Space Engineers

Space Engineers

UB3R V1RUS
74 Comments
Catena Aug 16, 2021 @ 9:03am 
This script is obselete like any other virus script .damn ....
RealDeadGamer85 Apr 30, 2020 @ 8:44am 
This script is obsolete.
LucSon Mar 21, 2020 @ 5:46pm 
can i have the source code? I can't seem to load any scripts
kaboominess Apr 11, 2019 @ 7:49pm 
Have it change all the LCDs on the ship.
SirAndrewTheThird Jan 21, 2017 @ 7:49pm 
Have the turrets target friendlies (your enemies). people might have a turret in their medbay room so that would basicly mean that ship is a loss.
KTN_ Feb 28, 2016 @ 4:07pm 
This is cool.
wet lobster  [author] Feb 9, 2016 @ 8:41pm 
Ok so you want it to point the bottom of like a space platform or station towards the center of a planet, I get you now dog
wet lobster  [author] Feb 9, 2016 @ 8:39pm 
Ok, I'll see what I can do
Rotiart Feb 8, 2016 @ 3:48pm 
Not like crashing into a planet, like pointing your ship into the gravity field
Like the Harbinger orbital siege weapon has.
wet lobster  [author] Feb 8, 2016 @ 3:31pm 
the only way maybe is to make a mod for it that changes ownership, but I'm not sure how easily that can be made, anyways i'll keep trying to see if there's at least someway to do it
wet lobster  [author] Feb 8, 2016 @ 3:30pm 
also the problem with stuff like that, is as far as i know, impossible because of ownership can only be transfered through manually hacking a block or the owner either extending useage to you or giving you the ownership
wet lobster  [author] Feb 8, 2016 @ 3:24pm 
Like crashing it into a planet?
Rotiart Feb 8, 2016 @ 3:07pm 
Also, could you write up a script that points the ship directly down in a natural gravity field?
I could really use a script like that.
wet lobster  [author] Feb 8, 2016 @ 2:24pm 
@Rotiart Possibly, but only way I could see it working was if the turret wasn't owned by anyone. But honestly, I don't really know. I will have to look into this, it may take a little while because i haven't really gone too far into in-game programming.
Rotiart Feb 7, 2016 @ 5:46pm 
Can you make a script that tricks enemy turrets into thinking your ship is on their side?
ProtocolPalpatine Nov 30, 2015 @ 2:44pm 
If theirs a will theirs a way haha
wet lobster  [author] Nov 30, 2015 @ 2:26pm 
Yeah, I've no idea how to do that, or if it's even possible, especially now with all the new ownership stuff they've introduced.
ProtocolPalpatine Nov 29, 2015 @ 8:17pm 
wait so this thing doesnt infect enemy ship from distance? meh lame. I want a script that atks enemy ship systems from my ship.... i dont want to have to sneak on and upload a virus....
wet lobster  [author] Apr 3, 2015 @ 10:46am 
you could also get it in thru an antenna which would require the antenna to be in your control and the programmable block be in at least neutral control
wet lobster  [author] Apr 3, 2015 @ 10:44am 
well if the ship you are infecting has a programmable block you would have to find a way to it and go to upload it without getting caught

another way which is still pretty hard especially if the ship has guns that shoot at moving targets, would be to use a drone with a programmable block and attach it to the ships connectors that way it would work even if their ship is faction use only
Xenon Mar 23, 2015 @ 2:40pm 
how would one infect a ship
BadLuck125 Feb 23, 2015 @ 4:29pm 
Ok thanks
wet lobster  [author] Feb 23, 2015 @ 3:56pm 
Ok so I put the whole code into a discussion because it was too long for the comments and also the description too
wet lobster  [author] Feb 23, 2015 @ 3:48pm 
if you want i can copy the code and just hand it to you so u can save it as your own ingame script
BadLuck125 Feb 23, 2015 @ 2:49pm 
I know and I try to resubscribing many times and it dosen't work
wet lobster  [author] Feb 23, 2015 @ 2:37pm 
its not a mod its an ingame script you have to go to a programming station to see it, but if you cant see it there then try resubscribing
BadLuck125 Feb 23, 2015 @ 10:08am 
Why I can't see the mod when I download it ?
Quick Tinker Feb 9, 2015 @ 10:11am 
Thanks!
wet lobster  [author] Feb 8, 2015 @ 11:33am 
ok so there, is a way to do so it wouldnt be easy but currently you can do it remotly only tho if u own an antenna on there ship. that would still require somone goin to their ship but i will let u know if im able to do it without physically being there other than to send a drone
wet lobster  [author] Feb 8, 2015 @ 11:14am 
have they added the ability to to that yet? i would love to do that, if im not able to an idea would be to use a remote control with a programmable block that has the virus and hook it to a connector ant run it
Quick Tinker Feb 8, 2015 @ 6:12am 
There is a dog fighting league coming up and I would love to use your code, if you could make so it works over antenna this would be awesome! I am really interested in this concept so please e-mail me on any changes or advancements at jbroad20@gmail.com.
Quick Tinker Feb 8, 2015 @ 6:08am 
Is there anyway you could make this work over antenna? Give you are given the target ship's name and other details, could you do it? This would make having programmable blocks all that more necessary and add another cool element to battles.
wet lobster  [author] Jan 25, 2015 @ 6:55pm 
oh lol
lucien/Mcduck Jan 25, 2015 @ 5:39pm 
yea thad was the hard part of it
wet lobster  [author] Jan 25, 2015 @ 4:33pm 
yep :) im glad u got ur ship back i had some troubles myself with the gyro thinngy when i made that part of the code almost lost it in a spinning ship
lucien/Mcduck Jan 25, 2015 @ 3:59pm 
But yea the Virus is UB3R and i did fix me ship a hour later you dont want thad virus on your ship wen your in battle thad is for sure
wet lobster  [author] Jan 25, 2015 @ 2:59pm 
currently no, at least not the renaming part
lucien/Mcduck Jan 25, 2015 @ 1:57pm 
ehh can you make a anti virus kinde need one did try it out on me ships and then the world saved =(
wet lobster  [author] Jan 18, 2015 @ 4:14pm 
ok cool id love to see scince for a time id been working on one but i gave up on it, altho now with the slider controls it may be posible to keep certain things a certain way eg the thruster overide always on disabled
commie._.tears Jan 18, 2015 @ 3:26pm 
im working on a program to stop this once its done ill send you the code
Ben Snow Jan 12, 2015 @ 11:11am 
@Futakuchi-onna
The reason is obvious: the Steam Workshop tries to show new code, and not only the most popular. This mechanism helps the new creations rise and get known, therefore keeps up the constant stream of items. The Shi'ido came early, too early. Now it is a bit deeper, those who knew it will always find the best one, and those who don't will need a little bit of time. But it is over, they patched this idea out last Thursday. It was a pleasure to work with you and lead the people in the golden age.
Lazer Platypus Jan 8, 2015 @ 5:24pm 
futakuchi, they may have featured your virus because they knew you were going to whine about it... no whiners aloud in the featured club
wet lobster  [author] Jan 8, 2015 @ 3:47pm 
couldnt you just copy straight out of the console in-game, but i'll look into it
IJN Zuikaku Jan 8, 2015 @ 8:22am 
Could you upload full code on BitBucket, or GitHub? I'm curious how does it look.
stinkerella Jan 8, 2015 @ 1:22am 
Why did they feature your virus when mine obviously came first, and has an infinitely more amount of work AND views on it? Strange...
wet lobster  [author] Jan 7, 2015 @ 7:19pm 
i could look into that yes but it'l take awhile but i may be able to learn the code off of the xyz cordinate code and if they have an autopilot script too
wet lobster  [author] Jan 3, 2015 @ 3:59pm 
SUPER MEGA UPDATE NOW ADDS CODE THAT SCREWS WITH THRUSTERS AND GYROS SEE CHANGELOG FOR MORE
wet lobster  [author] Jan 3, 2015 @ 3:58pm 
nice
Tilted Jan 3, 2015 @ 2:08pm 
I used this code on one of the cargo ships and put a 1 minute delay on. Sat back and watched it set off the warheads
wet lobster  [author] Jan 3, 2015 @ 1:04pm 
UPDATE: simplified code by a lot