Space Engineers

Space Engineers

Micro Programmable Block
Showing 1-9 of 9 entries
Update: Dec 4, 2020 @ 10:06pm

- Fixed not showing up in "all blocks".

Update: Nov 13, 2019 @ 10:22am

- Updated model with better shading, using vanilla textures for skin support and added a screen.
- Added a LOD3 for 50m+ distances.
- PCU increased from 10 to 100, like vanilla PB.
- Build time reduced from 15s to 8s, like vanilla PB.

Update: Oct 2, 2015 @ 3:45am

- Fixed LOD model's textures being white on DX9.

Update: Sep 24, 2015 @ 6:25pm

- Fixed timer vanishing and becoming unplaceable from the latest game update.

Update: May 30, 2015 @ 8:32am

- DX11 support.

Update: May 1, 2015 @ 6:56pm

- Added blocks to my "+ Digi" category.

Update: Mar 3, 2015 @ 5:25pm

- Fixed LOD models having no textures;
- Adjusted the LOD textures and normal maps a bit;

Update: Mar 3, 2015 @ 2:18am

- Added a largeship version (same model and same components);
- Adjusted the mount points to fill the entire model;
- Adjusted the collission box (slightly bigger) to not hinder the largeship version's ability to aim at with the welder and grinder.

Update: Mar 2, 2015 @ 4:56am

First public version.