Euro Truck Simulator 2

Euro Truck Simulator 2

Sound Fixes Pack v25.26 - ETS2
2,869 Comments
Drive Safely  [author] Jun 22 @ 1:31am 
@chemiker07 - Yes, for certain weather sound features from the Sound Fixes Pack, such as the wet tire sound, it needs to be higher priority to work
chemiker07 Jun 22 @ 1:24am 
Should this mod be above Realistic rain? Bc both of the mods ask to be placed above any other sound mods in requirements
Drive Safely  [author] Jun 16 @ 4:14pm 
@BAUERWILLI - I use this mod with engine sound mods and haven't encountered any issues like that. What's the engine sound mod you're using?

I guess when the cap on the number of sound effects that can play simultaneously is reached, then less important sounds will be given up to keep the engine sound working
BAUERWILLI Jun 16 @ 4:07pm 
Great mod, but when I have other engine sound mods activated, unfortunately the improved brake sound from this mod dissapears.. any idea how to solve this? I tried different ways with priority and stuff..
FilMit Jun 11 @ 5:25am 
Strange, there is now a sound of braking on the Man, and on MP4, no matter how hard I tried to slow down, I didn’t hear ...
Drive Safely  [author] Jun 10 @ 12:17am 
@черный кабан - Well there are a lot of ways to check that the mod is working. A quick way is to look in the Audio Settings and check if you see extra Sound Fixes options for the voice navigation
черный кабан Jun 9 @ 11:23pm 
idk i might try to completely reinstall the game and just use only this mode to see if it works that way
черный кабан Jun 9 @ 11:02pm 
@Drive Safely
And whats the best sound in game to fast check to compare is it working or not?
Drive Safely  [author] Jun 9 @ 1:27pm 
@черный кабан - Subscribing and activating the mod is fine as long as you're running a compatible game version (as of the time this comment was posted, 1.54 and 1.55 are supported).
черный кабан Jun 9 @ 9:40am 
Hm, i placed it on the top of mod order and thought that everything is fine, but today i watched the video in the mod description with this juicy sounds and i believe it doesnt’t work for me. Is it enough to subscribe and activate this mod in the game or its better to download and install it manually?
Drive Safely  [author] Jun 8 @ 11:25pm 
@FilMit - Many thanks! 👍
FilMit Jun 8 @ 11:10pm 
@Drive Safely
In any case, thank you very much for the best sound mod for these two games! 👍
Drive Safely  [author] Jun 8 @ 9:19pm 
@FilMit - Thank you. I try without the mod oftentimes when bug reporting.

As for the default screech, it sounds like a car... 🚗

...With the Sound Fixes Pack the screech sound is more like a truck.

Furthermore, you can find evidence of the sound working in the video showcase on Youtube. It's also recently featured at the end of the "Rain & wiper sound test - Sound Fixes Pack v25.21" video
FilMit Jun 8 @ 8:47pm 
I really like your mod, it is not interesting to play without it. But for the first time in a few years, I decided to listen to how the SCS games sound by default, and now I heard ...
Just try, with a mod and without, connect/disable.
Drive Safely  [author] Jun 8 @ 4:29pm 
@FilMit - Still, the sounds have not disappeared and are still in the mod. Possibly your input of sharp braking was different in your test with the mod?
FilMit Jun 8 @ 4:08pm 
Yes, but I did not change my play settings, when testing this effect, with and without mod.
Drive Safely  [author] Jun 8 @ 3:11pm 
@FilMit - Also tested with the Mercedes MP4 and the screech sound is working.

Turn off anti-lock braking and traction control in the Gameplay settings for easier results, because those systems tend to mitigate the screeching
FilMit Jun 8 @ 1:16pm 
Mercedes MP4. Without mod, there is a screech, even with slight braking. With a mod, at any braking, at any speed, and with open/closed windows, there is no sound of braking.
Drive Safely  [author] Jun 7 @ 1:40pm 
@FilMit - It's still there on my end
FilMit Jun 7 @ 11:56am 
The sound of tires disappeared, with sharp braking ...
Drive Safely  [author] Jun 2 @ 2:49pm 
@mica - I would guess it's due to your engine sound, which this mod doesn't affect, given that the problem disappears based on distance. There seems to be a low limit of the sounds that can play simultaneously, and this tends to be noticeable in the multiplayer mode.

The rain sounds are designed to fail before the engine sound, if this theoretical limit is reached. The solutions are mostly on SCS Software to deal with
mica Jun 2 @ 10:21am 
Hi , I'm having a problem with this mod. I'm from Argentina and I play with friends from Spain. We play without any issues, but when it starts to rain, I can hear the rain perfectly, while they hear the rain audio cutting in and out — sometimes they hear it, and other times they don't. However, when I move away from them, they start to hear the rain perfectly again, but when I get closer, the problem returns. What could it be? Could it be due to my ping and synchronization? Any solution?
Drive Safely  [author] May 28 @ 2:24pm 
@Kaog - Yes it is. :) If you're using the winter mod, I recommend also using Winter sounds for some extra sound features: https://steamcommunity.com/sharedfiles/filedetails/?id=1268798385
Kaog May 28 @ 8:30am 
Dude is it compatible with Grimes mods?
Drive Safely  [author] May 24 @ 4:07pm 
@Jhonatansz - Muito obrigado :steamthumbsup:

@Smith Tyler - Great to hear!

@BigC2004 - Yes. As per the change note, the 1.53 version of the mod is no longer included in the Steam Workshop. You can download the archived versions on TruckyMods. In this case v25.04 would be valid for ETS2 1.53
BigC2004 May 24 @ 2:29pm 
im running on v1.53 of the game, should i go back to the previous version of this mod cos im not getting any reverb under bridges and such
Jhonatansz May 24 @ 2:26pm 
aqui no brasil voce é o cara mano . parabéns :steamthumbsup:
Smith Tyler May 24 @ 9:34am 
Thanks, working perfectly on version 1.54
Drive Safely  [author] May 22 @ 4:28am 
@(GER) Kharom - It's just the recommended audio settings which the mod is tested with. You can tune it the way you want :)
(GER) Kharom May 22 @ 3:26am 
I don't understand the mods thing. Do I now have to set your sound settings the same way with the %? Or can I keep my settings and just activate the mod? I see this with other mods too. e.g. physics mods. Do I have to adopt the settings there too?
MilanNL May 20 @ 8:31am 
<3
Drive Safely  [author] May 19 @ 2:33pm 
@MilanNL - Glad to hear you've been here from the start! Thanks so much for the comment :)
MilanNL May 19 @ 9:04am 
Super job! Enjoing this mod since 1.0 :D
Drive Safely  [author] May 17 @ 1:52pm 
1.55 compatibility has been added! :letsgo:
Drive Safely  [author] May 16 @ 11:41pm 
@Edwardt4am - You're welcome :)
Edwardt4am May 16 @ 11:37pm 
thanks for the mod, It feels more realistic!! thx a lot
Drive Safely  [author] May 12 @ 10:13pm 
@dafm6ets - Thanks for the info - no worries :steamthumbsup:
dafm6ets May 12 @ 5:06pm 
your mod was up on another site but has been taken down ,so it was either a scam or mistake but is no longer available. so just carry on doing what ya do m8 :steamthumbsup:
Drive Safely  [author] May 12 @ 3:05pm 
@dafm6ets - With what change notes? I haven't released a v25.18 for Euro Truck Simulator 2, although I have for American Truck Simulator.

I've worked on v25.18 for ETS2 internally but it's for the 1.55 game version. Until the mod sites accept 1.55 mods I can't upload. Don't worry though because you'll receive the updates first on the Steam Workshop :)
dafm6ets May 12 @ 7:08am 
there is a version 25.18 showing on outside mod sites, is this available on here?
Griffin [GER] May 4 @ 12:08am 
@ Drive Safely

Sicher ist verständlich. Nun ich weiß nicht was genau man abfragen kann/darf muss vom Spiel her. Aber fest steht es ist wohl nicht möglich. Gut dann ist es so halt so.

Sollte es aber doch möglich sein.

Wäre es sowieso sinnvoller verschiedene MODs für verschiedene RIGID Chassis MODs anzubieten. Denn manche laufen eh nicht zusammen. Also braucht auch ein MOD nicht alle gemeinsam unterstützen zu können. Da stürzt das Spiel ab bevor überhaupt Sound gespielt werden könnte. Filtert man noch weiter und sagt nur MODs die möglichst viele Aufbau arten in einem anbieten und für möglichst viele LKW Hersteller. Bleiben eh nur noch 2 oder 3 RIGID Chassis MODs derzeit Übrig. 2 Davon führen gemeinsam sowieso zu Problemen.

Was mich zum beginn der Frage zurück bringt.
Ich träume weiter es geht derzeit einfach von der Spiel Engine her nicht.

Danke trotzdem für deine Zeit und kurzen Einblicke.

Grüße Griffin [GER]
Drive Safely  [author] May 3 @ 4:28pm 
@Griffin [GER] -

Das MOD weiß nicht, welchen Truck du hast, da ich möchte, dass diese Funktion mit möglichst vielen Trucks funktioniert. Leider erschwert dies die Sache bei Trucks mit festem Chassis, da der Sound nur über eine einzige Einstellung in den Audioeinstellungen zugewiesen und gesteuert werden soll.
Griffin [GER] May 3 @ 5:38am 
Ich hab natürlich null Plan was genau da in dem Bank Code steht ganz zu schweigen was die Zeilen wirklich bedeuten KEINE AHNUNG.
Ich sah für mich übersetzt nur:
Ok wenn da ein Auflieger hinter ist der (Owned Trailer) und dieser als Reefer (reefer_on) Gekennzeichnet ist dann darfst du den Kühlaggregat Sound laufen lassen.
GRINS wohl Nonsens aber ich dachte weiter. Wenn der Code so gelesen wird dann sollte es doch möglich sein im Code zu prüfen
/is_owend_truck
/is_thebodybox narko or ekeri or …
/play
oder sonstigem Merkmal zu prüfen die eben auf einen Kühlkofferaufbau hindeuten.

Mir war schon bewusst das es so einfach nicht sein wird bis eben derzeit nicht umsetzbar.

Trotzdem freut es mich zu hören das auch du mit dem Gedanken mal gespielt hast.
Das Spiel braucht nicht viele Sound MODs aber dieser hier ist

NICE TO HAVE
Danke @Drive Safely :steamthumbsup:
Griffin [GER] May 3 @ 5:37am 
Tja leider aber ich dachte mir das schon das es leichter aussieht als es derzeit eben möglich ist. Ich bin ja schon froh da drüber das es überhaupt einen Sound MOD gibt der die Sounds eines Kühlaggregats im Spiel Simuliert.

Ich hatte mal rein geschaut was so im Befehl Code Steht den man Via Navigations- Sound Aktiviert. Klar ich habe ABSOLUT KEINE AHNUNG was der Kauderwelsch da drinnen zu bedeuten hat.

Ich sah nur am ende in den Zeile die Text Zeilen.
...
{36851ddd-81c6-470c-a4bb-b7d2309061d7} parameter:/aero_speed
{0a816046-bdf8-4556-a1c2-707ebb5b05a0} parameter:/is_owned_trailer
{6ecfc2c7-a37e-4a19-aa85-53e8e26eda79} parameter:/is_reefer_on
{07f3fbe5-a22e-453b-aed4-7528da564fc1} parameter:/play
...
Sorry wegen Spam aber ich muss den Beitrag hier zerteilen (keine Absicht)
Drive Safely  [author] May 3 @ 3:52am 
@Griffin [GER] -

Vielen Dank für den tollen Vorschlag. Das fände ich auch gut. Da weder die Festchassis-Lkw noch die Geräusche von Kühlaggregaten ab Version 1.54 offiziell im Spiel unterstützt werden, ist es leider sehr aufwendig, sie in einem Sound-Mod zusammenarbeiten zu lassen.

Eine klassische, aber rudimentäre Methode, die dich für Festchassis-Lkw interessieren könnte, ist, den gewünschten Kühlaggregat-Sound-Loop im MP3-Format zu erstellen und ihn im Musik-Player des Spiels abzuspielen.

Happy Trucking :longhaul:
Griffin [GER] May 3 @ 3:08am 
Hi,
Drive Safely,

Ich würde mir ein weiteres Addon von dir wünschen für die Kühlaggregat Sound Geschichte.
Ich Persönlich schalte mir dieses Feature über die Navigations- Sound Aktivierung ein. Dann hört man seine Kühlaggregate auch laufen wenn man mal eine Pause macht an der Ampel steht usw. und genau deswegen Liebe ich deinen „Sound Fixes Pack „. Alles andere enthaltene ist für mich ein Bonus den dein Sound MOD mit sich bringt.

Dazu denke ich mir es sollte doch möglich sein die Aktivierung zu erweitern auf einige Top Rigid (Gliederzug) MODs wie eben die Top Qualitäts-MODs by Kast.

So hoffe ich das man die Bedingung erweitern kann das nicht nur Owned Reefer die Sounds Abspielen sondern auch Motorwagen Aufbauten die ein Kühlaggregat an Bord haben das wäre echt eine Sau geile Sache.

Nice to Get and Hear
Doch Leider wird es wohl nur ein Wunsch bleiben.
Reefer Sound am Motorwagen wäre genial
Happy Trucking
Drive Safely  [author] May 1 @ 1:04am 
@Josef - For now yes, though it will downgrade to v25.04 for players on 1.53 because v25.16 is 1.54 compatible only
Josef May 1 @ 12:58am 
1.53?
Drive Safely  [author] Apr 29 @ 2:38pm 
@tajana_g - Awesome to hear you got the air horn working. I implemented the air horn battle feature with the tugboats in 2024. Great to know that someone noticed it :)
tajana_g Apr 29 @ 12:23pm 
It worked with the path. Funny sidefact, my truck is parked at the ferry in Rostock when I tested if your train horn works and you can actually challenge the ferry for a air horn battle. Who ever implemented that, I love the eye for that detail!