Age of Empires II (2013)

Age of Empires II (2013)

Age of World Empires
429 kommentarer
MetathraiN 26. jan. 2023 kl. 12:12 
Très utile pour une meilleur cohérence graphique;
SlickSamos 6. juli 2022 kl. 6:02 
This mod is the main reason to play HD over Definitive
无言、殁 21. apr. 2022 kl. 1:31 
thank you for this mod very much!
Jarle 12. feb. 2021 kl. 12:32 
Can you maybe -rep my profile? xd
Enes 2. mar. 2020 kl. 4:34 
why didnt you make regional monks ivendor?
Joker 16. nov. 2019 kl. 12:46 
Hope to see Age of World Empires mod in Definitive Edition
Tzaousios 25. okt. 2019 kl. 18:49 
Nevermind, I think I see what you've done with the Byzantine buildings. They look unique, and the castle (which looks quite Roman), as well as the church, are distinct from the ones used for the Islamic civs.
Tzaousios 25. okt. 2019 kl. 18:13 
All of the units are beautiful. If it included the Byzantine buildings from the Age of Empires II: The Slavs graphics set, it would be nearly perfect. Any chance the Byzantine buildings could be changed to that?
dav2008mon 29. sep. 2019 kl. 12:09 
Is not working, don´t know why...
改变了一些国家侦察骑兵和骑士以及他们进阶的模型,还有改变部分国家的兵种模型
The Great Banan och Rorry 19. aug. 2019 kl. 13:50 
You should let the slavs keep the original hussar skin
Ivindor  [ophavsmand] 7. juli 2019 kl. 10:48 
@Leon Volcove
I modded the teutons paladin in the conqueror version I uploaded on ModDB. but I didn’t change the teutons paladin in the HD version mod on steam.
Leon Volcove 6. juli 2019 kl. 13:23 
Great Mod but i have a problem, the teutons paladin are not change into the modded one, but the Pikeman does. is that coding error?
lucas.gabrielsd 10. juni 2019 kl. 16:34 
I'm having an error message: Can't find rmsScript: 'es@metropolis_v2.rms' . Can someone help? or know anything about how to solve?
NowChuko 13. apr. 2019 kl. 2:57 
why don't you create unique skin for villagers, monks and archers?
Ivindor  [ophavsmand] 22. mar. 2019 kl. 21:08 
@Szaladon
The Chinese architecture is made by my friend Huanglukuzhu, if you would like to create an IA version, you can ask him for permission.
Here is the link of his mod
https://steamcommunity.com/sharedfiles/filedetails/?id=552225580&searchtext=Asian+building
Ivindor  [ophavsmand] 22. mar. 2019 kl. 21:02 
@satapathyomkar1
Thank you
Whakahoatanga 22. mar. 2019 kl. 11:15 
I really like your Chinese architecture. Would I have your permission to create a IA mod for Chinese using your architecture set?
Ivindor  [ophavsmand] 12. mar. 2019 kl. 13:05 
@Governer Gold
Sure
Ivindor  [ophavsmand] 12. mar. 2019 kl. 13:03 
@Felik
Sorry I don’t have time to update it
Will Smith Getting Crucified 666 9. mar. 2019 kl. 18:08 
Hey Ivindor, I'm a fan of your mod. Can I have permission to use the cavalry graphic that looks like a knight holding a spear for my mod - it is for a unique unit in my mod, you will be credited.
Механик ☭ 25. feb. 2019 kl. 14:27 
Will there be an IA 5.8 version, with Japanese unique units?
Ivindor  [ophavsmand] 30. dec. 2018 kl. 19:29 
@atila9000
Please follow the instructions, select “Data Set” to be “Age of World Empires”
atila9000 27. dec. 2018 kl. 9:59 
i subscribed to the mod, but the game doesnt recognize it. i get into the workshop, and its there, but when i enter a match, the units dont change
LackM 23. dec. 2018 kl. 23:43 
#1 Age of empires 2 mod, i love diversity.
Hot Wet Nobel Laureates 1. dec. 2018 kl. 12:35 
Is this mod compatible with the enhanced blood mod?
https://steamcommunity.com/sharedfiles/filedetails/?id=334181584
Angelo Auditore 30. nov. 2018 kl. 17:35 
this is so good, excelente for my sengoku scenarios
SNafu 20. okt. 2018 kl. 22:13 
Is there any plans to update this mod for the new patch
V.A. Jackson21 29. sep. 2018 kl. 10:39 
Amii 29. sep. 2018 kl. 3:33 
Holy Shit this is a lot of work.
Ivindor  [ophavsmand] 27. sep. 2018 kl. 13:49 
@Co1475
Unique units for every level will make player hard to identify the units when so many different unique units are in the same screen.
Co1475 25. sep. 2018 kl. 18:53 
Can we get unique units for every level?
Ivindor  [ophavsmand] 26. aug. 2018 kl. 5:58 
@chifeiyen
你用吧,不过要注明是基于Courtjester1 from AOKH的瑞士长戟兵制作的
B-loeber 28. juli 2018 kl. 10:14 
can we get uniqe archer line also? this mod is a must have! thabk you :)
O'chan 28. juli 2018 kl. 2:39 
should of been in the release of age of empires 2 hd
Crosshair 20. juli 2018 kl. 20:51 
when loading saved game it crashes...
Ajal912 15. juli 2018 kl. 22:06 
great job , so far my favorite mod ...5 stars
Naregatzi 2. juli 2018 kl. 13:22 
Why did you ruin the Catraphract?
Aristoxenus 22. juni 2018 kl. 4:12 
Amazing work
Ivindor  [ophavsmand] 19. juni 2018 kl. 0:02 
@Bena
Mine works just fine. Make sure this mod is on highest priority when you play it.
Bena 18. juni 2018 kl. 12:29 
Hi there, great work!!!
One bug to report tough: the unit icons on your last updates (arbalest, pikeman, halberdier for mesoamerican) are just black squares (they don't show up at all, both in tech tree and on game). But the skins are working fine.
Thanks!
Ivindor  [ophavsmand] 4. juni 2018 kl. 20:57 
@chifeiyen
photoshop
Ivindor  [ophavsmand] 4. juni 2018 kl. 19:51 
@chifeiyen
用turtle pack的slp editor以及photoshop
Ivindor  [ophavsmand] 29. maj 2018 kl. 8:10 
Today's update
Mesoamerican pikeman, halberdier, arbalest new skins
Ivindor  [ophavsmand] 26. maj 2018 kl. 4:22 
@chifeiyen
能做到,不过要基于5.7现在的dat用AGE全部重新做一遍数据修改,较耗时
如果要用5.7玩这个,可以用链接里的[IA]Age of World Empires,支持IA mod,并且是5.7
Ivindor  [ophavsmand] 24. maj 2018 kl. 21:11 
Hi everyone, I made a Independent Architecture version of AOWE
https://steamcommunity.com/sharedfiles/filedetails/?id=1393917896&searchtext=

It requires "Independent Architecture with Unit 5.7" mod by Saint_Michaels_
This new version of AOWE is compatible with IA mods now!

You can choose to use your prefered independent architecture mod and use AOWE independent unit skins at the same time
Duh 5. maj 2018 kl. 17:02 
Amazing work, I hope you can get back to it someday whenever you have the time
YuenHsiaoTieng 25. apr. 2018 kl. 2:10 
You will allow me to post your architectures as independent architecture mods (waves fingers to indicate Jedi mind trick).
Age Of Mike 16. apr. 2018 kl. 14:52 
That's due to there being 8 directions but only 4 SLPs (animations for each direction). The game automatically mirrors the animations to create the 8 directions in game. The result is of course that weapons 'magically' switch hands.
OS | harooooo 15. apr. 2018 kl. 19:30 
Nevermind lol, i just noticed every unit in aoe2 behaves that way, switching hands of weapons when moving left-right