Euro Truck Simulator 2

Euro Truck Simulator 2

Sound Fixes Pack v25.30 - ETS2
2,921 Comments
BeastyBill88 Jul 18 @ 4:45pm 
@Drive Safely Thank you man you're a star! Look forward to the update I'll give feedback on it once you've updated things.
Drive Safely  [author] Jul 18 @ 4:38pm 
@BeastyBill88 - Okay, it'll be adjusted in the next update with a wider range of frequencies to improve its audibility
BeastyBill88 Jul 18 @ 4:18pm 
@Drive Safely No worries, it's in both inside and outside camera views, you can only just hear it when you zoom in really close to the fifth wheel. I muted all other truck sounds in the audio settings apart from truck effects and it's still barely audible.
Drive Safely  [author] Jul 18 @ 4:14pm 
@BeastyBill88 - Thanks for the response. Is its sound volume fine from the outside camera views, or is it too quiet in the interior view only?
BeastyBill88 Jul 18 @ 4:05pm 
@Drive Safely what information do you need? I've tested various trucks and the beeper is quiet on all of them, pretty much all makes and models it just seems to be a general issue for me. I even uninstalled the mod and redownloaded it to see if ti fixed it but it hadn't.
Drive Safely  [author] Jul 18 @ 3:58pm 
@BeastyBill88 - May I please get more information? I've tested its sound volume with various trucks and I never got word what truck you're actually using for it to be too quiet
BeastyBill88 Jul 18 @ 3:54pm 
@Drive Safely sorry to bring this up again but please can you increase the volume of the reversing beeper, it's still far too quiet to be hear over any of the other sound effects even when it's slider is set to 100%, would be appreciated if either the volume is increased so it can be heard or put the audio file back to the default scs one as it worked fine before you changed it to the realistic version, I've been waiting for it to be fixed for weeks. It is your mod that is causing the issue as it's the only mod I have installed and enabled at the moment. However the beeper is working fine when your mod isn't active and I'm just running the game vanilla.
Drive Safely  [author] Jul 15 @ 9:48pm 
@Wakamiya Eve - Cip's mod does indeed edit base game police cars, hence why the Sound Fixes Pack needs higher priority. It's fully compatible with the siren sounds when emergency vehicles are responding to another incident, but only partially compatible with the local police siren feature in my mod when you get ticketed.

You'd have to be lucky in order to get the correct local police siren sound when using both mods together. But when not using my mod, you'd hardly get the correct local police siren sound when you get ticketed.

Cip's mod does come with a def file where you can tune the spawn ratios of his vehicles if necessary - that is if you want to give a better chance for my sounds to work
Wakamiya Eve Jul 15 @ 9:23pm 
By Cip. It also add the siren sounds when emergency vehicles are passing by. I guess I need to have a try:steamhappy:
Drive Safely  [author] Jul 15 @ 4:32pm 
@chinziechinz - The situation would get better if there were official reefer sounds in the game. Thanks for trying the feature. :)

@Wakamiya Eve - By which mod creator? There are quite a few packs for emergency vehicles.

If they edit base game police cars, of course you will need the Sound Fixes Pack in higher priority for the local police sirens to work. This is one reason why in the minimum requirements the Sound Fixes Pack has to have higher priority than AI traffic mods
Wakamiya Eve Jul 15 @ 5:42am 
Is this mod compatible with the "Real Emergency Pack?"
chinziechinz Jul 15 @ 4:55am 
already try it... but still not work that reefer sound if i stay play again. need to change again to reefer sound and choose back navigation sound mod.. i hope you can make a reefer sound automatically on when player start a game after quitting.. the sound reefer so good to me. because its make different using curtain and reefer trailer
Drive Safely  [author] Jul 14 @ 8:52pm 
@chinziechinz - Correct, no need to do that for SCS DLC trailers. Simply attach the reefer trailer preferably on a grass/off road area to get the reefer sound to start reliably :)
chinziechinz Jul 14 @ 8:06pm 
im using scs dlc trailer and navigation mods only with several mod that not about sounds.. so no need to keeping change the sound?
Drive Safely  [author] Jul 14 @ 4:47pm 
@chinziechinz - It depends. For when using unsupported reefer trailers yes.

@acmod1g - Возможно, у вас неправильный порядок загрузки. В этом моде даже нет звука Porsche или McLaren.
acmod1g Jul 14 @ 3:17pm 
я ждал улучшение звуков, получил каждую вторую машину со звуком porshe каждую третью со звуком mclaren... стоковый звук трассы и города лучше.:steamfacepalm:
chinziechinz Jul 14 @ 5:08am 
im choose reefer sound, press preview and choose back navigator sounds back..

my question is, do i do it again always if i quit the game?
Drive Safely  [author] Jul 14 @ 2:09am 
I remember someone commented about wanting country specific police sirens. Well, your wish has come true now in the v25.29 update :1033:
Drive Safely  [author] Jul 12 @ 2:28am 
@Acela2163 - There is a difference in the sound position which changes how it's perceived. The vanilla sound has it positioned closer to the driver seat, while in the mod it's closer to the reverse lights (i.e. where it is concerning people behind your truck)
Acela2163 Jul 12 @ 2:07am 
I'm also having the issues with the back-up beeper sound. I tested it without the mod and the vanilla sound also seems quieter and higher pitched, but not as much as it is with this mod.
Drive Safely  [author] Jul 11 @ 6:11pm 
@Poppey - Thanks for your question. The blind spot and lane keeping assistant sounds are not covered by the Sound Fixes Pack, since they're specific to the player truck, and I need to keep compatibility with truck sound mods.

You might find truck sound mods to improve them. Optionally there are gameplay settings to disable these features as well
Poppey Jul 11 @ 9:25am 
Hello mates, would it possibly be possible. That you make the warning tone of the blind spot and lane keeping assistant in your mod so that it only sounds once or twice? The standard sound of scs is unfortunately extremely annoying
Drive Safely  [author] Jul 7 @ 2:38pm 
@SK1NNY - The Sound Fixes Pack already has an improved reverb zone configuration, with different reverb under bridges and overpasses compared to the Master Reverb Effects Mod. So that makes it only partially compatible but it can be used.

I would strongly recommend using the Sound Fixes Pack for this aspect
SK1NNY Jul 7 @ 11:30am 
Can I ask i this mod is compatible with {LINK REMOVED}
or I dont need this mod
Drive Safely  [author] Jul 5 @ 4:49pm 
@VJ GAMZ 04 - That has to do with the truck engine sound, not this mod since I don't change the player truck engine sounds.

Regarding the default engine sound, because of the Volvo FH6's quiet low RPMs, and because of the difficulty of accelerating with the parking brake on, its engine will be perceived as quiet in that case
VJ GAMZ 04 Jul 5 @ 4:37pm 
Hello, for some reason when I press the gas pedal while the truck is braked or has the parking brake on, the truck engine turns silent until I disengage the (parking) brake? Using the 460 hp engine. Using the FH6.
BeastyBill88 Jul 3 @ 2:15pm 
@Drive Safely oh weird! It is probably on my end although I took this mod out and the beeper worked with the soundproofing as its part of an engine audio mod, normally I could hear the beeper from outside or with the windows open but I can't now with both mods. I'll look into the engine mod it's probably the reason why it's playing up. Having no issues with ATS everything is working fine over there.

Thanks for the info @billbill8 I think the truck effects slider is set to 80% for me, everything else is 50% but it is highly likely it's the engine audio mod I have as the soundproofing is someone over the top lol
Drive Safely  [author] Jul 3 @ 2:03pm 
@billbill8 - You're welcome on the cabin noises fix. :)

For the reverse beeper audio, make sure your Truck Effects sound volume slider is at least at 50% in the Audio Settings. I know it's not a quietness issue because the sound can be perceived further away in distance than the default.

I am able to adjust its sound volume when leaning out the window. I can do that for the next mod update if you want me to
billbill8 Jul 3 @ 1:41pm 
Thanks. This fixed the damn annoying cabin noises introduced into ETS2 1.55.

As reported by @BeastyBill88, I find the reverse beeper audio is very quiet (and higher pitch), even when leaning out the window, compared to the default beeper audio (without your mod).
Drive Safely  [author] Jul 3 @ 1:26pm 
@Vulture - Which addons? If you mean from my mod collection, only the "Winter sounds" has the requirement for higher priority than the Sound Fixes Pack
Drive Safely  [author] Jul 3 @ 1:23pm 
@SK1NNY - Since I don't modify the Truck Traffic Pack by Jazzycat, there seems to be no risk of mod conflicts. You can refer to the "Traffic packs currently modified with sounds" image to see which traffic packs are modified by me.

@Vulture - The mod is compatible with the new update. ✅

@BeastyBill88 - The reverse beeper audio is working fine on my end. What did change is that it's distinct from the ATS edition now. Your truck's interior soundproofing may of course have some influence to its sound volume when the windows are closed.

@Xetra - Yes :) :letsgo:
Vulture Jul 3 @ 1:19pm 
Also, does addons go higher or lower priority?
Xetra Jul 3 @ 9:03am 
Does it still work properly?
BeastyBill88 Jul 3 @ 8:24am 
@vulture seems like 1.55 broke the reversing beeper audio. No doubt it'll get fixed in the next mod update
Vulture Jul 3 @ 7:49am 
Does new update break this in anyway?
SK1NNY Jul 3 @ 7:17am 
Yea i know it but its older version of it or Sounds for truck traffic pack by jazzycat compatible with this mod or i just put these mods above Sound fixes pack
Drive Safely  [author] Jul 2 @ 2:03pm 
@SK1NNY - The mod you linked is from 6 years ago, for a game version that was before the switch to FMOD. It wouldn't be compatible with the 1.54 game version that is available now
SK1NNY Jul 2 @ 1:26pm 
is this mod compatible with jazzycat traffic sound mods for example https://www.modland.net/euro-truck-simulator-2/sounds/sound-for-bdf-traffic-pack-by-jazzycat-v-5.5.1.html
Drive Safely  [author] Jun 30 @ 4:22pm 
@bxndxlx - I appreciate your comment. Thanks and have a great day! :)
bxndxlx Jun 30 @ 4:14pm 
@Drive Safely Thanks man, the mod works. Thanks for your fantastic mod and have a great day!
Drive Safely  [author] Jun 30 @ 4:10pm 
@bxndxlx - Actually you're in luck. :) Someone already made a mod for that to do that work for you:

https://steamcommunity.com/sharedfiles/filedetails/?id=3447813169
Drive Safely  [author] Jun 30 @ 3:57pm 
@bxndxlx - It's possible through making a mod to change this file: /sound/music/music_hurry_up.soundref.

For the regular hurry up music, you must have its file contents point to the regular music like so:
source="/sound/music/music.bank#music/hurry_up"
bxndxlx Jun 30 @ 3:46pm 
Hey man, is it possible to turn off the Nokia Ringtone and turn on back the regular Hurry Up songs? If not, could you make one without it?
Sebas Jun 29 @ 5:09am 
@Drive Safely the player truck horns
Drive Safely  [author] Jun 28 @ 4:10pm 
@Sebas - I need more detail on which aren't "real". There are many horns in this game. :)

If you mean the player truck horns (standard city horn or air horn), this mod doesn't change that in order to keep compatibility with other sound mods for the player truck. Though I can change the fallback one maybe
Sebas Jun 28 @ 12:30pm 
Please change the horn sounds to real truck ones
Femboy Enthusiast Jun 25 @ 6:04pm 
@Drive Safely - of course !! happy to help.
Drive Safely  [author] Jun 24 @ 5:32pm 
@Femboy Enthusiast - Yeah, the Valmet DV12 and the passenger / freight cars are already decent in sound volume.

For the coming mod update in the 1.55 game version, I have increased sound volume adjustments ready for the distant approaching noise level for those train locomotives you listed.

Many thanks for your suggestion :)
Femboy Enthusiast Jun 24 @ 2:02pm 
okay so I did some more testing ingame - I think I kinda have an idea of whats wrong. Some of the trains (such as the DV12) you can audibly hear approaching from far away. However many that I tested (Vectron, G16, Electric TRAXX, OSE 220) are either extremely faint in terms of approaching noise level or there is virtually none at all until it is right up on you. I haven't gone and tested literally every train ingame, just the ones I mentioned so far but I think this is something you should look into. However I do still believe a tweak to the overall volume of the locomotives when they are near you should still be implemented as well. The passenger / freight cars seem to be at a perfect volume in terms of how loud I'd expect a train to be, so maybe strive for similar?
Femboy Enthusiast Jun 24 @ 1:39pm 
@Drive Safely - just checked, and yes my volume was set to 50%.