RimWorld

RimWorld

[Outdated] Industrial Age - Objects and Furniture [Deprecated]
311 Comments
Ryoma  [author] Jul 14 @ 9:33am 
***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. ***
Galarax Feb 19, 2024 @ 1:24pm 
It's the 20th hour and my gas lights aren't coming on. i checked the pinned question and it says they are "magic gas lights" that stay on forever so idk what i'm doing wrong.
Thrice Jan 11, 2023 @ 10:47pm 
Does this add new furniture? Or reskin the normal furniture?
Latex Santa Sep 4, 2022 @ 12:05pm 
@Emelio Lizardo Thank you, Based Lizardman. The Old Ones smile upon you, the Great Plan is advanced thanks to your efforts.
Emelio Lizardo Sep 4, 2022 @ 8:21am 
Spike Traps by substance

Type - HP - Build - Damage - Penetration% - Flame
Bone - 016 - 038 - 080 - 120 - 000
Wood - 026 - 038 - 040 - 060 - 100
Steel - 064 - 054 - 100 - 150 - 000
Wax - 002 - 054 - 100 - 150 - 100
Plasteel - 112 - 118 - 110 - 165 - 000
Nano - 40k - 054 - 400 - 600 - 000
Iron Wd - 030 - 067 - 070 - 105 - 075
Synthlen - 012 - 027 - 040 - 060 - 100
Composit - 104 - 107 - 100 - 150 - 000
BoneCrete- 096 - 054 - 030 - 045 - 000

Wax traps are a tad overpowered.
Mlie Oct 5, 2020 @ 1:06pm 
I made an unofficial update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2249289906
Will take it down when/if Jecrell gets back in accordance with the statement of the admins on his Discord.
Hope this helps anyone!
LuneFox Sep 18, 2020 @ 6:12pm 
update please!!!!
Solaris Sep 18, 2020 @ 5:27pm 
Anyone know the music used in the Gramophone?
PremierVader Sep 7, 2020 @ 1:09am 
Is there any mod or way to limit all technology and weapons to Industrial Age only?
Demonlord09 Sep 5, 2020 @ 2:24pm 
Needs an update for version 1.2 of Rimworld.
Mysterius Jul 26, 2020 @ 3:09am 
I'm getting this error every tick about the wood furnace :

Exception ticking WoodStoveFurnace610445 (at (154, 0, 146)): System.MissingMethodException: System.Collections.Generic.IEnumerable`1<Verse.Pawn> Verse.MapPawns.get_FreeColonistsSpawned()
at IndustrialAge.Objects.Building_Woodstove.Tick () [0x0000f] in <29d52ae75db74dafa8f4f7ab17bdc5b4>:0
at Verse.TickList.Tick () [0x0015c] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
I3eauLeBoi Jul 14, 2020 @ 2:17pm 
Issue is that, They don't tag these mods with 1.1 so thats why everyone keeps asking if its updated or not. Besides them being nice ambient mods that almost everyone had played with.
Prophet Jul 14, 2020 @ 12:44am 
the mod works for me
so yeah
Karra_Chr Jul 6, 2020 @ 4:16pm 
@Willow - Jecrell is the author of many, many mods. I would imagine that it takes time to update them all.
Reaper137 Jul 5, 2020 @ 1:40pm 
1.1 pls ;-;
BCS Jul 5, 2020 @ 6:21am 
Can this please be updated to the new version?
Willow Jun 29, 2020 @ 10:16am 
I hope the author is okay, would like to see this updated one day.
PalmerA Jun 18, 2020 @ 7:44am 
wow... just got this mod because i wanted GNR... seems like we have a bit of a toxic group of folks here... very sad...
WJSabey May 31, 2020 @ 6:04am 
I hope this gets updated soon. I'm really missing the candles.
MrBrewed May 12, 2020 @ 1:36pm 
@Nomadic Yea, that ain't how it works. If Jecrell wanted someone to do so, he would have it done. If you want to update it for yourself, you can, any of us can. But distributing that? That's not allowed. Legally speaking. You paint yourself as ungrateful, and a leech, given that you want someone else to make it work, but are unwilling to do the work yourself.
NylonWorms May 12, 2020 @ 3:23am 
by chance is this going to be updated to 1.1 because mod manager keeps telling me this is incorrect version.
[RDHK] Purple May 5, 2020 @ 11:55am 
jeeze. all you fucks going REEEEE REEE aint helping anything.
amoeba May 5, 2020 @ 8:36am 
@Nomadic, Hey, go ahead, then, dude! with all the passion you're showing here in the comments section, i'm sure you'll have 1.1 up and running in no time. right?
Bruce Wayne May 3, 2020 @ 7:33am 
This thing updated?
Legion May 2, 2020 @ 8:17am 
Souljacker, you could stand to be less of a blind bootlicker. As much as I enjoy Jecrell's work, he's half-assed updates and it's clear their passion is drained. The mods should be picked up by someone else who actually gives a damn anymore.
Souljacker Apr 26, 2020 @ 8:35am 
EvilNecroid, i see you whining on every goddamn mod commentsection you pathetic, ungrateful tool.
Jecrell, thanks for working for our entertainment, i hope these ungrateful morons dont discourage you. Most impressive and most important: Thank you!
HellkiteLady Apr 22, 2020 @ 11:47am 
I want to say thank you for the mods you do it keeps things interesting. From the madness to the monsters its always a fun.
criminelis Apr 21, 2020 @ 10:25am 
would love to use the candles in the throneroom
Cottery Apr 12, 2020 @ 8:51pm 
1.1 PLZ
Level E Apr 4, 2020 @ 3:29pm 
Any news? I miss these pretty lights
EvilNecroid Mar 31, 2020 @ 9:37am 
1.1??
Willow Mar 9, 2020 @ 9:17am 
Was there a post that it was in progress for an update?
coinflip Mar 8, 2020 @ 9:25pm 
Guys the author is hard at work, please stop spamming "update 1.1?" it would stress them out. Just wait patiently
Klaudiorystka Mar 7, 2020 @ 3:17am 
There is a little chance for 1.1? :(
Demonlord09 Mar 3, 2020 @ 6:32pm 
Needs an update for 1.1 and the dlc.
megacoosboy Mar 1, 2020 @ 2:06pm 
I love this mod. It add so much atmosphere to a colony. I really hope you find time to update this. But even if you don't... Thanks for this mod. It's been really fun!
Level E Feb 28, 2020 @ 4:55pm 
Please update I miss these little lamps so much
EvilNecroid Feb 25, 2020 @ 6:39am 
need 1.1
LordQarlyn Feb 24, 2020 @ 11:01am 
1.1 please
Pauaqq Feb 24, 2020 @ 8:33am 
Hello, this mod will be updated to 1.1?
PandaGoLucky Feb 17, 2020 @ 6:58pm 
Built a radio, hated that I couldn't mute it, then deconstructed the radio, now the music is permanent no matter what I've tried and makes me want to start a new save. Is there anything I can do?
Ryan Hopkins Feb 13, 2020 @ 2:40pm 
Any Chance we can get this mod to work with the Rimworld Multiplayer mod? The stove just cased the whole game to freak out, and seeing as this is one of the best mods for this game it would be very much appreciated!
Artfactial Jan 31, 2020 @ 7:32am 
I like the mod, but there's some quirkiness with the tech levels.
-the candle chandeliers and candelabras of the 'Wax candle making' research node are (of course) more at the early modern style, but are researched at 'Tribal' level.
-For some reason the game starts off with the 'Fancy telescope' unlocked, which is added by the mod, but not mentioned in the description.
Alex Butamichi Jan 30, 2020 @ 11:05am 
Is there any way to add more music into the mod? i love turning down in-game music and enjoy the clasic radio and i need a bigger play list, its great having the music of the mod and how the closest or further the camera is changes the volume
GrimoireODS Dec 6, 2019 @ 8:28am 
Do you have to research things or do you unlock it on the start all.
solcrux Nov 30, 2019 @ 3:41pm 
i love this mod, it really fills a hole, but pawns dont seem to want to stack meals in the fridge if there are some there already
Z Całym Szacunkiem Dziki Knur Aug 1, 2019 @ 6:00am 
Would be nice to have option, to mute the gramophone/radio sounds and colonists still using it without the songs playing, something like in Jukebox mod. It's really annoying that it plays over regular music
Lucas_ez Jul 24, 2019 @ 12:16pm 
can u remove the advanced shit to go with this???
Pepemaru Jun 15, 2019 @ 3:22pm 
Is there way to mute music?
Splashwettyy May 15, 2019 @ 2:42pm 
how come only one song plays on the radio?