or art panel, grab the edge with the trigger button. To remove them, use the Multi-Tool.

SteamVR Panels
Players can now place the SteamVR panels (Recent Apps, Friends List, and Rooms List) in any location, and in any environment. This means any environment can be made into a home space with quick access to friends, rooms, and games. Similar to screenshots and artwork, these panels can be spawned from the Things menu in the Content Browser, moved by grabbing the edge, and removed with the Multi-Tool.

Steam Audio
Steam Audio is now integrated into SteamVR Home and enabled by default on positional sounds, making it easy to integrate immersive audio into your workshop environments. Steam Audio binaurally renders direct sound using HRTFs to accurately model the direction of a sound source relative to the listener. Players will now get an impression of the height of the sound source, as well as whether the source is in front of or behind them. See the SteamVR developer wiki for more information on adding sounds to your environment.

Boxing Ring
For this update we've created a new SteamVR Home environment to subscribe to and explore. Visit the Boxing Ring and train on punching bags, lift weights, or compete with the training bot in the ring. See how quickly you can take the training bot down!

We've also updated the SteamVR Home Developer wiki with two new tutorials for creators and creators-to-be:
  • Introduction - An overview of the SteamVR Home engine and development tools, for everyone from beginners to veterans.
  • Hammer and Basic Lighting - Learn how to construct an an environment from basic geometry and set up simple lighting. The first in a series which will end with a SteamVR Home environment depicting a real place.
Other Updates
In addition to the new features above, we've added a slew of new furniture and increased the visual fidelity of existing props, tools, and furniture. Customizing your home space will be even easier now, as we've improved the way props and furniture are positioned and placed in-world.

We look forward to seeing how you will take advantage of these new features to customize your spaces. Let us know what you think in the discussion boards.

*To opt into SteamVR Beta, find SteamVR under Tools in your Steam Library. Right click to bring up Properties, then select 'beta' from the dropdown in the Betas tab.

SteamVR Collectibles: Wave 2

July 5 - Lawrence

A new set of SteamVR Collectibles are now available! Play the titles below to unlock new props and avatars from your favorite games to use in SteamVR Home.
  • Anyland
  • Cosmic Trip
  • Final Approach
  • Island 359
  • Quivr
  • Raw Data
  • Rec Room
  • Rick and Morty: Virtual Rick-ality
  • ROM: Extraction
  • Superhot VR
  • To The Top

Introducing SteamVR Collectibles

June 19 - Lawrence

Today we are adding SteamVR Collectibles to SteamVR Home – items from other Steam titles that can be unlocked and used in SteamVR Home. We’ve partnered with a few VR game developers to create a set of items using characters and props from their titles, and they look amazing. This first wave of Collectibles will be made available to players based on ownership or playtime of the following titles:
  • Job Simulator
  • Fantastic Contraption
  • Space Pirate Trainer
  • Audioshield
  • The Gallery – Episode 1: Call of the Starseed
  • Arizona Sunshine
  • Onward
  • AirMech Command
  • Serious Sam: The Last Hope
  • Hover Junkers
  • The Lab
  • Dota 2
We think Collectibles will be a fun way for players to show their love for a game - whether it be by decorating their place or by modifying their avatar. This first wave is just the beginning and we’re excited to see where this will lead.

Let us know what you think in the discussion boards.

SteamVR Home Beta Now Available

June 8 - Lawrence

Today we are making SteamVR Home Beta publicly available. Every SteamVR user will now start in the new home experience, with access to more interactive, customizable, and social environments. To learn more about all of the new features, see this announcement.

Over the last few weeks, we've fixed bugs, added content, and added features to SteamVR Home. We're still in Beta and we're still adding features, but we think it's ready for the rest of the SteamVR community to get access to the new home space. Like all of our products, our roadmap and list of features to add is a mile long, and we look for feedback from our customers to determine what to work on next.

We've seen some amazing new content being added to the SteamVR Workshop, as well as environments being ported over from Destinations. If you have any content on Destinations, please follow this guide to bring it to SteamVR Home so your fellow players have access. If you are interested in creating environments for SteamVR Home, check these guides out.

If you'd like to opt out of SteamVR Home Beta, go to Settings in the Dashboard (Press the System button and select Settings) and uncheck SteamVR Home Beta.

See you in SteamVR!

SteamVR for MacOS: Beta Available Now

June 5 - natb
As part of our efforts to make VR available to developers and players on as many systems as possible, SteamVR for the Mac is now available in beta. The beta comes in tandem with the macOS High Sierra developer seed and hardware news from Apple's 2017 Worldwide Developers Conference (WWDC) that helps enable VR on the Mac.

SteamVR on the Mac offers players the same 360-degree, room-scale tracking as the Windows and Linux variants.

On the development side, we have worked closely with Epic and Unity to make Mac extensions of content built on those engine technologies as simple as possible. Extension tools for those engines, and others, are available as part of this beta.

We’ve also worked with Mozilla to help enable WebVR support on Firefox, so macOS-based web developers can start trying out VR.

To use SteamVR on your Mac
  1. Open Steam on your desktop
  2. Find SteamVR in your Library under Tools
  3. Right click and go to Properties
  4. Select the Betas tab and pick SteamVR Beta from the dropdown

To make something for SteamVR on the Mac
  • For more information and access to Unity's updates for SteamVR and macOS go here
  • Learn more about today's WWDC demo and Unreal Engine support for SteamVR on Mac here
  • Instructions for installing Firefox and WebVR samples can be found here
  • Download the latest OpenVR Software Development Kit (SDK) here

System Requirements
  • SteamVR for macOS requires Metal graphics support in macOS 10.11.6 or higher and runs best with Metal 2 in the macOS High Sierra developer seed
  • An HTC Vive and appropriate connectors for Mac hardware