Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Heya Vendan, I am continuing this mod into 1.5 since Kiame is stepping back from the project.
I'd like to add an MIT license to the mod. However, I don't want to do so unless I get the blessing of the current copyright holders. That being yourself and Kiame.
So, is it alright with you if I add an MIT license to the source you've contribute to this project?
That version DOES have 'prefer' but you have to enable it in mod options.
https://steamcommunity.com/sharedfiles/filedetails/?id=1180719857
https://steamcommunity.com/sharedfiles/filedetails/?id=1180719857&searchtext=path+avoid
I was in a raid and the enemy was somehow able to avoid the newly built maze of deadfall traps.
maby it was a coincidence but im not sure
https://ludeon.com/forums/index.php?topic=32874.0
Oh and THIS MOD IS A GODSEND. FREAKIN' AWESOME. Needs to be part of the base game.
(P.S. Prison Architect should also have this mod for the same reason :P)
UPDATE: Yea Mod order does not matter, once Path Avoid is on the Pathfinding reverts to vanilla, I got nothing.