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thanks
Last I checked, the only problem with this and FU is if you wanted to use their BYOS (build your own ship) system. But you can still manually build a ship within a bay anyhow. So that isn't much.
I do plan to fix that little hiccup eventually. Probably refactoring the shipyard to work better with their BYOS. I might even integrate it to a degree.
BTW the prerequisite mod to this shouldn't have any issue with FU at all.
@Pride
I'm late to answer your question, but this reply should answer it. As for accessing the shipyard, you need to reach the outpost, and buy the ship repair kit.
That will fix the thrusters too - allowing you to fly within your solar system (but not use FTL til completing the mining facility mission as per vanilla). Thus this restores the intermediate step that used to exist where your ship was partially fixed. Allowing you to explore more before that mission and prepare for it better.
If that is the case, I figured that particular log might be helpful to you since it contains the entirety of the time I spent playing for that session, but I can quickly launch and close Starbound if you want a much shorter .log; I only stole a glance, but I think my .log managed to reach ~1000 kb—double Pastebin's file size limit of 512 kb.
#2 - No problem! Hiccups happen, and I didn't get far on that character anyway. I wonder... is it possible to revert back to T0 via "/spawnitem shipT0" to get my B.Y.O.S. ship back? If so, I can do that and wait for a patch/updates to Shipyard Rebuilt since I am in no hurry to play and have no intention of uninstalling the mod because it seems like it would be a rather interesting addition to F.U.'s B.Y.O.S., @bk3000
Well lets see.
1. Pastebin is generally free up to some limit or another. Something is very wrong if your logs have grown larger than that. Otherwise you can just click Create Paste without logging in.
2. It sounds like something happened that should not have happened, sorry about that! Namely it sounds like your ship upgraded. FU-BYOS requires you to stay on Tier0. It probably has to do with a quest, but IIRC I had it look for a FU-BYOS related quest and abort if it was running. Or so I thought was the case.
When I have time, I'll check it out and get it fixed. I kinda meant to make this mod more FU-BYOS friendly anyhow (such as you getting the BYOS option for vanilla races too). Maybe some other form of integration.
So I don't know if I didn't test well enough, or something changed. Again sorry about that.
Do you know why my custom ship resets to my chosen race's default ship upon accepting or completing a quest from Esther Bright or Penguin Pete?
After entering my ship for second time after character creation to narrow down the cause, I selected the B.Y.O.S. option via S.A.I.L., and I noticed that after talking to Esther Bright or Penguin Pete—whichever "repairs" or offers to repair my ship, my custom ship would be no more.
My race is an Angel , and despite having the race's B.Y.O.S. patch installed , this is the only other mod I had recently installed that seems to alter player ships within their entirety alongside Frackin' Universe's built-in B.Y.O.S.
I have the .log file if needed, but I could not paste it in Pastebin due to its... paywall, so if you know of an alternative you consider safe and trustworthy, let me know.
I did make this if you feel like patching your favorite species.
https://steamcommunity.com/workshop/filedetails/discussion/804707802/1638662230385542974/
on an unrelated note, i started a new peglaci character, but the ship is... human. (i'm using both of the addons for this mod)
and once i was able to unlock the rest of the shipyard, the shipyard itself wasn't there
so i skipped around using techs (in admin mode, because of energy depletion) and found the other ships, but the yard itself only had the bridges connecting to the ships and.. that's it.
... there's also a random white ship without anything to step on all the way to the top somewhere. took me a while to find it but now i can't find it again lol
The next thing is like with Mad Tulips - I detect if FU is running or not. If so spawn anything needed from the BYOS locker. I can also do the same sort of shipworld data alterations FU BYOS is looking for. Plus the BYOS ship is pure blocks + objects. I could do a one-time spawn of those tiles and objects, and set the player spawn point there and teleport the player there if they choose the BYOS option.
And maybe tweak mission/dialog as needed. Since right now it mentions the shipyard no matter what.
having the integration might be really nice though - how would you do that?
(part1)
I can't speak to having more room, because I never tested the outer limits of FU BYOS. Here you start with a very large shipyard with the vanilla ships (plus Vepr ship) already there. You can of course build your own as well. And it has as very nice (if I do say so myself) farming dome,
Also note that I recently upgraded the Hull Plating Blocks and More mod. The engines and boosters from that mod are now FU BYOS functional parts.
Shipyard will "conflict" in that vanilla races will have a shipyard rather than getting a BYOS ship. If you currently have a BYOS ship, well you'd keep it unless you did something to upgrade the ship tier. FU BYOS sits in Tier 0 (pre-reboot). FU keeps you in Tier 0 anyhow. They simulate the upgrades through other means. This mod can be temporarily removed without loosing anything in a shipyard since I keep the actual assets in the prerequisite mod - in case you wanted a new vanilla character without it.
(part2)
Now if you really wanted to move your BYOS ship to the shipyard, my recommendation is the Base in a Box mod. Although I understand there is some other similar type of mod that uses a tech or something to copy structures. BiaB is what I use. Scan your ship with it, and use the object you get to "print" your ship where ever you like. If it is REALLY big, perhaps you want to print it outside the shipyard. Above/below/left/right.
1. Backup your .shipworld file and .player file too. Just in case.
2. Install BiaB.
3. Scan your ship with BiaB.
4. Install this mod.
5. Delete your .shipworld file, and Starbound will generate a new one.
6. Use the base printer item you got to print your ship where you want it.
lastly, if it isn't conflicting, how would i get my ship into one of the bays in this?
Better Ships is a total ship replacement.
This is a total ship replacement.
Therefore I'm going to say the answer is no.
But could it be integrated in some way? Probably.
This already supports Mad Tulip's from long ago. Allowing you to build your own ship in a bay our outside the Shipyard itself if you prefer.
Better Ships has another take on building your own more vanilla-like ships from what I've seen.
So as long as I make sure this loads after - and if you can get the parts from Better Ships - then you could build your own in a bay. That would probably be easy on my end (but I'd need to check their mod to be sure).
What would be a lot more work would be making these existing ships into something you can take apart. Effectively re-doing most the mod. So if I found myself doing that, I'd really just make a new version of this mod that requires Better Ships and perhaps a few other mods I'd integrate too.
In case you haven't heard, I found out the hard way myself, you can't run both the Steam Starbound server and game client the same time. Game never allowed you to do this before, and most like myself took advantage of using Penguin GUI, which overrode the restriction.
The method of sending the .shipworld file is the correct one. Make sure it was the right file belonging to the right character though. To do that I'd log into that character, then exit so they're the most recent.
View your folder as details and sort by date.
Then you can tell the most recent .shipyard file is the one you want.
They should need to do the same thing on their end so they're sure they're replacing it for the right character.
Thinking of things that could go wrong...
They'll need the prerequisite mod too in case they don't have it.
It could be you haven't upgraded all the way? The upgrade level is stored in the character data itself and Starbound will automatically apply them it their .shipworld isn't upgraded all the way. Make sure that you have before sending them the file.
Yes the shipyard is just one giant shipworld.
Yeah no particular reason to remove it. I was going to get around to making some objects for retractable airlocks or something, but never got around to it. I'm trash at art anyhow.
6. Back those files up just in case you mess up. Copy them elsewhere.
7. Right click and "view as details".
8. The most recent character (probably your main) will be the last modified. Delete that character's .shipworld file.
7. The new character should be the 2nd most recent one. Rename that ,shipworld file to match the one you just deleted.
That should allow an unsupported race to use the shipyard.
2. enter these commands
/admin
/spawnitem shipT9
/admin
3. That will spawn an upgrade item where you mouse is pointing. Use it and your shipyard would be fully upgraded.
4. Empty your other character's ship of everything you want to keep.
I don't think that's one of the races in one the support patches. I made those quite a while ago and a huge number of races have come out since.
Thus I need to make more patches. That in turns means downloading every race mod (finding them all is a huge enough task) and extracting their data to build patches with, That isn't something I'm likely to get on too soon. However I can give you another option.
Nope. Ships are not dynamic things. As implimented, they aren't truly even vehicles. They're an illusion. You have a background image (possibly a foreground image too), invisible metamaterial tiles (indestructible normally), and objects. In a way you could see it more like a dungeon or something.
The shipyard is a replacement for a ship - itself containing all the vanilla ships + 1. As a novakid, you could just pick another ship to use, or build your own (probably with a mod adding ship parts) in an empty bay.