Age of Empires II (2013)

Age of Empires II (2013)

Age of Empires II Renewal Edition (WIP)
255 Comments
Hodayc  [author] Nov 13, 2020 @ 11:32am 
The Iron Sultan: Since the Definitive Edition,I stopped continuing.
TURK™ Nov 13, 2020 @ 11:16am 
Are you still working on this mod?
Hodayc  [author] Jun 21, 2019 @ 11:57am 
If the DE version does not work. Why not continue. But well, this fall.
New Civs, New game element. I pay Windows 10.
Obee Jun 21, 2019 @ 11:30am 
Yeah...and some of us are on Windows 8 or less and won't be able to play it anyway :-( ...I was just hoping for the Boyar and Shotel skins really. Maybe Imperial Camel. I finally finished my mod to use along with yours too. I don't believe the new game will have a genie editor either.
Hodayc  [author] Jun 21, 2019 @ 4:40am 
Obadiah The Brave : Hard, because Age of Empires 2: Definitive Edition is come with the new contains. I prefer Finally my list of bot. But It's a shame, it was not planned. However Definitive Edition seems not to have a steam workshop.
Obee Jun 20, 2019 @ 8:01pm 
Hey Jenara, any ETA on when there might be an update? I'm looking forward to it :-) haha
Hodayc  [author] Jun 10, 2019 @ 4:25am 
The Iron Sultan: Thank you for your comment. Sorry for this late answer. But what you ask for, takes a lot of time. In addition, the .drs file would be modified. becomes a mod in itself. So it would not be a click and play. Already this mod takes me time. I also have my life behind. Sorry that updates are rare. But I try that every update brings new appearances. Thanks for your support. :)
TURK™ Apr 27, 2019 @ 6:44am 
Hello! Big fan of your mod, I use it almost all of the time when playing, I do have a quick question though, are you ever thinking of implementing unique unit skins based on the location and culture of the empire you choose to play? For example " https://steamcommunity.com/sharedfiles/filedetails/?id=1659378057 "? This right here would probably make your mod the truest form of an HD remaster we were all hoping to see by the original devs.

Just a thought, thanks for your time!
dontstayafk Mar 20, 2019 @ 2:58pm 
Ah ok, thanks.
Hodayc  [author] Mar 20, 2019 @ 11:43am 
dontstayafk: It s camel skin of Jorgito_aqua27 . You don t need to ask. He shared free. But I work a Imperial Camel skin (wip).

Obadiah The Brave: O.ki thanks. ^^
dontstayafk Mar 18, 2019 @ 6:43pm 
Can i use the Heavy Camel graphics on my mod?
Obee Jan 20, 2019 @ 6:30pm 
Nice, I have been busy creating a mod for AoE2 as well- it is realism/historically-accurate based, and I'm going to give you a shoutout when I post it, since your mod adds some, in my opinion, much needed graphics changes.
Hodayc  [author] Jan 3, 2019 @ 4:34pm 
Exact for boyar. I put this skin in connection with one of MW2's mod. ;)
But I have a skin for Shotel Warrior in progress.
And.. I play anothers games for moment. (+ I creat bots for this game) anyway, I have a lot of things. ^^""
Obee Jan 3, 2019 @ 3:21pm 
Gotcha...well tbh I wasn't meaning like the asian Imperial skirmisher that is already out on the workshop (LordGood's skin I think, that one is a bit too Asian-y for my liking). I was just thinking maybe a bit more of a non-european look. Like having a really big wooden shield or a round rattan shield, and a simple helmet but not necessarily heavy armor. I like the direction you are going with the Boyars though (I'm assuming like the upgraded Boyar sons of MTW2)...being a Medieval 2 fan I think there is a lot to gain from flavoring AoE2 units in those veins. I like this as a concept for the Shotel Warrior : https://steamuserimages-a.akamaihd.net/ugc/616221445682613152/E674DC04C7186E2B72CE0F9D9140839F0261F620/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true
Hodayc  [author] Jan 1, 2019 @ 5:48am 
No, because everyone can have it if the Vietnamese are on your team. However, I plan to modify it later. But the skin will remain the same in the main lines.
Obee Dec 31, 2018 @ 1:39pm 
Do you plan to leave the Imperial Skirmisher Skin as is? I was thinking it may be nice to have it as a more unique/Asian-type Skirmisher, seeing as the Vietnamese have it uniquely?
Hodayc  [author] Dec 12, 2018 @ 2:32am 
yeah, yes I plan to do a skin for slinger (but with design Native American).
But, the next update will not be for Slinger for anothers.
And, I am currently little time to advance on my mod. :/
Obee Dec 11, 2018 @ 11:49pm 
Jenara: Thank you! Such quick response! No problem about the icon...it's less important to me. I'm almost finished with a data mod that rebalances the game in the vein of realism, including giving Slingers, Imperial Skirmishers, and Genitours to various civilizations, instead of just as unique units basically, and these graphics help out a lot. I'd been using JorgitoAqua's units I had to use an SLP compiler to get to work with my graphics files so this is is a nice simple step. Are there any plans to redo the Slinger graphically?
Hodayc  [author] Dec 11, 2018 @ 10:53am 
Obadiah The Brave : Oh Thank you~ :steamhappy:.
For Delete Bombard Cannon Skin:
Renewal -> resources > _common > slp
Delete
BCANN_AN
BCANN_DN
BCANN_FN
BCANN_SN
BCANN_WN
but icon stay :/
Obee Dec 11, 2018 @ 9:22am 
Amazing Compilation Mod! Some truly great work on here! One question: how would I disable the reskin for the Bombard Cannon? I prefer the original since it has a guy on it, and it matches the original siege units a little better in my opinion. How would I go about using the original SLPs?
Captain Pentium Oct 7, 2018 @ 9:03am 
Glad to see it's up for consideration :D, thanks for the mod!
Hodayc  [author] Sep 12, 2018 @ 10:10am 
Kentucky Fried Conundrum: Not for moment, I have to finish this mod before. ^^''' But thank for my petard. And Check my description for delete Architecture ;) .
Captain Pentium Sep 11, 2018 @ 6:22pm 
Where can i get an independent download for the petard? I would love to use it but i don't care much for the custom buildings in the pack itself.
MisterLean Jul 24, 2018 @ 7:56pm 
I updated the mod and added your name at the bottom. I appreciate that you're letting me use your unit. And uh... you really don't need to take the time to edit off the cross on the unit I was talking about. I honestly like the elite skirmisher I'm using now better.

Thanks for trying to help, though.
Hodayc  [author] Jul 24, 2018 @ 9:44am 
WeAreGoyim : Yes, you can ('Tention, I check :Batcat: ). However I can delete this cross of this skin that you speak (it would be better for Byzantin civ.). But it will take time. Because I still continue this mod.
MisterLean Jul 23, 2018 @ 1:45pm 
You mind if I use it as the elite skirmisher in this mod? I've been looking for a skirmisher with a round shield for a while, and I the closest thing I could find that worked had a red cross on the chestpiece... and that kinda' ruined it for me. To finally find a skirmisher that actually fits fills me with joy.

Credit would be given, of course.
Hodayc  [author] Jul 23, 2018 @ 1:17pm 
WeAreGoyim : By me ^^ (I have Based Jorgito skin) and it is indicated in the description.

Tanksy : Yea, but I do my best that it is compatible between mods and fix. one day maybe, I'll make sure to separate, Contents. :)
MisterLean Jul 22, 2018 @ 5:53pm 
Who made the reskin for the elite skirmisher?
Tanksy Jul 19, 2018 @ 9:14am 
A typical "compilations are better than user choice" ordeal.
Jul 14, 2018 @ 2:22pm 
Quality takes time! Thank you for at least letting us know. Best regards.
Hodayc  [author] Jul 14, 2018 @ 10:14am 
Oh thank you for that remark. and sorry in advance the update will not happen yet. It's so long ^^""". (WIP for enhanced villager, and 4 new skins.)
Jul 14, 2018 @ 6:21am 
Hey Jenara,
I noticed that Julian's Towers have the wrong shadows, which indeed, can be fixed with this: https://steamcommunity.com/sharedfiles/filedetails/?id=857021414

Would be great if you could implement it in the next update. Cheers.
Hodayc  [author] May 21, 2018 @ 11:44am 
à droite ça semble être normal, et vaut mieux que les ressources soient visibles derrière un bâtiment où sinon on ne l'aperçoit pas. Surtout cette photo, car la pierre ou l'or est caché par un skin 'rocher' et c'est la seul façon de les identifier ou par un clic face à des rochers de bases. (dans les campagnes DLC).

Cependant à gauche je ne vois pas le problème à part l'ombre de la tour bombarde mal placé (un soucis de base du jeu).
Vekas May 21, 2018 @ 11:03am 
Hodayc  [author] May 21, 2018 @ 10:24am 
AquilaSim : Oh merci beaucoup ^^, par contre "mes ressources passent au travers des bâtiments" ? Tu veux dire quoi par là :) ?
Vekas May 21, 2018 @ 10:01am 
très bon mode ! en revanche, je trouve dommage que mes ressources passent au travers des batiments... (si il y a un modifier ça, laissez moi savoir) c'est bien la seul chose qui me dérange mais sinon très bon mode du reste!
Doomed World May 17, 2018 @ 9:57am 
Someon loves Mideval 2
CURRY.SFC May 17, 2018 @ 9:11am 
Hello there! Outstanding Mod so far. Thanks a lot for you work. I've taken the liberty to modify it to my necessities and tastes.
But I have some problems and so I would love to ask you is for a list of all that unit and building names and numbers. I am searching for such a list for a while but I can't find it.

I hope you can help. Thanks in advance!
Apr 8, 2018 @ 1:34pm 
Ж Jenara Hodayc, it's good to know you are taking it in consideration! Even if you take long, thanks for your apportations to the AoE community. Magnifique travail. ^^
Hodayc  [author] Apr 8, 2018 @ 1:16pm 
Sorry I did not see the messages. ^^'''''

Samanie: -Archer of Jorgito missing animations ? On my mod it is well corrected. Pay attention to the other Jorgi mods that modify this.

-For Knight, nope Those are Feudal Knight. I base myself on this:
Knight [image.noelshack.com]
Cavalier [image.noelshack.com]
forthcoming paladin [image.noelshack.com]
Hodayc  [author] Apr 8, 2018 @ 1:16pm 
-For spearmen, I still have to try to modify the skin. (mostly the shield) because a little heavy for a 1st tier and a weakness (+3damages) vs archer/Skimisher. But it s really a spearmen. But yeap
It's still in work in progress.

Spearmen [image.noelshack.com]
Pikemen [image.noelshack.com]
Halberdier [image.noelshack.com]

- I am still working for a Militia and a Man-at-arms. Not at the moment. (I work for Scout and Eagle Warrior).
But he's not really armored just a helmet. ( that I will remove ) and a leather armor.
Militia [image.noelshack.com].

In any case thank you for your comment. :steamhappy:
Hodayc  [author] Apr 8, 2018 @ 1:15pm 
Destino : Yes and Thank you, yeap... But It's a lot more work. and honestly I prefer that this mod is done in one click. But this mod is already doing a lot of work.
I do not have enough time right now. (my job/life) the Why i'm slow. :Batcat: but thx <3
Mar 31, 2018 @ 3:42pm 
Ж Jenara Hodayc, are you planning on submiting units for Independent Architecture, now that it has support for regional units? If not, I strongly encourage you to, that would be great!
Samanie Mar 30, 2018 @ 1:14am 
I'm pretty disturbed by Jorgito's 1st tier units. Like archers missing animations, knights looking like cavaliers and spearmen resembling pikemen, armored militia who should be a stone age unit. Others are just fine but I deleted those lsp's from his own mod. Hope you can make a better compilation. GL
Hodayc  [author] Feb 6, 2018 @ 11:26am 
Anjer Lasagner : bein... just by clicking subscribe. Automatic download via steam.
Or is it another question?
76561198209911556 Feb 5, 2018 @ 6:29pm 
so where can you download it?
TinyDeadlyNipple Feb 5, 2018 @ 2:11pm 
Ж Jenara Hodayc It's ok! I fixed it! :)
Hodayc  [author] Feb 5, 2018 @ 1:59pm 
protectorarchangel: Do you subscribe at Architecture Renovation? if so, do not forget to disable it too in menu Aoe2.

After for Slavic and Hungary, It's other thing.
TinyDeadlyNipple Feb 5, 2018 @ 1:24pm 
I did what you note to remove Renovation, Turks still have Renovation (obviously other nations too). What I am i doing wrong?
Hodayc  [author] Jan 26, 2018 @ 7:05am 
Thank you ^^