Age of Empires II (2013)

Age of Empires II (2013)

Age of World Empires
429 Comments
MetathraiN Jan 26, 2023 @ 12:12pm 
Très utile pour une meilleur cohérence graphique;
SlickSamos Jul 6, 2022 @ 6:02am 
This mod is the main reason to play HD over Definitive
无言、殁 Apr 21, 2022 @ 1:31am 
thank you for this mod very much!
Jarle Feb 12, 2021 @ 12:32pm 
Can you maybe -rep my profile? xd
Enes Mar 2, 2020 @ 4:34am 
why didnt you make regional monks ivendor?
Joker Nov 16, 2019 @ 12:46pm 
Hope to see Age of World Empires mod in Definitive Edition
Tzaousios Oct 25, 2019 @ 6:49pm 
Nevermind, I think I see what you've done with the Byzantine buildings. They look unique, and the castle (which looks quite Roman), as well as the church, are distinct from the ones used for the Islamic civs.
Tzaousios Oct 25, 2019 @ 6:13pm 
All of the units are beautiful. If it included the Byzantine buildings from the Age of Empires II: The Slavs graphics set, it would be nearly perfect. Any chance the Byzantine buildings could be changed to that?
dav2008mon Sep 29, 2019 @ 12:09pm 
Is not working, don´t know why...
改变了一些国家侦察骑兵和骑士以及他们进阶的模型,还有改变部分国家的兵种模型
The Great Banan och Rorry Aug 19, 2019 @ 1:50pm 
You should let the slavs keep the original hussar skin
Ivindor  [author] Jul 7, 2019 @ 10:48am 
@Leon Volcove
I modded the teutons paladin in the conqueror version I uploaded on ModDB. but I didn’t change the teutons paladin in the HD version mod on steam.
Leon Volcove Jul 6, 2019 @ 1:23pm 
Great Mod but i have a problem, the teutons paladin are not change into the modded one, but the Pikeman does. is that coding error?
lucas.gabrielsd Jun 10, 2019 @ 4:34pm 
I'm having an error message: Can't find rmsScript: 'es@metropolis_v2.rms' . Can someone help? or know anything about how to solve?
NowChuko Apr 13, 2019 @ 2:57am 
why don't you create unique skin for villagers, monks and archers?
Ivindor  [author] Mar 22, 2019 @ 9:08pm 
@Szaladon
The Chinese architecture is made by my friend Huanglukuzhu, if you would like to create an IA version, you can ask him for permission.
Here is the link of his mod
https://steamcommunity.com/sharedfiles/filedetails/?id=552225580&searchtext=Asian+building
Ivindor  [author] Mar 22, 2019 @ 9:02pm 
@satapathyomkar1
Thank you
Whakahoatanga Mar 22, 2019 @ 11:15am 
I really like your Chinese architecture. Would I have your permission to create a IA mod for Chinese using your architecture set?
Ivindor  [author] Mar 12, 2019 @ 1:05pm 
@Governer Gold
Sure
Ivindor  [author] Mar 12, 2019 @ 1:03pm 
@Felik
Sorry I don’t have time to update it
Will Smith Getting Crucified 666 Mar 9, 2019 @ 6:08pm 
Hey Ivindor, I'm a fan of your mod. Can I have permission to use the cavalry graphic that looks like a knight holding a spear for my mod - it is for a unique unit in my mod, you will be credited.
Механик ☭ Feb 25, 2019 @ 2:27pm 
Will there be an IA 5.8 version, with Japanese unique units?
Ivindor  [author] Dec 30, 2018 @ 7:29pm 
@atila9000
Please follow the instructions, select “Data Set” to be “Age of World Empires”
atila9000 Dec 27, 2018 @ 9:59am 
i subscribed to the mod, but the game doesnt recognize it. i get into the workshop, and its there, but when i enter a match, the units dont change
LackM Dec 23, 2018 @ 11:43pm 
#1 Age of empires 2 mod, i love diversity.
Hot Wet Nobel Laureates Dec 1, 2018 @ 12:35pm 
Is this mod compatible with the enhanced blood mod?
https://steamcommunity.com/sharedfiles/filedetails/?id=334181584
Angelo Auditore Nov 30, 2018 @ 5:35pm 
this is so good, excelente for my sengoku scenarios
SNafu Oct 20, 2018 @ 10:13pm 
Is there any plans to update this mod for the new patch
V.A. Jackson21 Sep 29, 2018 @ 10:39am 
Amii Sep 29, 2018 @ 3:33am 
Holy Shit this is a lot of work.
Ivindor  [author] Sep 27, 2018 @ 1:49pm 
@Co1475
Unique units for every level will make player hard to identify the units when so many different unique units are in the same screen.
Co1475 Sep 25, 2018 @ 6:53pm 
Can we get unique units for every level?
Ivindor  [author] Aug 26, 2018 @ 5:58am 
@chifeiyen
你用吧,不过要注明是基于Courtjester1 from AOKH的瑞士长戟兵制作的
B-loeber Jul 28, 2018 @ 10:14am 
can we get uniqe archer line also? this mod is a must have! thabk you :)
O'chan Jul 28, 2018 @ 2:39am 
should of been in the release of age of empires 2 hd
Crosshair Jul 20, 2018 @ 8:51pm 
when loading saved game it crashes...
Ajal912 Jul 15, 2018 @ 10:06pm 
great job , so far my favorite mod ...5 stars
Naregatzi Jul 2, 2018 @ 1:22pm 
Why did you ruin the Catraphract?
Aristoxenus Jun 22, 2018 @ 4:12am 
Amazing work
Ivindor  [author] Jun 19, 2018 @ 12:02am 
@Bena
Mine works just fine. Make sure this mod is on highest priority when you play it.
Bena Jun 18, 2018 @ 12:29pm 
Hi there, great work!!!
One bug to report tough: the unit icons on your last updates (arbalest, pikeman, halberdier for mesoamerican) are just black squares (they don't show up at all, both in tech tree and on game). But the skins are working fine.
Thanks!
Ivindor  [author] Jun 4, 2018 @ 8:57pm 
@chifeiyen
photoshop
Ivindor  [author] Jun 4, 2018 @ 7:51pm 
@chifeiyen
用turtle pack的slp editor以及photoshop
Ivindor  [author] May 29, 2018 @ 8:10am 
Today's update
Mesoamerican pikeman, halberdier, arbalest new skins
Ivindor  [author] May 26, 2018 @ 4:22am 
@chifeiyen
能做到,不过要基于5.7现在的dat用AGE全部重新做一遍数据修改,较耗时
如果要用5.7玩这个,可以用链接里的[IA]Age of World Empires,支持IA mod,并且是5.7
Ivindor  [author] May 24, 2018 @ 9:11pm 
Hi everyone, I made a Independent Architecture version of AOWE
https://steamcommunity.com/sharedfiles/filedetails/?id=1393917896&searchtext=

It requires "Independent Architecture with Unit 5.7" mod by Saint_Michaels_
This new version of AOWE is compatible with IA mods now!

You can choose to use your prefered independent architecture mod and use AOWE independent unit skins at the same time
Duh May 5, 2018 @ 5:02pm 
Amazing work, I hope you can get back to it someday whenever you have the time
YuenHsiaoTieng Apr 25, 2018 @ 2:10am 
You will allow me to post your architectures as independent architecture mods (waves fingers to indicate Jedi mind trick).
Age Of Mike Apr 16, 2018 @ 2:52pm 
That's due to there being 8 directions but only 4 SLPs (animations for each direction). The game automatically mirrors the animations to create the 8 directions in game. The result is of course that weapons 'magically' switch hands.
harooooo Apr 15, 2018 @ 7:30pm 
Nevermind lol, i just noticed every unit in aoe2 behaves that way, switching hands of weapons when moving left-right