Space Engineers

Space Engineers

Micro Programmable Block
80 Comments
Stavinair Caeruleum Apr 4 @ 3:57pm 
Smol :captainsmooth:
Liliathe Feb 13 @ 7:36pm 
Could it possible to make a Micro antenna ? I ask mostly as to have more compact antennas for a missiles I'm working on. There are 1 small block antennas but something like your micro programmable block so Antenna would be more like half block or something?
BeerKegBob Oct 18, 2023 @ 10:04am 
These still work. Awesome... just tested them out. They could be just a bit bigger though
BeerKegBob Oct 18, 2023 @ 7:08am 
Does this still work?
Thorn Blackwell Mar 10, 2023 @ 9:21am 
When Automatons comes out I hope you make a micro version of those blocks. It would be awesome to shrink some of those down, so the gawdy icons on them don't make everything ugly.
Jack Schitt Jan 9, 2023 @ 1:56am 
Yeah. I noticed now that I've used it. It still has the same collision and doesn't allow stacking within a 1x1 block space where it's placed. Still very cool! I was able to use these on the outside of my ships, remove the vanilla PB's from inside somewhere in the build (I usually try to hide them) and used that space for other things like more cargo. Thanks for taking the time to make and share it!
Digi  [author] Jan 9, 2023 @ 1:34am 
Not sure how this solves that :P It's got a single mount side and thin, it's very to the control panel block. See last screenshot on how it looks on a 1x1x1 battery.
Jack Schitt Jan 8, 2023 @ 6:03pm 
I was looking for a mod that allowed the vanilla programmable block to be placed on more than one of it's sides as well as allow things to be attached to it from more than just the bottom of it. This is a great alternative solution!:nzdf_star:
DontFollowOrders Jan 28, 2022 @ 4:04am 
Micro remote when (:
Digi  [author] Dec 23, 2020 @ 7:15am 
@CheekyMonkey
What are the errors exactly?
Skallabjorn Dec 4, 2020 @ 2:17am 
I love the fact it now has a micro screen on it as well
Digi  [author] Nov 13, 2020 @ 10:19pm 
@Lighted Shadows
Sure I guess :P
Lighted Shadows Nov 13, 2020 @ 5:17pm 
May I use model on private unlisted server Mod?
CalDaug2020 Nov 13, 2020 @ 12:52am 
Okay, thanks for your advice :D
Vas Nov 12, 2020 @ 9:37pm 
Yea, after we realized how hard coded the game is and that modding will never be improved, we all left modding it eh? :P
Digi  [author] Nov 12, 2020 @ 9:10pm 
Nope sorry, not really doing SE mods anymore :P The keen discord likely has people that would make your idea a reality, check out #modding-art there and make sure you mention that you want someone else to make it as that is usually a channel to ask for help in making it yourself.
CalDaug2020 Nov 12, 2020 @ 11:43am 
I wonder would you consider making a half-height LCD screen mod? As in just a basic LCD screen that is mounted to the bottom or top and is 50% of the height of the default one? So it would fit nicely on the short-side of a half-block
CalDaug2020 Nov 12, 2020 @ 11:41am 
Wow had this for ages and only just noticed the addition of a screen! nice!
Vas Jan 11, 2020 @ 1:44pm 
Think you can put this behind the programming block or in the same category as it for unlocking in progression tree? I think after would be better for this one, as its a smaller more compact programming block.

Also you forgot to add a USB C port. :| How am I supposed to connect my phone! D:
CyberFoxx Nov 14, 2019 @ 5:35am 
Just noticed, the side ports got upgraded to USB3.0. lol
Love the addition of the screen though. With scripts that have some form of debug output, it really makes it look like a Raspberry Pi/Arduino/etc box.
Titan Nya Nov 14, 2019 @ 2:13am 
loaded my world and saw a screen on it so came here :D

Well another script that i use wont need to have the screen part that crashed put into comment now :D
Well now need to put them all in the right side up tho...
DeAnti Nov 13, 2019 @ 8:01pm 
thank you for update
CyberFoxx Nov 13, 2019 @ 2:59pm 
Wow that was fast!
Azirahael Nov 13, 2019 @ 2:44pm 
Yay!
Devlah Nov 13, 2019 @ 10:30am 
Awesome work Digi! Thanks for keeping this alive.
Digi  [author] Nov 13, 2019 @ 10:28am 
Yep, updated model, has a screen now too and tweaked definitions, details in change notes tab.
CyberFoxx Nov 12, 2019 @ 10:39pm 
Would it be possible to get an update for this awesome mod? The model/textures look a bit weird now with the whole PBR engine (The screws and LEDs don't even show up anymore) and having skinning support would be nice as well.
Devlah Apr 6, 2019 @ 7:10am 
Well that's a relief. Good sorting programs are hard to find, and I REALLY like your MODs.
Digi  [author] Apr 6, 2019 @ 5:08am 
It seems to work fine here, I just loaded it into a powered micro PB and it counts down in the detail info, so it certainly self-loops.
Devlah Apr 6, 2019 @ 2:07am 
This is the script I was using. I'm about to try again just to verify. It's possible that the problem was just some sort of isolated glitch, but we'll see:

https://steamcommunity.com/sharedfiles/filedetails/?id=1557342662
Digi  [author] Mar 31, 2019 @ 12:01am 
I tested it with automatic LCDs 2 and it runs fine (no timer block ofc).
If you tested your script on the vanilla PB and there it works then please link the script :P
Devlah Mar 30, 2019 @ 5:39pm 
I realize it's been quite some time, but I really do enjoy this MOD. However, recently I discovered that for some reason, this version doesn't allow the "Timerless" operation that vanilla PBs have. I tried putting the same script in a vanilla one, and this one, and the vanilla ran without timer, but this one didn't, which is strange to me because I thought it was simply a matter of having a smaller footprint model which shouldn't affect anything.
Gibson Sep 27, 2018 @ 5:52am 
Would it be possible for you to create a heay-duty version of the mod, that would be able to survive a crash, but cost 20x more to build for example?
󠀡󠀡Altus Jun 26, 2018 @ 12:47am 
Love these, but it doesn't make any sense that they need a large steel tube to build.

Perhaps remove the steel tube and motor and make it require 5-10 computer parts instead?
Dark_453 Mar 20, 2018 @ 1:36am 
@Digi, Well this has the same issuse as the micro timer block. Im not gonna repeate the comment, but i have already replaced all my PB's with stocks. hope you manage to find the issue, (feel free to contact me if you want my world or ect to help track down the problem)
Runagate Oct 31, 2016 @ 11:15pm 
Looks really nice and a lot less ugly than vanilla small ship PGs. Thanks for this mod!
Iomega0318 Jul 14, 2016 @ 6:26am 
So just got around to using this in game and omg they are "micro" haha, love them though! Keep up the great work :)
Hawkfellow May 8, 2016 @ 8:49am 
Love your Mods Could you make one for a micro projector, so i can use it as a diagnostic chip/ system on my ships
lylesonders Oct 2, 2015 @ 12:16pm 
cool thanks for the fix and I agree with Ced23Ric.
Ced23Ric Oct 2, 2015 @ 4:03am 
You are, by and large, my current favourite modder. Thanks, m8. Much appreciated.
Digi  [author] Oct 2, 2015 @ 3:47am 
@Ced23Ric
Ah pff, found the issue =)
There were 2 issues, one was that it was reading the texture from somewhere else (a path that only I had so that's why it worked fine for me) and the other was something wrong with the material on the mesh which I had to re-add for some reason.
But, at least it's fixed :} mod updated.
And I believe the reason it didn't happen in DX11 is because LOD doesn't work in DX11 in SE.
Ced23Ric Oct 2, 2015 @ 2:53am 
Yeah, I can replicate that no problem.

DX9.
Empty World.
Only your mod.
Small ship.

http://i.imgur.com/x3mC5GU.png
lylesonders Oct 1, 2015 @ 9:36pm 
I also experience this but mostly ignore it as I have a small room that contains my computer core. ie all the programmable blocks and timers placed on electronic panel
Digi  [author] Oct 1, 2015 @ 6:15pm 
@Ced23Ric
I've got reports for that before but I could never replicate it, I tried it again now and it's fine, it might happen in specific circumstances :-? can you try in a new empty world with just this mod and see if it still happens ? To eliminate the possibility of another mod affecting it.
Ced23Ric Oct 1, 2015 @ 6:19am 
Hey Digi, can you check please why the blocks in DX9 become white after some distance? It seems like the LOD models don't have proper textures. It would be great if you can address this - right now, I have a bucnh of white pockmarks on my ships unless I cuddle them. Much obliged.

Great mod, otherwise. We need these things. Thanks for all your hard work on these QoL items.
lylesonders Sep 25, 2015 @ 12:11pm 
Cool I will ask if he can fix it. Love the versitility that the electronics board gives me. I place my program block and timer block in one row then in the row below it I place a tip slope LCD and use that for the information. I also use it to make a miniture LCD display wall that has various information on multiple LCDs in one large grid block.
Digi  [author] Sep 25, 2015 @ 2:02am 
It probably can be corrected in the script itself so ask the author(s) about that, usually PB scripts just get blocks from all connected grids, that script could filter other grids out intentionally.
lylesonders Sep 25, 2015 @ 1:49am 
Thanks I closed out of my world without saving so hopefully when I load it back up everything will be back in place. on a side note...I have noticed that when this is placed on your electronics board, some scripts don't recognize the large block grids...example the jumpdrive status with images, the programmable block has to be placed on the large grid where the jumpdrive is located or the script cant find them. This is probably a game / grid thing and can't be corrected but just thought I would mention it.
Digi  [author] Sep 24, 2015 @ 6:25pm 
Yeah, found the issue, updated :}
lylesonders Sep 24, 2015 @ 5:14pm 
Think the newest update killed this and the micro timer, I had both installed on my ships on both the large block and the small block to large block mod, all disappeared and when I tried to replace them they would not attach to either I get a green box but when I try to attach them there is nothing.