XCOM 2
Rookie Customization Options - WotC + Classic
74 Comments
Xoatl Apr 21 @ 2:54am 
I don't think the options are applying to skirmishers, templars, and reapers. Im unsure how to add them in the configs
bobby4ize Jan 23 @ 9:51pm 
I am unable to get this in the mod config menu in WOTC.
Lesbian Time Jan 21 @ 6:18am 
I am unable to get this mod to show up in the mod config menu. It is appearing in the mod launcher, just not in the mod config menu. What can I do? It doesn't appear to actually be working.
TAKEDA 🔴 SHINGEN Jul 21, 2024 @ 6:20pm 
This mod appears to be in conflict with another essential mod, No Invisible Heads On Randoms . Is there a way to update your mod compatibility (even after all these years)?
4rrakis Dec 14, 2023 @ 8:31pm 
Einherjar / Alekhine Dec 14, 2023 @ 8:30pm 
how do I open the menu shown on screenshot 1?
Zoinho1 Feb 4, 2022 @ 6:20pm 
Could make a option to match soldier weapons with they armors (and camos too) colors?
Epigamesh Dec 24, 2021 @ 2:29pm 
@BlueRaja No problem.
I just finished (and published) the plugin for the hero soldiers (now I only have sparks to do, but it should be a lot easier)
BlueRaja  [author] Dec 23, 2021 @ 12:21am 
@Epigamesh: Yikes, sorry. I thought this was the comments section of a completely different mod (Automatically Color Units). My bad.
Epigamesh Dec 22, 2021 @ 11:00pm 
@BlueRaja Ok, I will keep it separate, then.
I could have missed something, but, up until now, I've never seen reapers/skirmishers/templars been affected by your mod. The color option, when enabled, worked very well for standard classes, but heroes (and spark) seemed to always choose their color within a predetermined vanilla list (and no armor pattern was ever selected).
So I tried to have them impacted as well by modifying their respective charactergenerator classes, and, from my current version, I can indeed see the difference in color choice and patterns.
BlueRaja  [author] Dec 22, 2021 @ 6:08pm 
@Epigamesh: Oh if you're editing those files it may be best to release a separate mod, since that could break compatibility with other mods. I thought it would just be a config edit (and actually, looking back at the config, it looks like I already support changing colors for Skirmishers/Templars/Reaper. What more are you adding?)
Epigamesh Dec 22, 2021 @ 5:10pm 
@BlueRaja Thanks ; I will continue my modifications and tell you when I'm finished. I'm indeed just adding a few classes (just modifying the CharacterGenerator_Reaper for now, then the same for skirmishers, templars and spark, the same way you did for the generic soldier)
A small question, though, I'm only thinking about now : since I'm replacing classes specific to WOTC or the spark DLC, could it render your mod unusable for non-WOTC versions (or without the Spark DLC) if they were assembled into it ?
BlueRaja  [author] Dec 22, 2021 @ 12:20pm 
@Epigamesh: Yes, the sourcecode is all released under MIT so feel free to do anything you'd like with it (except claim credit for the original code). If your edit is just a few small class additions, you could submit a PR on github and I'd be happy to include them in this mod.
Epigamesh Dec 22, 2021 @ 8:42am 
I'm a fan of this mod for quite a time : I like the soldiers not looking all the same from the start.
Since I'm currently discovering the XCOM modding tool, would you mind if I released plugins for it to concern heroes soldiers and spark as well (or would you want to integrate into yours) ? For now, I am at least obtaining encouraging test results for reapers, with only just a few adaptations of your code for this specific class. I would mark your mod as a dependency (I'm reusing the same mod config option in any event) and of course give credit.
Lux Manifestus Sep 23, 2021 @ 6:32pm 
Would it be possible to add an option that gives all rookies and squaddies a uniform look but then activates the randomized customizations and nickname when the soldier achieves a certain rank (like sargent)- shows their personality when they earn their rank and credibility? It could be fun.
DrakethePug Aug 18, 2020 @ 8:16am 
@Dragon32
Thanks for the recommendation - using that Alternate Mod Launcher now makes it work. Thanks.
Dragon32 Aug 16, 2020 @ 11:33pm 
@DrakethePug
Working for me in my current campaign.

Some great Mod Troubleshooting advice
That recommends the excellent Alternate Mod Launcher [github.com] Everyone who uses mods should be using it
As well as AML's own wiki and FAQs, this guide gives some more detailed advice on using the Alternate Mod Launcher: Troubleshooting: Mods not working properly / at all
If you're using the Community Highlander then read its specific troubleshooting advice [github.com]
DrakethePug Aug 16, 2020 @ 9:38pm 
Is this mod still working? Not coming up for me, even with the Mod Config Menu
Lobuno May 4, 2020 @ 5:29pm 
Is it possible to make this compatible with "No Invisible Heads On Randoms" mod?

https://steamcommunity.com/sharedfiles/filedetails/?id=1311131438
BlueRaja  [author] Apr 12, 2020 @ 5:09pm 
@Sgt.Tranpulin: Only the things listed in the options are randomized
Sgt. Tranpulin Apr 12, 2020 @ 3:50pm 
Thank you so much for making this. Question: If i use the Resistance Firearms mod will the weapons also be random when a rookie is generated?
Oblivious Naga May 31, 2018 @ 1:47pm 
Does this work on heroes?
Mobius Mar 11, 2018 @ 2:12am 
I want to make the Jemhadar :(
ShadowHeart Mar 9, 2018 @ 10:48pm 
So I'm getting an issue where almost everyone has pink hair, even though i have turned off the "hair color" option in the MCM. I've also done the same with "Armor (main) color" and I'm still getting many fantastical colors. Essentially it doesn't appear any changes I make in the MCM actually matter.
Gliese581 Sep 12, 2017 @ 3:12pm 
Is it possible to make this compatible with No Invisible Heads https://steamcommunity.com/sharedfiles/filedetails/?id=896537816 ?

It would be neat especially for engineers and scientists who are stuck with these ghoulish appearances.
Weebos Aug 29, 2017 @ 2:14pm 
I've been playing WOTC with this and it appears to be working fine.
Dragon32 Aug 3, 2017 @ 7:30am 
@yapp118:
That's a classic sign of a mod conflict. Grab the Community Launcher and have a read of these:
Troubleshooting: Mods not working properly / at all
Mod not working? Mods still have their effects after you disable them?
yappy118 Aug 3, 2017 @ 7:02am 
Regretfully, I positively identified this mod as causing abnormal lag in the game (hologlobe glitch?). I think that by creating, in the game's logic, a new rookie class it creates a conflict with the base game.
macelharen Jul 30, 2017 @ 6:04pm 
hooray!!! i can now unsub from "last man on earth" lol
thinkbomb Jul 24, 2017 @ 1:28am 
... let me clarify. i mean just putting a check boxes "do not pull from the following mod folders". OR ... is there a way to add those extra parameters myself.
thinkbomb Jul 24, 2017 @ 1:23am 
QUESTION - would i have to ask you or the other person to request compatability with Allies Unknown?
Bullett00th Jun 30, 2017 @ 5:17pm 
Love it, but it conflicts with a mod that supports a bunch of other mods(
https://steamcommunity.com/sharedfiles/filedetails/?id=767471263
Causes the infamous hologlobe 10 fps glitch.

Is there a way to solve it perhaps?
teh1archon Jun 8, 2017 @ 10:52am 
@k0mbine there is. You need Mod Config. But if you have too many mods it can slip sometimes and make some very exotic purple-skinned butt-ugly soldier with robotic legs, invisible arms (but not invisible ugly face but it can make invisible heads) and clipping accessories. The mod doesn't know not to mix-and-match from different set but no mod does this except for full model replacement.

But I love this mod. Saves tons of time to make sure that your non-CP soldiers look varied and interesting with little imput to fix'em to your taste.
k0mbine Jun 8, 2017 @ 7:48am 
These screenshots make me think if I download it all my rookies will look like clowns, is there an option to tone down the randomness?
teh1archon May 1, 2017 @ 6:09pm 
This mod conflicts with "Safer Cosmetics Transitions". Obviously on XGCharacterGenerator. How do I resolve this? There's another mod with that conflict that was resolved by commenting one of the lines (forgot which mod and what line) so it is possible. What could it be?
ObelixDk Apr 29, 2017 @ 5:35am 
is there any way for you to include the no more invisible heads function into this mod as they conflict with eachother
Noodle Apr 25, 2017 @ 1:44am 
What is the name of the helmet you're using in the thumbnail? Is it from a mod? Thanks!
♥♥♥♥ Apr 14, 2017 @ 7:09am 
THANK YOU
Rune Mar 22, 2017 @ 9:16pm 
Is there a way to make it less random what they spawn with? I want all of my soldiers to spawn with a range of different armor types (from a mod), the same primary and secondary armor color, and a range of headgear but the rest random. (Making an advent-looking set of soldiers! Will make some with character pool for now)
crylive Mar 18, 2017 @ 10:35pm 
thanks :)
Neon Mar 1, 2017 @ 2:52pm 
@BlueRaja Can you add an option into your mod for disabling some rookies attitudes?
tkh1600 Feb 28, 2017 @ 7:29pm 
it appear not works with me i set no female soldier or no male soldier two different game i still got other half. I use LW2
Juravis Feb 22, 2017 @ 3:07am 
@BlueRaja That wishlist is too big I'm just going to send you money, jesus
Juravis Feb 21, 2017 @ 11:23pm 
@BlueRaja Accelerate the process of implementing patterns for weapons and armor have a free wishlist, ill do it right now. Youll need to friend me first for direct transaction. Enjoy.
BlueRaja  [author] Feb 21, 2017 @ 11:18pm 
@ADVENT Avenger: Unfortunately I don't think my wife would go for that.
As for "paypal good money" - there's a donate button above, or my Steam wishlist is here ;)
Juravis Feb 21, 2017 @ 8:44pm 
@BlueRaja Marry me
BlueRaja  [author] Feb 21, 2017 @ 8:26pm 
@ADVENT Avenger: Have you tried my Automatically Color Units mod ?
Juravis Feb 21, 2017 @ 8:10pm 
@BlueRaja I would paypal you good money if you made a mod that would "color class" units upon rankup and for rookies. Much like the Long War 1 options where you could select per class the color and headgear.
DrakkonWarrior Feb 12, 2017 @ 4:28pm 
@A Very Kupo Guy
Actually, as far as I can see, the author says nothing about armors:
Does it work with (mod that adds new colors/camo/tattoo/etc)? Yes!

There is nothing in there about armors. Armor inclusion from mods is part of the base game MCM, as functional or not as it is. All his mentions are things the base game will NOT put on rookies, which is not a problem it has with armor, as we know
Dragon32 Feb 11, 2017 @ 11:06pm 
@Vince:
Read the Description.