MADNESS: Project Nexus

MADNESS: Project Nexus

The Supermall Addendum
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Päivitys: 29.9. klo 21.27

Fixed fadout transition in credits scene

Päivitys: 19.9. klo 12.05

  • Replaced all Mushy traits on player characters with the new NoIncap trait; now dying should be way more amusing.
  • First Officer battle no longer can be avoided by standing still

Päivitys: 19.8. klo 10.01

Chunk Based Compression for scenes to reduce file size and load times

Päivitys: 18.8. klo 9.09

All Scenes have been decompressed to drastically improve load time both at the start of the game, and during scene loading. This will improve file size, but will shave ~20 seconds off your load time.

Päivitys: 10.8. klo 11.33

Added hotfix for anyone who thought they could skip the first miniboss

Päivitys: 5.8. klo 18.30

  • If somehow you manage to fall over the railing at the beginning, you and your friends will climb back up
  • More kitchen utensils and throwables lying around, along with more merch on the shelves
  • Added fatter crates in the panel room to hide behind, and tried to make some box clusters more protected
  • Added a shield at the mortar pit if the courtyard doesn't have enough cover

Päivitys: 4.8. klo 13.23

Act 3 modifications

  • Grenades have swapped locations with pistol box at the start of the act
  • Boss barriers are now on by default when entering arena
  • Officer's LMG now has a longer reload time, and has a distinct overheating sound
  • Final boss's puzzle item no longer needs you to use it strictly from behind (reset SFOD pack to fix this)
  • Slight behavioral tweak to assassins to prevent them from chasing after you immediately if you run away

Päivitys: 2.8. klo 11.09

  • A bunch of fixes to cover objects that were messing with player's aim when the cursor was over them
  • Car cover has been made more reliable, and given more cover points
  • Regular cars that explode can now be used as cover

Päivitys: 1.8. klo 20.14

Reports were coming in of the final boss being able to shoot through the crash site; additional blockers added

Päivitys: 1.8. klo 19.32

  • Tightened the camera zone at DigSite.01 to not go into the wall by hugging the right
  • More casualties sustained, but at least they left their weapons lying around
  • Slightly tweaked dialogue in anger wear
  • Troopers in Act 2 will spawn with the N.Defense instead of the BZN
  • Adjusted camera in shoe store and reduced clutter to improve visibility
  • Added bonus players for anyone who wants to try coop mode (but what would happen??)