RimWorld

RimWorld

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Call of Cthulhu - Industrial Age
 
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27.854 MB
Oct 8, 2016 @ 9:55am
Dec 31, 2017 @ 6:19am
26 Change Notes ( view )

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Call of Cthulhu - Industrial Age

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In 1 collection by Jecrell
Call of Cthulhu - Rim of Madness Expansion Pack
19 items
Description
Adds new furniture and appliances to your game from the time period of the late 1800's and early 1900s themed after the industrial era of H.P. Lovecraft's writings.

Adds the following objects:
  • Refrigerator - Stores meals and freezes them.
  • Typewriter - Gives joy and relieves insanity.
  • Gramophone - Plays music for your old timey colonists.
  • Wood Stove Furnace - Pushes heat and lets you cook without electricity.
  • Candelabra
  • Chandelier
  • Street Gas Lamp
  • Interior Gas Lamp

Adds the following resources:
  • Wax (Obtained from meat at cooking tables)

Call of Cthulhu Mods

Other mods to check out

Pssst~~
Still there?
Jecrell here, lead programmer of the Call of Cthulhu mod series.

Want to buy me a coffee? Fuel my madness for mods here below.
https://patreon.com/jecrell
Popular Discussions View All (1)
3
Mar 26 @ 1:32pm
Typewriters Require Seat
The Atomik Doctor
< >
181 Comments
Jecrell  [author] Aug 1 @ 1:17am 
Firstly, thank you everyone. Your interest in my mods has helped me overcome a lot, and I truly appreciate everything you do for me.
Just a reminder my good fellows, because I want to be clear.

...I don't usually read Steam comments, since I have so many mod pages. (Gasp!)

Now! You can always reach me on Discord or over Patreon if there is an issue or something you'd like to talk to me about. I'm still working on updating the various mods to Unstable 1.0.
Thank you again for your time.

Bless -Jec
Spotter Jun 7 @ 6:25pm 
Nevermind, Answered my own question. Now about the mechanics of Gas Lighting? We auto extract oil from animals to fuel them. Correct?
Spotter Jun 7 @ 3:57pm 
Does this work witht eh RW Wester Project,without other the Cthulhu Mod?
TurdFerguson May 15 @ 6:20pm 
If I may ask, which version of Ain't Misbehavin' do you use on the gramophone and radio? It's been biting at my leg for a while because I couldn't find a version that matched it.
Zero One Apr 23 @ 2:05pm 
Is there any way to add custom music to the radios?
Par_T Knight Apr 9 @ 10:23am 
stove doesnt seem to allow cooking meetballs (vegetable garden) only vegimush
hashimoto4life Mar 12 @ 7:38am 
My street lamps do not seem to be working. I can build them but they don't provide any lighting. Candles seem to work just fine.

A am I supposed to produce gas?
Mr Hoodlum Mar 2 @ 5:10pm 
Exception printing Jecrell_Bookcase1351063 at (165, 0, 176): System.NullReferenceException: Object reference not set to an instance of an object
at Verse.Printer_Plane.PrintPlane (Verse.SectionLayer layer, Vector3 center, Vector2 size, UnityEngine.Material mat, Single rot, Boolean flipUv, UnityEngine.Vector2[] uvs, UnityEngine.Color32[] colors, Single topVerticesAltitudeBias) [0x00000] in <filename unknown>:0
at Verse.Graphic.Print (Verse.SectionLayer layer, Verse.Thing thing) [0x00000] in <filename unknown>:0
at Verse.Thing.Print (Verse.SectionLayer layer) [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.Print (Verse.SectionLayer layer) [0x00000] in <filename unknown>:0
at Verse.SectionLayer_ThingsGeneral.TakePrintFrom (Verse.Thing t) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Mr Hoodlum Mar 2 @ 5:10pm 
Happened once bookcase was filled. Must be related to the bookcase graphic since its not showing up.
Mr Hoodlum Mar 2 @ 5:09pm 
Trying to get valid region at (166, 0, 167) but RegionAndRoomUpdater is disabled. The result may be incorrect.
Verse.Log:Warning(String)
Verse.RegionGrid:GetValidRegionAt(IntVec3)
Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType)
Verse.GridsUtility:GetRegion(IntVec3, Map, RegionType)
ArkhamEstate.Building_Gramophone:ListenableCellsAround(IntVec3, Map)
ArkhamEstate.Building_Gramophone:SpawnSetup(Map, Boolean)
ArkhamEstate.Building_Radio:SpawnSetup(Map, Boolean)
Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, Boolean)
Verse.GenSpawn:SpawnBuildingAsPossible_Patch1(Building, Map, Boolean)
Verse.Map:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoader:LoadGameFromSaveFile(String)
Verse.Root_Play:<Start>m__0()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()