240 ratings
Call of Cthulhu - Industrial Age
File Size
27.854 MB
Oct 8, 2016 @ 9:55am
Dec 31, 2017 @ 6:19am
26 Change Notes ( view )

Subscribe to download
Call of Cthulhu - Industrial Age

In 1 collection by Jecrell
Call of Cthulhu - Rim of Madness Expansion Pack
19 items
Adds new furniture and appliances to your game from the time period of the late 1800's and early 1900s themed after the industrial era of H.P. Lovecraft's writings.

Adds the following objects:
  • Refrigerator - Stores meals and freezes them.
  • Typewriter - Gives joy and relieves insanity.
  • Gramophone - Plays music for your old timey colonists.
  • Wood Stove Furnace - Pushes heat and lets you cook without electricity.
  • Candelabra
  • Chandelier
  • Street Gas Lamp
  • Interior Gas Lamp

Adds the following resources:
  • Wax (Obtained from meat at cooking tables)

Call of Cthulhu Mods

Other mods to check out

Still there?
Jecrell here, lead programmer of the Call of Cthulhu mod series.

Want to buy me a coffee? Fuel my madness for mods here below.
Popular Discussions View All (1)
Mar 26 @ 1:32pm
Typewriters Require Seat
The Atomik Doctor
< >
Par_T Knight Apr 9 @ 10:23am 
stove doesnt seem to allow cooking meetballs (vegetable garden) only vegimush
hashimoto4life Mar 12 @ 7:38am 
My street lamps do not seem to be working. I can build them but they don't provide any lighting. Candles seem to work just fine.

A am I supposed to produce gas?
Mr Hoodlum Mar 2 @ 5:10pm 
Exception printing Jecrell_Bookcase1351063 at (165, 0, 176): System.NullReferenceException: Object reference not set to an instance of an object
at Verse.Printer_Plane.PrintPlane (Verse.SectionLayer layer, Vector3 center, Vector2 size, UnityEngine.Material mat, Single rot, Boolean flipUv, UnityEngine.Vector2[] uvs, UnityEngine.Color32[] colors, Single topVerticesAltitudeBias) [0x00000] in <filename unknown>:0
at Verse.Graphic.Print (Verse.SectionLayer layer, Verse.Thing thing) [0x00000] in <filename unknown>:0
at Verse.Thing.Print (Verse.SectionLayer layer) [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.Print (Verse.SectionLayer layer) [0x00000] in <filename unknown>:0
at Verse.SectionLayer_ThingsGeneral.TakePrintFrom (Verse.Thing t) [0x00000] in <filename unknown>:0
Mr Hoodlum Mar 2 @ 5:10pm 
Happened once bookcase was filled. Must be related to the bookcase graphic since its not showing up.
Mr Hoodlum Mar 2 @ 5:09pm 
Trying to get valid region at (166, 0, 167) but RegionAndRoomUpdater is disabled. The result may be incorrect.
Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType)
Verse.GridsUtility:GetRegion(IntVec3, Map, RegionType)
ArkhamEstate.Building_Gramophone:ListenableCellsAround(IntVec3, Map)
ArkhamEstate.Building_Gramophone:SpawnSetup(Map, Boolean)
ArkhamEstate.Building_Radio:SpawnSetup(Map, Boolean)
Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, Boolean)
Verse.GenSpawn:SpawnBuildingAsPossible_Patch1(Building, Map, Boolean)
Venris Feb 7 @ 1:08pm 
First, love the mod, love the modpack, love all of Jec's works. Only thing... It's been asked before, but could there please be a way to mute the radio/grammaphones? They're nice items, but colonists seem to have a higher tolerance for the same 6 songs on repeat than I do...
Hawkefire Feb 4 @ 5:03pm 
Would it be possible to allow wax to be used for sculpting? Would be neat to make wax sculptures, sort of like the wax museam and watnot
Anira Pixel Jan 31 @ 10:43am 
it'd be really nice to have the radios play nicer with other music, as it stands more than one radio in the colony ends up sounding horrible and there's no way to mute them.
LordCowslayer Jan 30 @ 9:06am 
Perhaps it's an idea to make gas lighting consume chemfuel at a low rate. As Omega13 said it doesn't make sense for it to be electric but I always feel a little guilty for using them as they are now. I like the aesthetic though
Omega13 Jan 22 @ 5:35am 
So the gas street lights don't seem to consume any sort of resource. I realize it doesn't make sense for them to be electric or anything, but it feels like they should require something?