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made a gravity ring with 1800 g and it has frozen my game eternally lol
Still i might take a look at the configurable one.
If you wish to avoid smashing drop pods and container drops with skins, then you might want to try my Configurable Ship speed mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=599536562
Of 8 hours gametime on the earthlike planet only one pod survived the landing. All the otthers seem to smashe through the planet and instantly disappear.
Still a pretty awesome mod.
me again o/
I ran into an issue with blueprint handling when this mod is enabled:
* CREATIVE mode: Blueprint PASTE from BP list no longer works (the BP'd grid never shows)
* Blueprint projectors fail to actually project anything. The BP'd grid never shows after selecting it and clicking OK.
I don't think this is mods. I am having this problem now with NO mods on. I have the Creative BP problem. By online coop partner is having the projector problem
or broken i'ma check
But this speed mod.. the Unlimted and speed specific ones only do one thing. And that is change the Havok Engine's maximum velocity limiter for grids.
It does not affect anything else in game or general gameplay.
There should be no issues with blueprints.
https://steamcommunity.com/sharedfiles/filedetails/?id=1169465667
I've been doing some more testing, and it's time to confess I'm not sure anymore if it's really your particular mod causing the issues. It's why I was asking if anyone else is experiencing failures around the topic of blueprints and projectors.
I'll keep testing, maybe I can isolate the issue.
I ran into an issue with blueprint handling when this mod is enabled:
* CREATIVE mode: Blueprint PASTE from BP list no longer works (the BP'd grid never shows)
* Blueprint projectors fail to actually project anything. The BP'd grid never shows after selecting it and clicking OK.
Not sure if this has to do with a recent game update or maybe is an odd result of several mods combined, but:
after disabling the speed mod, BP handling worked fine again.
Anyone else?
I was also hoping to use this with your permission with my own speed mod values.
i have also logged this as well so they know it isnt just one or two random issues
There is a game issue, where the block causes the exact issue you described when travelling over 200 m/s.
This issue will happen with ALL max speed mods.
I logged this issue with Keen, and it will be fixed in the next game release.
https://support.keenswh.com/spaceengineers/general/topic/broken-control-for-grids-travelling-over-200-ms
You can't add mods unless you turn it on.
In the main game menu, go to "Options", then "Game". And make sure "Experimental mod" is marked.
Read the official guide on how to add mods to your game.
https://steamcommunity.com/sharedfiles/filedetails/?id=296249959
Simply subscribe and add it to your game.
/configspeed smallshipspeed doesnt work and you didnt put anything in the description
The wheel "speed limit" sliders range from 0 to 359 km/h, and then jump to "Unlimited".
You can also manually input the wheel speed limit by using Ctrl Left Click on the slider.
Those speed sliders are only for the driving speed of those individual wheels, not the maximum travelling speed of all grids.
thats gotta be a real pain in the ass
Which kind of means that at the low end of 150,000,000, the indicator is near invisible.
This is a game feature unfortunately, and not within my control.
I'll log a bug with KeenSWH, but it probably won't be changed any time soon.
If it's a real issue for you, I can only suggest using a slower speed mod.
If any of the current speeds are not suitable, you might want to try my configurable speed mod.
http://steamcommunity.com/sharedfiles/filedetails/?id=599536562
I tested:
-Vanilla (I can see vector indicator)
-Vanila + this mod (I can't see vector indicator)
Artificial horizont shows in both tests. Could you fix it?
Thanks
http://steamcommunity.com/sharedfiles/filedetails/?id=599536562