RimWorld

RimWorld

286 ratings
Industrial Age - Objects and Furniture (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
14.531 MB
Oct 5, 2020 @ 1:03pm
Apr 9 @ 2:13pm
9 Change Notes ( view )

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Industrial Age - Objects and Furniture (Continued)

In 2 collections by Mlie
Mlie's resurrected mods
802 items
Call of Cthulhu - Rim of Madness Expansion Pack (Continued)
15 items
Description

Update of jecrells mod
https://steamcommunity.com/sharedfiles/filedetails/?id=777197241

- Added wax-patch based on crec4ets mod
- Made royal chandelier suitable for thronerooms, via SoongJr



[dsc.gg]
[github.com]



Adds new furniture and appliances to your game from the time period of the late 1800's and early 1900s themed after the industrial era.

Adds the following objects:
  • Refrigerator - Stores meals and freezes them.
  • Telegraph- Lets colonists use a communicator at an earlier tech level.
  • Gramophone - Plays music for your old timey colonists.
  • Wood Stove Furnace - Pushes heat and lets you cook without electricity.
  • Candelabra
  • Chandelier
  • Grand chandelier
  • Street Gas Lamp
  • Interior Gas Lamp
  • Tesla arc lamp
  • Edison lamp
  • Edison tube
Books and bookcases have been moved to a new mod: RimWriter!
https://ludeon.com/forums/index.php?topic=45847.0

Adds the following resources:
  • Wax (Obtained from meat at cooking tables)


Special thanks to Inverness and MrXuiryus for contributing their assets towards the creation of this Industrial Age series (yes, future mods, too!).


Thank you to my Patrons for supporting me in my efforts. Without you, none of this would be possible.

These are the most excellent rim dwellers who support me:
Brachiaraidos, Cory Bonifay, CrankyPeanut, E_T, Finwej, Jan Koutsky, Jonathan, K. Bolden, Kiya Nicoll, Matt Harris, Paul Fenwick, Toc Anastar, Grendalloffen, Martin K. Bonde, Harvey Mclellan, Shane M. aka ShotgunFace, Bentley Alsup, Eric Idema, MasterScootie, GoSu, Josh McCabe, spook, Clifford Campbell, J, Michael Paugh, John Kanady, Luis Figueroa, Midgeman, Nate Haug, Richard Paul, SilentWeirdo, Audrin Navarro, Calhoun Cattell, Михаил Юрченко, Nemuri Hime, Calum, Keith Thoma, ♥♥♥♥ Jones, Patrick, Tim Stillson, Nathan Getman, Sharp Spook, Emily Shaw, Populous25, Steven James, Zalson, Mark, Marcus Sireanu, Drachken, Nicholas Bateman, Baron Xot, Justin Andres, Luis Salvatierra, Christopher, TinyFloatingTurtle, George Chong Chuang Ming, John Boehr, Oliver White, roxxploxx, Robin Hager, That Guy, Allic, Karol Rybak, Austin Harbert, Yewty, Evan Hwang, Ryan Brock, Jonathan Holzinger, MC, Alexander, Alex Mederer, Kevin Reagan, Toss Antilles, Chelsea Archambeau, Aron Glasser, Dan Winn, Fredric Sundberg, Sarah Banks, ted stevens



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


92 Comments
Mlie  [author] Feb 18 @ 9:59am 
@WJSabey Good point, should be fixed now
WJSabey Feb 6 @ 2:34pm 
Given that the candle lighting buildings take wax to build, they really ought to start fully fuelled like torches and campfires do, IMO. And they ought to have the paintable tag added since they are masked to change appearance based on what they are made from.
OneShotPaddy Dec 20, 2023 @ 11:49pm 
My apologies? I didn't realize it was active, I was just reading about the issues people were having with it and it didn't seem like it had been updated. I'll investigate again. Thanks for the heads-up.
Mlie  [author] Dec 20, 2023 @ 9:51pm 
@OneShotPaddy Since Jecs is active, perhaps you should report the Jecs tools issues to them instead?
OneShotPaddy Dec 20, 2023 @ 6:19pm 
Given the issues with Jecstools, is it possible to make this without that as a requirement?
Mlie  [author] Aug 12, 2023 @ 7:19am 
@AlphaSpade they should be unlocked with the vanilla furniture research
ChromeMirage Aug 9, 2023 @ 12:32pm 
are these unlocked by default, or do you have to research a tech first?
Lucifer Sam Jan 11, 2023 @ 2:35pm 
You're so awesome Mlie. thanks so much for these mod updates. Phenomenal.
Yxklyx Jan 5, 2023 @ 4:35pm 
Nice little mod! - it'd be cool if the lights could be turned to Darklight though.
dlwocnd124 Dec 28, 2022 @ 9:30pm 
please! update it! :( please... i want 1.4 ver