RimWorld

RimWorld

Colonist Bar KF 1.1
478 Comments
Mlie Oct 28, 2020 @ 12:53pm 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2270454746
Hope it helps anyone!
Tuvka Oct 24, 2020 @ 12:33pm 
Hi bro. fix plz to 1.2
Nimrod Sep 30, 2020 @ 1:59am 
If someone would revive this, that would be most awesome ... :)
Joie Wilder Sep 27, 2020 @ 8:49am 
Mostly works in 1.2 except when doing caravans or buying new colonists while on a caravan. When I send a caravan out, the entire interface flickers. If I buy a pawn from a town, the interface completely disappears and I have to force exit the game.
Bafemmet Sep 16, 2020 @ 5:17pm 
Killer lag when you get above a certain number of colonists. Accepted a Quest to protect 12 colonists and my game was unplayable.
HinanawiTenko Aug 31, 2020 @ 12:22am 
This mod still works on 1.2. Using it right now in-world with no issues.
MightyGooga Aug 29, 2020 @ 8:24am 
1.2 Please
Hightech Aug 27, 2020 @ 6:01pm 
super please 1.2 this is a mod i cant live without
Łitaken Aug 23, 2020 @ 11:51am 
What this bar mod did for me Moody partially does, it's good for weapon management and sorting pals by skills
https://ibb.co/8zzBJX6
fireglow Aug 21, 2020 @ 12:02pm 
This is an awesome mod, but I've found it to cause performance issues
Fox Aug 18, 2020 @ 4:44am 
1.2
小賊一匹狼 Aug 16, 2020 @ 5:12pm 
plz 1.2:MysteriaLisa:
遇到动力SB就没赢过 Aug 16, 2020 @ 4:17am 
1.2
I.R.R.I.S.H. Jul 24, 2020 @ 5:53pm 
Is there a way to make this compatible with Pawn Badge?
Uncertainty May 20, 2020 @ 5:39pm 
"Development stopped.
I've ceased all my modding activities, due to lack of free time and new found hobbies.
Please enjoy this mod while it's still working with RW 1.0, but don't expect any updates or fixes."

Is this still ongoing
zesstos Apr 25, 2020 @ 1:46pm 
sleep = cryptosleep
zesstos Apr 25, 2020 @ 1:41pm 
could you add a hide paws? when they sleep i want to hide them
xTRACKERx Apr 1, 2020 @ 9:18am 
omg this mod is amazing!
macklord222 Mar 29, 2020 @ 11:20am 
One of my favorite mods! Btw Don't know if you know about the base compatibility error.
[Colonist Bar KF 1.1] causes compatibility errors by overwriting GameKeyBinding in file C:\SteamLibrary\Steam\steamapps\workshop\content\294100\729908976\Defs\KeyBindingDefs\keybinding.xml
Verse.Log:Warning(String, Boolean)
Baphomet Mar 24, 2020 @ 5:48am 
Is it possible to SAVE my new colonist bar settings?
Nedeyla Mar 16, 2020 @ 6:53am 
I love this mod! When I didn't have it, my colonist icons felt so small and depersonalized. Thank you!
Marquez Mar 13, 2020 @ 8:57am 
I love this mod,bu the weapon icon is too small. so I hope to set its size.
:steamhappy::steamhappy::steamhappy:
Łitaken Mar 6, 2020 @ 10:21am 
cheers mate!
Killface  [author] Mar 6, 2020 @ 10:21am 
I think I figured out the sorting bug, will update soon.
Łitaken Mar 6, 2020 @ 4:00am 
yeah best mod ever, but the sorting is bugged since 1.1, Name works but others doesn't seem to
-shhfiftyfive Mar 2, 2020 @ 1:56pm 
@vantomLP
idk about this mod, but in the base game, the sorting of many things doesn't work for me. tamed animals for example. try to sort by m/f or age. doesn't work..
Good Student Mar 2, 2020 @ 5:34am 
how do i remove the follow functionality? i keep accidentally follow my pawns when i scroll around the map and it's pretty frustrating:steamfacepalm:. mod is perfect otherwise
VantomLP Mar 1, 2020 @ 12:16pm 
sorting doesn't work properly somehow:

I tamed a wild man and now I have 2 woman and 1 man as colonists
my sorting is "Gender then age"
It stays as "Woman" | "Man" | Woman" ...
But it should be "Woman" | "Woman" | "Man" or vice versa
ambi Mar 1, 2020 @ 3:05am 
nice!!!
EddyVegas Mar 1, 2020 @ 1:22am 
Thank you for updating the best mod out there. Like many others, I find it invaluable. It really adds to my pleasure.
TerraSleet Mar 1, 2020 @ 12:18am 
Many thanks!
ruyan Mar 1, 2020 @ 12:05am 
Thank you for keeping this alive, I can't play without this! :-)
Killface  [author] Feb 29, 2020 @ 2:10am 
Updated, inegrated the custom sorting from vanilla. Consider this an alpha version for 1.1.
Killface  [author] Feb 28, 2020 @ 8:29am 
Hi all,
I'll update this mod aas soon as I have some time left. For the drag and drop ordering: this mod originates back to A14, which was released 4 years ago. The drag'n'drop functionality was a RW 1.0 feature, thus not existent in my previous versions. The functionality hasn't been removed, as it was never there. If it's not too much workd, I'll add it to the update or a future verseion.
TerraSleet Feb 26, 2020 @ 8:42am 
Any 1.1 alternatives to this mod out there, since this mod is no longer being updated?
Tyler Feb 26, 2020 @ 2:40am 
Please update to 1.1
EddyVegas Feb 26, 2020 @ 2:13am 
Can someone, anyone, save this mod? it's the most useful mod (along with Moody) out there. I'm begging you, or someone, make it work with 1.1. Thank you..
Talisman1973 Feb 24, 2020 @ 4:06am 
I am hoping this will be updated to 1.1 in the near future?
Jmattspartacus Jan 25, 2020 @ 8:22am 
There is also a mod that lets you hide colonist from the colonist bar (like if you've got androids or something)
Rusturion Jan 4, 2020 @ 4:52pm 
Add a number to the beginning of their name, then order by name.
Otherwise, the colour coded mood bar and colonist badges work fairly well. It's what I'm replacing with KF now.
pgames-food Dec 29, 2019 @ 6:42pm 
(thanks doc, sorry i missed it before)
Maya Dec 29, 2019 @ 12:53am 
Surprised no one has decided to take up the mantle of taking over updating this mod. Its really great, if the right click dragging could be readded along with fully custom colonist grouping and seperate rows, this really could be a must have mod. I've never even bothered to manage mutiple colonies because getting to that point you would want to start a 2nd one the Vanilla colonist bar is just flooded.
DiGiPath Oct 6, 2019 @ 2:14am 
The only thing this mod needs is manual sorting. I don't understand why you would remove it when it's in vanilla.
Dr Zhivago Jul 28, 2019 @ 10:08am 
@pgames-food; check the settings by right clicking the colonist bar
pgames-food Jul 27, 2019 @ 10:42pm 
hi, does anyone know if it is possible to hide the icons from the pawns that walk around on the main map?

i was trying a game with the fog of war, but could still see all the other factions//raiders/people, just by noticing their moving icons :o)
Dog Appreciator Jul 19, 2019 @ 11:34am 
I really don't like this mod just from a design standpoint. It's insanely hard to see what kinds of weapons my colonists are using and even after tweaking sizes it just feels like an obstruction.
LazyWhale Jun 23, 2019 @ 8:28am 
This used to be a great mod until I find Right-click and drag can arrange colonist order manually in vanilla game. Please consider about add a mod setting and save our Right Mouse Button!
Kenny Dave Jun 22, 2019 @ 9:34am 
The thing I miss about this toolbar is that it put a clear label on manhunting animals. Is there anything out there that will do this for me?
Dr Zhivago Jun 18, 2019 @ 9:05am 
@BlueTressym; Well that's fair, and I'm not trying to claim that my experiences are representative of everyone. It's just a matter of supplying a claim with some backing. It's too often that people make unvalidated statements, or jump to conclusions, without providing the evidence that brought them there.

I suppose we will have to wait and see. This mod has been maintained by the community for some time now, and I find it unlikely that we'll see active development by Killface.
BlueTressym Jun 18, 2019 @ 7:25am 
@Dr Zhivago: I agree with you about the posting of a log and more factual description in your response to whitespacekilla but I can verify that what they say about the phantom caravans and unresponsive UI is a thing and is linked to this mod. Also, it's not hearsay if they are reporting on their own experiences and the fact that you haven't had the problems doesn't mean they aren't valid problems.

I reported my issues on the Bug Reports thread and received no response at all. I removed this mod a while back for that reason and came back here today to see if there were any updates or fixes. Since this is no longer being worked on by Killface, it looks like I'll have to permanently drop it unless someone else takes it on and fixes the problems. It's a pity, as it's a nice mod.