Space Engineers

Space Engineers

HudLcd - Display your LCD text on your HUD!
115 Comments
J1k0 Oct 19 @ 6:16pm 
First of all - ty for this awesome mod !

Used it quite a bit :)

However is it possible that the mod doesnt like the blocks that have lcd´s builtin ?
For example a programmable block isnt an lcd but has an lcd in it. Would love to see their content while in cockpit AND use your mod.
Bunio May 20 @ 4:19pm 
https://prnt.sc/YfNjafzLru1_

I have a problem, suddenly it doesn't matter where I set it to display on the hub, I have all of them at the bottom in the corner
Jawastew  [author] Jan 1 @ 1:36pm 
@Snuggl Happy to hear it! Unfortunately there is no image support for the mod at this point.
Snuggl Dec 6, 2024 @ 5:11am 
Love this!

It seems to only work with test based LCDs though. Is there a way to make it work with image based ones, like the Shield HUD when you use Energy Shields / Defensive Shields mods?
Jormoongandr Nov 9, 2024 @ 7:19pm 
There is another lcd mod I use called SIMPL to show the status of my ships, but it uses the content: apps instead of content: test and images. is there any plan on having this be compatible with those modes? Other then that this works great :)
Squeech Sep 30, 2024 @ 7:47am 
is there an option to toggle a hud overlay display on or off?
Braste84 Jul 17, 2024 @ 12:24pm 
Can this be used with the LCDs in a cockpit?
Darian Stephens Mar 31, 2024 @ 10:44am 
@jokerace45
Yes, this cannot work client-side nor as a programmable block; SE just doesn't have the functionality needed.

On the right side of a workshop submission's page, you can see whether it's a 'Mod' or an 'Ingame Script'.
The latter is a programmable block script, while the former is the sort of thing you add to a world before you load.
You can also filter by these things when searching the workshop via the dropdown and tick boxes on the right when browsing.
jokerace45 Mar 27, 2024 @ 7:08pm 
I am guessing this is a server side script. Because I do not see it in scripts area to install to a programming block.
bobblehead Jan 6, 2024 @ 1:17pm 
MrFox, looking at the format layout as described above the Font Size would land in the third position in the command. Your command as written in your question is missing two more full colons. Thus it should be hudlcd:::2.

Hope that helps.
MrFox Oct 17, 2023 @ 6:39pm 
How to do the size thing? hudlcd:2
woodsguide Apr 23, 2023 @ 11:50pm 
At any point in the Text of your LCD you can use the tag <color={Colour}> to change the following text.

using automatic LCD 2
can i use one color(yellow) for the clock at the top of the display and another(cyan) for other/more information?

something like this.. but it doesnt work..
any help would be appreciated ;o)

// hudlcd:-0.98:0:1:yellow
TimeC
// hudlcd:<color={cyan}>
echo
PowerTime {G:BATT MINER 001}
echo
Altitude
Kapitan Oczywisty Jun 8, 2022 @ 7:41am 
@Pixy Last time I've checked there was no way to read graphics from display. But Fancy Displays can be probably modded to showup on hud.
Pixy Jun 6, 2022 @ 11:52am 
Not necessarily a bug, but I would like to point out that this only seems to work when the script is text based. Scripts such as Fancy Displays do not appear to work unfortunately (really sad because I love using that script)

Still, very useful for when you need to see extra data on your HUD while in 3rd person mode
Jawastew  [author] Apr 1, 2022 @ 10:29am 
Just to clarify: I'm not saying I won't fix any bugs as they are noticed, I'm just not promising future feature development (:
Jawastew  [author] Apr 1, 2022 @ 10:23am 
What bugs are you referring to?
NotTildaSwinton Mar 31, 2022 @ 4:50pm 
Would you please consider updating the description to reflect your change in willingness to fix bugs as they are noticed
Erikan39 Feb 27, 2022 @ 12:03pm 
Aw... oki
Jawastew  [author] Feb 27, 2022 @ 11:52am 
It does not, unfortunately I haven't played SE in a long time, so it's not on my todo list atm, sorry D:
Erikan39 Feb 27, 2022 @ 3:07am 
Did this combine with the other v2 and beta mods features?
Like does it have range, faction range, and multi screen support?
Jawastew  [author] Oct 31, 2021 @ 10:35am 
@Skallabjorn There are a lot of great mods for SE ;) (Stats, incase you're interested: https://i.imgur.com/xzB8sQR.png )
Skallabjorn Oct 31, 2021 @ 9:10am 
Been using this mod for years, love it, I am surprised it doesnt have subbers in the 10's of thousands
Kagami Mitsuno May 16, 2021 @ 10:08am 
This is what i get when i press F11, sadly, i'm not sure if that tell me much about what i should know:

mod_notice: HudLcd v2 1/2 beta w/ Multi-screen blocks, in file:
Possible entity type script logic collision
Kapitan Oczywisty May 16, 2021 @ 8:11am 
You can try my variant, which have a bit different commands, but works in the similar way: https://steamcommunity.com/sharedfiles/filedetails/?id=2005632342

For my mod follow this checklist for troubleshoting
- make sure that both Text HUD API and HudLcd are enabled for that save (in that order)
- make sure LCD is active and have some text present - use a-z characters
- make sure that you are in the seat on the same grid as LCD
- make sure you're owning LCD and it has power (might be some optimization for powerless-grids)
- try command in the Name (not title) and Custom Data
- try adding only "hudlcd" and if it's working add remaining settings one-by-one to see if any is breaking
- check if there are any errors in the console, If I remember correctly it is F11 then Errors or Warnings button

For original mod (Jawastew one) there is one difference:
- apply command to Title and Custom Data
Kagami Mitsuno May 15, 2021 @ 7:21pm 
Nope... I'm an idiot, i can't make this mod to work apparently, and i don't know what this mod/script/whatever it is to work too... So, i guess i'll just give up...
Kapitan Oczywisty May 15, 2021 @ 3:33am 
https://steamcommunity.com/sharedfiles/filedetails/?id=915270684 you can probably check this test setup to see if you're configuring LCD properly and if mod is working at all.
Kagami Mitsuno May 14, 2021 @ 11:15am 
I see, then either i'm stupid or something doesn't work, i can't get the LCD to work on my HUD even if i put anything on it... Oh well, bit sad, because it looked like a good mod.
Jawastew  [author] May 14, 2021 @ 11:03am 
I don't use the Text HUD API mod menu @Kagami
Kagami Mitsuno May 14, 2021 @ 9:23am 
Hello, it seems i have an issue with the mod, i can't enable it by opening the chat and pressing F2, Mod Setting appear, but nothing else does appear when i click it... I tried uninstall other mods, verifying files of game, but nothing seems to work, i would like to know if anyone had found a fix to it. https://imgur.com/gallery/r5DW2Zk
Kapitan Oczywisty May 1, 2021 @ 12:43am 
I've modified this mod and added multiple displays support among other stuff
https://steamcommunity.com/sharedfiles/filedetails/?id=2005632342

@Jawastew how merging new features is going? :)
Storm Apr 22, 2021 @ 4:05am 
j1ko now you can add a screen to use on hud and reference it from cockpit as a work around.
J1k0 Mar 1, 2021 @ 3:15am 
Cant get it work with a programmable block lcd either. so both options i would have loved to see are not available. For example the normal scenario : you have a small ship and dont want to add multiple lcds to the ship (because the cockpit block and the programmable block both already have an lcd) i have to add additional lcds to make this work with hud lcd :/
Jawastew  [author] Feb 28, 2021 @ 8:56am 
@J1k0 I haven't added support for cockpit lcds, those weren't around when I created the mod (:
J1k0 Feb 27, 2021 @ 5:14pm 
I absolutetly love the idea of this mod - however - i need a lcd block to make it work right ? So i cant use the output of a cockpit lcd and bring it onto the hud ?
szalkerous Dec 23, 2020 @ 6:16pm 
I will start a new topic to keep the troubleshooting contained somewhere...
szalkerous Dec 21, 2020 @ 9:09pm 
I did do most of that checklist, only exception is #5 which is tough to do on a dedicated server since removing other mods will break the world.
Jawastew  [author] Dec 20, 2020 @ 4:32am 
Last time I checked it also displays in your cryo chamber
Jawastew  [author] Dec 20, 2020 @ 4:31am 
szalkerous Dec 19, 2020 @ 5:35pm 
This mod doesn't seem to be working on my DS. I do get the F2 menu, but nothing is listed under mods. However, the logs on the DS (Torch) do not mention any errors and the mod is being loaded. Where should I start looking?

Also, does the HUD text appear in the cryo chamber as well? I tried both.
Jawastew  [author] Dec 13, 2020 @ 11:16am 
@andbruu @Kapitan Oczywisty is right, there is (so far) no multiscreen support, you can either use one of the HudLCD "forks" or try and combine two separate LCDs on your screen (probably a bit janky).
andbruu Dec 13, 2020 @ 9:50am 
@Kapitan Oczywisty thank you. Ill take a look at it.
Kapitan Oczywisty Dec 13, 2020 @ 6:06am 
@andbruu As far I know Jawastew haven't implemented multi-screen yet, you may try this one: https://steamcommunity.com/sharedfiles/filedetails/?id=2005632342
andbruu Dec 12, 2020 @ 3:24pm 
I can't seem to get it to work with cockpit lcds and autoLCD, where i am having text shown via AutoLCD to multiple screens on the cockpit. Is that expected?
Jawastew  [author] Jun 4, 2020 @ 12:06pm 
Finally an update after close to 3 years :)
Please let me know if you have any issues.
Jawastew  [author] Jun 4, 2020 @ 6:36am 
Heya, sorry for the long silence. I'm currently looking into getting the mod working again and setting up a public github repo to allow for pull requests of features and to consolidate changes into one mod again (as there is now an unofficial v2). The first update should be in a little bit, just to get the mod working again with the Text HUD API v2, as support for v1 was dropped 3 months ago.
Kapitan Oczywisty Feb 16, 2020 @ 7:40pm 
I've made update for Text HUD API v2, which produces better texts. I've also added background and Monospace font.
https://steamcommunity.com/sharedfiles/filedetails/?id=1999560983

I'd like to update this to support Cockpit LCDs/Programable blocks and add some more options.

For anyone having troubles: There is a bug with GetPublicTitle which is empty until player makes any change. It's better to use Custom Data. With "Automatic LCDs 2" you can write this as "// hudapi:...." to avoid "Unknown command"
Orixus The Paladin Feb 8, 2020 @ 5:29pm 
Hey, me and a friend was wondering if we can try and update as well as upkeep this mod. We wanted to talk to you first to get your permission to take it over. Unfortunately, I have no way to message you other than just the comments section here currently. If you are interested in us taking it over, just shoot me a message and we can discuss it.

Cheers!
Orixus the Paladin
Darian Stephens Feb 5, 2020 @ 12:20pm 
While this mod still works, it has become very difficult to read anything with it.
This isn't aided by the fact that it never had a background implemented, so you needed to view it against the right-colored surface to not strain your eyes to read.

My guess is it hasn't implemented the new TextHudAPI feature that lets it ignore post-processing, so the text ends up blurry. That alone would solve the biggest issues, with the only one remaining being to add a background.
It would also be nice to have monospace so the text doesn't end up misaligned compared to the LCD, but that's a small issue.
SOBEK Dec 11, 2019 @ 8:40pm 
Hi, this hud info mod work in this time ?
Espiritu Sep 30, 2019 @ 2:04pm 
Using Automatic LCD2; I set the LCD's text padding to 25% and adjusted hudlcd ratio to 1:1 to display cargo amount and ores on my mining ship with great results. (Squishing the empty spaces.)

LCD Title: hudlcd:-0.98:-0.2:1
LCD settings: Padding to 25%, and colors I like.
LCD Custom data:

CargoX {T:*}
InventoryXS {T:*} +ore