Slay the Spire

Slay the Spire

[RainWorld] Slugcat Character Mod
Showing 1-10 of 11 entries
< 1  2 >
Update: Aug 3 @ 12:32am

Update: Aug 1 @ 5:00am

Update: Jul 31 @ 7:04am

Version 1.03 Patch Notes

Card Changes:

1.'Resource Prep' no longer Exhausts.

2.'Stare Down' changed to single target. Prey Mark stacks reduced to 3.
New Prey Mark effect: When the marked target takes damage from a Slugcat, the Slugcat gains 1 Food.

3.'Undying Slugcat' reworked: If cast by non-Slugcat characters, now grants 5 Regeneration instead.

4.Iteration now provides 4 Damage and 4 Block when Upgraded (increased by 1).

5.Acidic Slime cost reduced to 1.

Bug Fixes:

1.Fixed Chieftain not reducing the cost of Scavenger Treasure cards in hand to 0 when played.

2.Fixed Iteration not scaling its base values correctly after being Upgraded.

3.Fixed Karma Shield dealing multiple instances of damage when shattered during multi-hit attacks. Karma Shield's damage now no longer triggers enemy Thorns.

4.Partially fixed Regurgitate causing crashes when rapidly played with an empty draw pile (added 0.5-second play delay as temporary workaround).

5.Fixed the Rain Deer event appearing incorrectly outside event pop-up interfaces.

Balance Adjustments:

1.​​Weakened the recovery ability of Mother Long Legs.​

Update: Jul 31 @ 6:59am

Update: Jul 29 @ 6:12am

Update: Jul 28 @ 8:52am

Version 1.0.2 Patch Notes

Card Adjustments:

TwistFate is no longer Ethereal before being Upgraded.

Untouched cost reduced by 1. Stronger Slugcat cost increased by 1.

All Equal For All base cost reduced by 1. Number of Attack cards required to play changed to 2 (3 when Upgraded).

Super Slide Block increased by 2. Slug Tail Whip damage increased by 2.

Bite Fullness value increased by 1.

Singularity Bomb no longer damages the player. Damage reduced to 40 (60 when Upgraded).

Acidic Slime trigger condition changed from when Attacked to when Block is applied. It will no longer add Slime to the player in response to damage without a source.

Electric Spear is no longer consumed after 3 uses. Its damage has been reduced; current damage is 15 (20).

Bug Fixes:

Fixed incorrect timing for gold gain from “Reward”. It now matches the description (gain gold when a Scavenger Treasure card is played or exhausted).

Fixed abnormal damage calculation for Nimble Kick. Also changed its bonus damage to full damage (no longer halved).

Fixed the description for the Ultimate Defense buff incorrectly stating 3. The card text and actual effect (Gain 2 Block when you Exhaust a card) have been corrected.

Removed the Exhaust keyword from the Spear Combo card text.

Fixed the bug where Moon Cloak did not provide Block.

Other:

Added and adjusted various sound effects.

Thank you for your bug reports, and we continue to welcome feedback!

Update: Jul 26 @ 10:38pm

Update: Jul 26 @ 2:53am

Version 1.0.1 Changes:
1. When using the treasure of the scavenger, all the pearls in your hand can now be consumed simultaneously.
2. Fixed the bug where the additional card-drawing effect of the Warrior Kitten failed each round.
3. The recovery and output capabilities of the elite Purple long-legged fungus at Layer 3 have been weakened.
4. Partial English translation and modification.
5. Some sound effects and background music have been added
6. When A14 , reduce max hp effect change to 1 from 5.

Update: Jul 26 @ 2:50am

Update: Jul 23 @ 6:58am