MADNESS: Project Nexus

MADNESS: Project Nexus

The Supermall Addendum
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Update: Aug 19 @ 10:01am

Chunk Based Compression for scenes to reduce file size and load times

Update: Aug 18 @ 9:09am

All Scenes have been decompressed to drastically improve load time both at the start of the game, and during scene loading. This will improve file size, but will shave ~20 seconds off your load time.

Update: Aug 10 @ 11:33am

Added hotfix for anyone who thought they could skip the first miniboss

Update: Aug 5 @ 6:30pm

  • If somehow you manage to fall over the railing at the beginning, you and your friends will climb back up
  • More kitchen utensils and throwables lying around, along with more merch on the shelves
  • Added fatter crates in the panel room to hide behind, and tried to make some box clusters more protected
  • Added a shield at the mortar pit if the courtyard doesn't have enough cover

Update: Aug 4 @ 1:23pm

Act 3 modifications

  • Grenades have swapped locations with pistol box at the start of the act
  • Boss barriers are now on by default when entering arena
  • Officer's LMG now has a longer reload time, and has a distinct overheating sound
  • Final boss's puzzle item no longer needs you to use it strictly from behind (reset SFOD pack to fix this)
  • Slight behavioral tweak to assassins to prevent them from chasing after you immediately if you run away

Update: Aug 2 @ 11:09am

  • A bunch of fixes to cover objects that were messing with player's aim when the cursor was over them
  • Car cover has been made more reliable, and given more cover points
  • Regular cars that explode can now be used as cover

Update: Aug 1 @ 8:14pm

Reports were coming in of the final boss being able to shoot through the crash site; additional blockers added

Update: Aug 1 @ 7:32pm

  • Tightened the camera zone at DigSite.01 to not go into the wall by hugging the right
  • More casualties sustained, but at least they left their weapons lying around
  • Slightly tweaked dialogue in anger wear
  • Troopers in Act 2 will spawn with the N.Defense instead of the BZN
  • Adjusted camera in shoe store and reduced clutter to improve visibility
  • Added bonus players for anyone who wants to try coop mode (but what would happen??)

Update: Aug 1 @ 2:13pm

  • Added one more micro checkpoint at the food court
  • Added extra safeguards for people who quit while a checkpoint was active and replayed from a previous scene.

Update: Aug 1 @ 12:31pm