Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://wiki.frictionalgames.com/hpl3/tutorials/mod-creation/setting_up_a_mod_entry
https://wiki.frictionalgames.com/hpl3/tutorials/mod-creation/setting_up_the_editors_for_working_on_a_mod
@TheRealFrogMan: should work as long as you have the latest version of the tools and follow the guides above.
The goal of all this is basically reducing bloat when redistributing mods. If you check the test at http://steamcommunity.com/sharedfiles/filedetails/?id=570668616 , it does not include any assets at all, just the map.
(Now, a Penumbra hi-res asset pack... THAT would be awesome, ;D)
это скорее всего для разработчиков модификаций