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I also believe that blocks you from reverting to default if you catastrophically mess the bindings up since the default is in an unsaveable state, I remember once having to download a game on a 2nd pc to steal the bindings file cause I couldn't get the default back.
its much worse now developers can label "actions" it seems to completely remove the option to add legacy bindings, so 99% of the time a developer forgets to add a conversion as usual and I can't even manually add it
I don't blame the author of this guide, but could this process be any more COMPLICATED??
Are VR controllers so different than a joy/flight stick, that the SteamVR Controll binding editor can't SIMPLY have a list of functions like NORMAL games do... where you can just click on the function (like "Menu") to make it watch for a button press, press a button like Y, and be assigned to the button pressed?
When remapping buttons... it should be as simple as that! This... is like going around your elbow to get to your rear end!
My fix was to bring the controller binding menu up on desktop by starting vr, going into steam vr settings from the vr popup menu, selecting devices, and clicking controller settings.