MADNESS: Project Nexus

MADNESS: Project Nexus

The Supermall Addendum
167 Comments
Koleś 11 hours ago 
This is why I don't know how to play the mod, even though I have it downloaded
Koleś 11 hours ago 
I have a problem, it says that I am on game version v1.8.0.e
MadnessMaster 11 hours ago 
Mod was very enjoyable. I like the challenge of fighting the N51 as a weaker foot soldier and I like that this mod makes you have to think about how you approach each combat encounter.
AnarchE 11 hours ago 
missed opportunity to play as Victor.
Labrat_09 11 hours ago 
I just wanna say that I'm having a hard time in the first part of act 3, while I can clear the first 3 spots, the 4th is just pain on normal mode, I know its meant to be hard but when you have lower than average health as well as your allies on a first run it's just easy to die because you either don't have your allies live long enough against the assassins or they die before the fight with the hmg guy
DarkSignal  [author] 12 hours ago 
@Fodder59 @Don Edd As part of our latest patch, we added bonus players to see if couch co-op is possible with modded stages. Be warned, we have no idea what will happen.
Fodder59 13 hours ago 
yeah we couldnt co-op, either the other controller cannot do anything or their put in control of a blue trooper which causes a whole lotta problems due to it being unintended
Don Edd 14 hours ago 
Can you play co-op? I tried with a friend, but I couldn't. Is there any way to play co-op?
Fodder59 16 hours ago 
Was wonderin if coop support was planned for the mod? best we could do was set the other guy to the blue troopers in act 2 but if he goes down it counts as a loss.
DarkSignal  [author] 17 hours ago 
As an added consolation prize, we added one last micro checkpoint at the food court. We also added some safeguards for anyone who left off on a checkpoint somehow.
BabyPenguin 18 hours ago 
I really enjoy what you guys did here. It's a pretty challenging mod that gets me to think.
Act 1 is my least favorite part, but that's probably cause I was still getting used to fighting the SFOD variants. Somehow it just felt like they were much tougher initially compared to the rest of the mod.
Act 2's reinforcement system is something really unique for a level gimmick and has some pretty good level design overall.
Act 3 is probably my favorite just for the beginning section alone, the music definitely sells the mood. Breaking the Fog and Arcade Backdraft go really hard, and sometimes give me enough energy to keep trying to break through the struggle that is the N51.
DarkSignal  [author] 19 hours ago 
@The Noise No but good find; we don't have the luxury of debug mode like the actual devs do, so we had to make do with existing doors.

Protagonist mode is for the people who can't take the heat with only two corpus blocks. We wanted to include this as a wardrobe option already unlocked, but that feature doesn't exist in game (yet?)
AkaPreston 19 hours ago 
congradulations! this mod has reached to 5 star!
The Noise 19 hours ago 
I liked the mod, but it took me a long time to realize that i don't need to dodge the locked on shot from the helicopter, and just run away. cool: locations, n51 delta and in general it turned out quite interesting, it deserves to be part of the official story mode. But I still don't understand what the point of the "protagonist" outfit is, as I understand it, it just gives an additional health block. By the way, there's a unique way I went through this mod. After I placed the locks on the artifact, instead of entering the door indicated by the arrow, I returned to the starting point and skipped a part. (is this a mistake or a feature?) 10/10
DarkSignal  [author] 20 hours ago 
@Tunaboy Checkpoint granted; it was tricky to pull off, but you now have an additional micro-checkpoint after that final gauntlet
Tunaboy Aug 1 @ 12:31am 
Could definitely use a few extra checkpoints after certain events, notably after blowing up the radio jammer.
DarkSignal  [author] Jul 31 @ 11:01pm 
Quick reminder for everyone that installing the prereqs is not the same as enabling them, it's not an automatic process. If you start up the level and find you only have 12 skills in the skill terminal, you're not doing it right.

Also make sure the prereqs up to date along with the campaign itself, as there have been many micro patches to clean things up.
Ben Juan Jul 31 @ 10:07pm 
For being the very first custom MPN campain ever is not a bad start, tho some parts i fell they are harder that they need to be (that or i have skill issue) like the part where the chopper chase us, and there's very few checkpoints, it needs some more polish, but the overall story and concept of this campain is peak, i'll give his an 8/10, f*ck the chopper
劳工小甜甜 Jul 31 @ 10:05pm 
SQ soldier, rise up quickly!
Raisin Jul 31 @ 7:44pm 
Listen this mod is peak its really cool and excellent but holy fucking shit I cant get past the third encounter right after the cloaker guy. Really the balancing is absolute ass or I have skill issue, I've done all campaign missions except the last one on madness difficulty and it wasnt THIS hard like holy shit it totally ruined my fun. I was expecting to have fun, I have retried SEVEN times and i Keep dying from overwhelming amounts of enemies. Holy shit PLEASE change the balancing its WAYYY too hard that I dont have fun. This mos is REALLY cool but seriously its unplayable for some people like me. Tac bar isint enough to dodge 5 enemies shooting at you at once and then melee enemies also joining the fray
Rezakah Jul 31 @ 6:39pm 
This is so peak
Totally Not Ed Jul 31 @ 6:34pm 
@Salame
Just use BepinEx NEM and become a MAG Agent, trust.
Salame Jul 31 @ 1:34pm 
Its a probably a really good mod, I just can't enjoy it, either I have a really big skill issue or I'm just dumb. I've lost my patience playing this, I just feel its unfairly hard, everything is just 100x stronger and faster than you, I feel that there is nothing I can do. I've completed all story mode in madness mode and had more fun than this. I'm probably just mad. Still is a very well made mod, thats undeniable, I just don't enjoy the really really hard levels.
GAV Jul 31 @ 10:12am 
ABSOLUTE MADNESS:mpn_engi::mpn_engi::mpn_engi:
Jangster23 Jul 31 @ 7:20am 
This was fun! I enjoy playing as an OP protagonist, but playing as a faceless trooper is one of my favorite things. I remember playing a modded version of the original Project Nexus where you could play as a Soldat or Engineer.
Bladedancer Jul 31 @ 7:01am 
Final boss location needs more ranged weapons it's insane how he can just knock down disarming your melee weapons meanwhile sooo hard to hit with only two to three ranged weapons.

Amazing campaign, just needs more tweaks on the difficulty as it gets too punishing without having to die two to three times to get what your doing
Bad Driver Jul 31 @ 5:39am 
ts too hard tho amazing mod work
Houston_vindicted Jul 31 @ 4:44am 
this is soo peak
LambdaFan Jul 31 @ 2:02am 
ABSOLUTE CINEMA.
Volt Jul 30 @ 10:25pm 
peak
King Crunchy Jul 30 @ 4:00pm 
still wall
The Bradster Jul 30 @ 3:16pm 
wall
DarkSignal  [author] Jul 30 @ 2:44pm 
We heard you actually like cover, so we added a little more; We also fixed up some of the courtyard cover to help with all those bullets.
Azyxx Jul 30 @ 2:12pm 
An extremely well done campaign. The fact that we play as a weaker character than what we're used to is a breath of fresh air from the original levels and the difficulty makes it even more fun, not to mention the SFOD N51 ; they actually feel like a genuine threat and not just some heavily armed goons.

Overall a 10/10 experience, this is great
Crazie Jul 30 @ 2:09pm 
Same here, I think the new update broke the Mod
msigamer717 Jul 30 @ 1:50pm 
why do i only see a wall?
Lampenpam Jul 30 @ 12:51pm 
How do I play this? Are there instructions anywhere? I subscribed to everything but my game doesn't seem to be different
also if you do plan to make another map for this that'd be cool
Thanks Dark for Responding Thats good to know I Do think it was Slightly Short Though it couldve been alot Longer but This Does Open alot more Possibilities for the Future!
MadnessGuy Jul 30 @ 10:05am 
:mpn_abom: there is lot to say but shortly it is awsome
DarkSignal  [author] Jul 30 @ 10:02am 
While I personally won't be making Zed Survival, there's currently a Zed Survival mod team being lead by TwinGamerDudes (the guy who added Lua to MPN). Keep an eye out for'em! They're sure to show up now.
maybe make a zed survival one!
would be preety cool to explore all of the mall in its entirety
Make a free mode For the sandbox With and Without Population
ft's Jul 30 @ 8:24am 
Jebediah Christoff fuck. This entire thing gave me a run for money. Our protag is literally a coughing baby going up against cluster bombs and somehow won.
cesse2010 Jul 30 @ 7:51am 
W :mpn_tricky:
teery Jul 30 @ 6:19am 
at the very end i want to point out how beautifully produced cutscenes. flyby through the abandoned mall, officers and mortars introductions, the juicy car explosion on the underground parking lot, a humvee blocking our path, the helicopter chase and the Apex Fury bossfight - just wow! i assume the soundtrack was written specifically for this campaign and it's the delight for ears! thick ominous ambience with your regular action-packed dark techno like from original cartoons. and finally, this mod is truly a good example of what can be achieved with given scene tools. place this addon in the vacuum of the vanilla game only and i swear nobody would ever find out it's a fan community project.

thank you DarkSignal for all your efforts, from shaping up such a friggin' cool faction and placing them in unprecedented before events to being the modding community's main force that unleashes the new horizons!
teery Jul 30 @ 6:19am 
regarding the difficulty, yes, some moments may feel plain unfair, primarily some bosses who shoot at you with rapid fire that drains your health in instant, rarely giving a chance to fight back. but overall, this is likely the most balanced and challenging campaign ever made so far. the way how enemies are balanced and how they are placed follows the principle of "the quality over the quantity" super well. unlike in Hard Sell, where N51 troopers' only command is to rush at you barely minding obstacles, here you play some sort of high-paced chess: you can't just win your way out with brute force, enemies use a lot of tactics and you have to adapt to the situation as soon as possible or else you pay the ultimate price. this mod is a true challenge to test anyone on how well they're familiar with the game's combat system (i even dare to say it unleashes the full potential of this system)!
teery Jul 30 @ 6:19am 
what adds up to this foundation is the map architecture and direction. the variety of locations is mind-blowing, as well as how well they flow into each other. contrasts of malicious, unknown darkness in Act 1, neon purple and blue colours setting up for hard battles through the strong lines of defence in Act 2, and the bright red sunlight on the roof for the last efforts from both sides in Act 3; all of this makes the campaign unforgettable!
teery Jul 30 @ 6:19am 
this campaign is magnificent!! for me it's more than a semi-official addon (with the length up to a whole hour, woah), it's a whole spin-off. the way how the atmosphere is set up through the complex, a slow and spooky start that i don't recall experiencing in vanilla (as in a feeling of something creeping behind you). vanilla experience might've had an attempt at it (e.g. the haunting of nevada house) but personally it doesn't reach it for many reasons.

follow-up on the atmosphere, this campaign perfectly nails the niche of full scale conflicts in Nevada. it's so refreshing to see faction-on-faction conflict up to the scale of full-on military confrontation, even when events take place in close quarters and where you're basically among regular soldiers too.