Slay the Spire

Slay the Spire

[RainWorld] Slugcat Character Mod
34 Comments
CharaCute  [author] 2 hours ago 
@Token This bug should've been fixed in the August 1st update — try updating the mod and see!
Token 6 hours ago 
found a bug where resource prep was giving me 1 energy per card in deck, not per 8 cards, so at the end, RP was netting me 32 energy
lalachara  [author] Jul 31 @ 6:45am 
@He2D 感谢反馈,会在下个版本修复
He2D Jul 30 @ 11:29am 
还有一个问题,打出酋长能力牌时候,手牌中已有的拾荒牌不会变为0费,我感觉不符合酋长效果的描述,应该也是个bug
konjac Jul 29 @ 8:20pm 
是否可以更改休眠的位置,现在容易在处理选牌点眼睛的时候误触
Token Jul 29 @ 7:42pm 
Another thing i decided to try was entangling vines, but it was applying constricted instead of entangled. Not sure which one was supposed to be which
lalachara  [author] Jul 29 @ 6:25am 
@Token We wanted to capture the terrifying presence of the Leggy Elite in Rain World, but it does seem a bit too strong right now (lol). We’ll tweak its balance—thanks for the feedback!
lalachara  [author] Jul 29 @ 6:11am 
@He2D 感谢反馈,长腿菌bug已修复
He2D Jul 29 @ 2:27am 
不清楚是不是因为我平时爬塔用的beta版本
He2D Jul 29 @ 2:24am 
在有香菇块boss遗物时,我这里满饱食度再获取会稳定闪退,希望能排查一下什么原因
Token Jul 29 @ 1:58am 
See it's damage. Attacking 4 times every turn while gaining strength is also probably too much. You won't have enough time to buffer up as it just attacks every turn, and most nimble cards aren't enough nimble to prevent only the first attack. and the block cards aren't enough to full block its damage. So every turn is -3-4 karma.
Token Jul 29 @ 1:58am 
so, I came across the Leggy Elite once again, and I think there still needs to be a balance adjustment.

Max HP. I get the whole rot consumes all lore, but the max hp gain is a bit too much. You can deal maybe up to 50 damage, only for it to out heal your damage. Sometimes even dealing 8 damage with something that exhausts just increases to heals up by 10, making some of the cards just pointless to attack with. Especially with a beefy 700 starting HP, it essentially makes it a run ender no matter how good your deck is. All I can think about is either Iteration so many times to over stack it or keep your cat punches for stronger cat to even deal damage that is essentially just a regular strike damage. Another thing as well could be getting so many nimble to buffer, but...
我是小范 Jul 29 @ 1:15am 
mod质量很高,融了很多雨世界原作的梗,让人会心一笑,不过回费牌有点太少了,正经加费牌就两张,还都是消耗,需要一张能复用的高回费牌,正经过牌也少,也就后空翻和猛矛下山,其他都是消耗,我理解作者可能打算把大部分牌降到0费来无限,不过正常的加费牌还是很有必要的,能很大程度提升卡组的上下限。
lalachara  [author] Jul 28 @ 9:05am 
@Enoral-The-OutCast fixed,thanks for feedback
Enoral-The-OutCast Jul 28 @ 3:07am 
Kick is bugged. It's supposed to deal the half of its damage if you get Nimble stacks this turn. BUT, it does that regardless.
I don't have nimble cards in my deck to play, but it still deals 12 damage ( 8 plus the half from nimble)
3874159476 Jul 27 @ 7:45pm 
这个金卡之间强度不太平衡,比如说报复,电矛,片叶不沾身。都不太好用。还有这个灵巧。感觉什么牌都在给灵巧,但是给的也不多。我一直在说意见,但是我真的很喜欢这个mod。我以前也玩过雨世界,只不过一直死和迷路,希望作者越做越好。如果我的观点有错的话,真的非常抱歉。
3874159476 Jul 27 @ 7:38pm 
偷袭是消耗啊,应急后跳也是消耗。也就后空翻和偷袭可以用。
片叶不沾身不就相当于没敲的进化,吃粘液得灵巧也没什么用,灵巧感觉很陷阱,感觉给的数值太低了,10层灵巧才给一缓冲一敏捷。主要是这个角色本身自带小缓冲的情况下,这个灵巧给的就显得有点少。没什么很好的吃敏捷的手段,也没法像猎人一样转来转去。
猫仔相当于机器学习加回想形态,这机器学习也不能当正经过牌用
而且还缺费,就没怎么看几张加费的。反刍拿牌减费确实很不错。
酋长和猛猫下山,我都打了7把了,这两张牌我都没解锁。
阿坤 Jul 27 @ 7:01pm 
以后有圣徒的话,是不是应该像寂静猎手叠毒一样叠超度值,然后叠满直接判定死亡(
lalachara  [author] Jul 26 @ 10:48pm 
@3874159476 电矛后续可能会有重做或修改;但是这个模组真的缺过牌吗?大多收到的测试反馈的都是抽牌无限过于容易。有0费优质过牌偷袭、应急后跳,有猛猫下山,单牌靠初始牌就能无限,配合猫之宝库无限过牌,有后空翻,甚至可以用求生意志减费,双后空翻直接无限,还有一些小过牌比如紧盯、猫崽、甚至片叶不沾身,猫库酋长也算变相过牌,甚至还有定向拿牌的反刍紧急后跳
3874159476 Jul 26 @ 9:35pm 
卡面做的很用心,但是这个数值这一块儿真的不太平衡。有的体系就像是打断一条腿,再给一根拐。比如电矛这张金卡和那个超级猫拳那个金卡完全不是一个等级。而且好缺过牌。
Sen_Lin Jul 26 @ 3:56am 
Wawawawawawa:steamthumbsup:
lalachara  [author] Jul 26 @ 2:59am 
@Token Warrior Kitty has been repaired, you can try to reinstall the mod
Token Jul 26 @ 1:46am 
Bug Report: The Warrior Cat Power (one that draws 1 more card per turn and double taps the first attack) hasn't been drawing me cards
Блебка Jul 25 @ 12:31pm 
Cool!:steamthumbsup:
lalachara  [author] Jul 25 @ 10:17am 
@Блебка It's translate problem, centipede real effect is gain block and blur(block not removed at next turn) . and dexterity(rainworld) will change to nimble in next version.
Блебка Jul 25 @ 9:00am 
Awesome mod with cool rebirth mechanic! But this cat is kinda op? With dexterity(buffer ed.) you even able to cross Ruina (story mod) without any death.
Anyway...
1)dexterity (Buffer ed.) having same name with dexterity (Slay the spire ed.)
2)centipede card doesn't have any effect (it says "After_image"?)
lalachara  [author] Jul 25 @ 7:57am 
@Adam (Winter Wolfing it) Increased Max HP values in multiplayer mode might cause the Mutant Leggy Mushroom to behave abnormally (triggering its DPS-check mechanism's 99*9 damage too early). In subsequent versions, we will optimize this issue and also implement balance adjustments to the Mutant Leggy Mushroom
Adam (Winter Wolfing it) Jul 24 @ 6:45pm 
Really loved playing the slugcat! Interesting character to play and funny to click the meow.
But the biggest issue is the random boss/ elites as i play with friends, and unless you're playing a very strong character who can negate all damage possible, it can cause all my friends die

I would ask if it is possible to add a config to disable them if someone wanted to.
怀刃 Jul 24 @ 5:19am 
太有意思了,我喜欢这个mod:steamhappy:(不过我现在雨世界都没有通关
怀刃 Jul 24 @ 5:09am 
牛的牛的
lalachara  [author] Jul 24 @ 3:55am 
@Token Thank you for your feedback. Currently, this mod has not yet been optimized for compatibility with other mods. Issues may arise when implementing non-vanilla concepts (like the temporary HP in Replay). This is temporarily unfixable.

Regarding the Mutant Leggy Mushroom in Act 3: it has high HP regeneration when it takes no damage (i.e., while "Sleeping"). You can try to wake the boss up earlier. This creature was designed using Act 3 boss-level strength as a template, which is why it can be quite challenging to defeat. We are considering making it a boss instead of an elite monster in the future.

Other slugcats are currently under development. Stay tuned!
Token Jul 24 @ 3:26am 
I've discovered a bug regarding some interactions. Alongside some notes.

Regarding Temporary HP, it doesn't work. As an interaction with replay the spire mod, enemies will still hit normal HP. IDK if this is intentional or not.

Side note: The rot elite in act 3 is a little too much. I get the healing factor, but the healing is a bit too much as it outheals your damage output and the max HP buff is way spooky alongside its 100 HP heal. Might need a nerf there, like lowering the healing.

As a rain world enjoyer, I'm really liking this mod a lot! Would love to see maybe an option to play as the other slugcats or more cards as well.
lalachara  [author] Jul 24 @ 3:21am 
@Token Thanks for you feedback, The combo of blue fruit and master reality are thought over during I design it, even the card "Immortal's Guidance" has a random effect is gain the power master reality and get a bluefruit, I think use 1 hand size to change 1 energy is a interesting thing so it won't be changed temporary. And Stronger Cat is indeed very strong at present, especially when it was obtained in the early stage of the game. We will further observe it later and there is a possibility of making adjustments.
Token Jul 23 @ 7:01pm 
Having a lot of fun with this. Already on A3 and everything just seems really fun, like I'm actually playing rain world. There are some balancing issues i see here

I got a relic from replay that upgrades created cards, like blue fruit for example. The fact it creates 2 more is funny but thanks to hand size, one could be not careful and softlock the combat. I know this is unlikely, but master reality from prismatic shard can happen if they don't have replay.

The strong cat power that doubles cat punch damage is essentially auto win. Probably a little too strong with stacking strength

10/10 otherwise, gonna grind to A20 with this one