Portal 2

Portal 2

Polarity 3
23 Comments
vallibus Aug 19, 2022 @ 2:06pm 
Interesting map; fun to solve.
quatrus Feb 27, 2016 @ 2:05pm 
Jump off the balanced cube which then falls into the funnel - seems just a bit ninja - but not particularly difficult to execute... will check for a walkthrough to see if I got it right....thanks again for creating.
89o Feb 7, 2016 @ 3:01am 
Wow. The solution I came up with seemed so weird I almost thought it was unintended. Turns out it was the actual solution :D
nintendo.erk  [author] Aug 27, 2015 @ 9:08am 
Thanks :D
That texture emits orange light, Portal 1 uses it for behind walls and things like that. I used it because I think it looks cool :D
TG Aug 27, 2015 @ 3:07am 
Really really good test, the tricky move made me rage becasue sometimes i forget to jump, or i am falling with the cube, or i forgot to put a portal, by the way please use the black portal 1 brush blended with orange only when there is orange light, because it looks very weird.

Puzzle: 8/10
Design: 9/10
dire.fcs Aug 12, 2015 @ 7:06am 
Very good maneuver :steamhappy:
| \_/ () Jun 14, 2015 @ 2:52am 
I have the same issue in all the maps I download from the workshop. I thought it's a general Portal 2 bug, but if it could be fixed it would be great.
nintendo.erk  [author] Jun 14, 2015 @ 12:10am 
Thanks a lot :)
I did give the logic_auto "on load game" output to start the music again and it works fine when I test but as soon as tha map is published it stops working. I also have that issue in my labvoratories map.
The Sojourner Jun 13, 2015 @ 10:20pm 
My only complaint about this map is that the music doesn't start back up when the player dies and respawns. That's it. This map is just about perfect (and yes, that one move is indeed a bit unorthodox, but what other choice do we have?). Very, very well done :p2cube:
nintendo.erk  [author] Jun 10, 2015 @ 8:26am 
Thank you both, GLaD you enjoyed :)
| \_/ () Jun 9, 2015 @ 12:23am 
This puzzle felt a lot shorter than the previous two. I think it was easier too but everything about the map seems perfectly fine and I have no criticism about it.
Pipp Jun 7, 2015 @ 8:50am 
Funny puzzle, very innovative. Thank you!
nintendo.erk  [author] Jun 7, 2015 @ 1:57am 
Thanks for the blindrun, always a good time watching :)
DeathWish808 Jun 6, 2015 @ 9:32am 
Wasn't sure if I did it as intended at first, but now I see I did. No other way I could see. A bit unorthodox, but clever.

Blind run: https://youtu.be/4gDvStc2Kqw
nintendo.erk  [author] Jun 6, 2015 @ 6:23am 
Thank you :D
quat Jun 5, 2015 @ 5:19pm 
funny twist on a classic move :D thumbs UP!
nintendo.erk  [author] Jun 4, 2015 @ 8:33am 
Thank you Jade, GLaD you enjoyed :)

@ dmuk & jgaultney : Fixed.... Thanks again.
Jade BGE Jun 4, 2015 @ 7:55am 
That was good. Fun map and I thank you.
nintendo.erk  [author] Jun 4, 2015 @ 4:08am 
You got it :D
nintendo.erk  [author] Jun 3, 2015 @ 9:36pm 
Oops, forgot to trigger the global_pti_ents. Will fix asap, thanks for telling me.
jgaultney Jun 3, 2015 @ 6:04pm 
The exit was just fade to black for me as well. I could still walk and jump and hear my
footsteps, in an all dark elevator.
dmuk Jun 3, 2015 @ 5:02pm 
Ninjas come in different degrees you know... The final move was definitely something that took a bit of planning, otherwise you'll end up stuck in the "attic"! The final exit faded to black on me, but I've been getting wierd effex all day... Good medium-ish test; will check out your other tests too.