Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Max HP. I get the whole rot consumes all lore, but the max hp gain is a bit too much. You can deal maybe up to 50 damage, only for it to out heal your damage. Sometimes even dealing 8 damage with something that exhausts just increases to heals up by 10, making some of the cards just pointless to attack with. Especially with a beefy 700 starting HP, it essentially makes it a run ender no matter how good your deck is. All I can think about is either Iteration so many times to over stack it or keep your cat punches for stronger cat to even deal damage that is essentially just a regular strike damage. Another thing as well could be getting so many nimble to buffer, but...
I don't have nimble cards in my deck to play, but it still deals 12 damage ( 8 plus the half from nimble)
片叶不沾身不就相当于没敲的进化,吃粘液得灵巧也没什么用,灵巧感觉很陷阱,感觉给的数值太低了,10层灵巧才给一缓冲一敏捷。主要是这个角色本身自带小缓冲的情况下,这个灵巧给的就显得有点少。没什么很好的吃敏捷的手段,也没法像猎人一样转来转去。
猫仔相当于机器学习加回想形态,这机器学习也不能当正经过牌用
而且还缺费,就没怎么看几张加费的。反刍拿牌减费确实很不错。
酋长和猛猫下山,我都打了7把了,这两张牌我都没解锁。
Anyway...
1)dexterity (Buffer ed.) having same name with dexterity (Slay the spire ed.)
2)centipede card doesn't have any effect (it says "After_image"?)
But the biggest issue is the random boss/ elites as i play with friends, and unless you're playing a very strong character who can negate all damage possible, it can cause all my friends die
I would ask if it is possible to add a config to disable them if someone wanted to.
Regarding the Mutant Leggy Mushroom in Act 3: it has high HP regeneration when it takes no damage (i.e., while "Sleeping"). You can try to wake the boss up earlier. This creature was designed using Act 3 boss-level strength as a template, which is why it can be quite challenging to defeat. We are considering making it a boss instead of an elite monster in the future.
Other slugcats are currently under development. Stay tuned!
Regarding Temporary HP, it doesn't work. As an interaction with replay the spire mod, enemies will still hit normal HP. IDK if this is intentional or not.
Side note: The rot elite in act 3 is a little too much. I get the healing factor, but the healing is a bit too much as it outheals your damage output and the max HP buff is way spooky alongside its 100 HP heal. Might need a nerf there, like lowering the healing.
As a rain world enjoyer, I'm really liking this mod a lot! Would love to see maybe an option to play as the other slugcats or more cards as well.
I got a relic from replay that upgrades created cards, like blue fruit for example. The fact it creates 2 more is funny but thanks to hand size, one could be not careful and softlock the combat. I know this is unlikely, but master reality from prismatic shard can happen if they don't have replay.
The strong cat power that doubles cat punch damage is essentially auto win. Probably a little too strong with stacking strength
10/10 otherwise, gonna grind to A20 with this one