Space Engineers

Space Engineers

Super Caltrop - Shattering Naval Mine
11 kommentarer
Metrovania  [skaper] 6. juli kl. 6.41 
Rdav, this new script of yours has enabled a new type of build for me. I find vanilla weapons so boring, but find mods too decentralized. The prospect of a genuinely competitive PMW is very very exciting, so thanks!
Rdav 6. juli kl. 1.51 
cool!
Squizoob Almighty 5. juli kl. 12.38 
Love the description, my dude. Written like a cheesy commercial. Hilarious stuff.

Also, the mine looks super dope. Now to just make a minelayer that's large enough to craft it and deploy it...
Metrovania  [skaper] 3. juli kl. 18.55 
Just under 11k. Mind you, while all the pictures depict it in large clusters, a single mine can still do a lot of damage. Though, on most multiplayer servers with a low PCU count, scripts would be off anyways, right?
Seraph 3. juli kl. 15.38 
How much CPU cost ?
Metrovania  [skaper] 3. juli kl. 15.29 
an alternative that doesn't require modifications to the script would be an event controller that detects if the locked target is under a certain range. The problem is that this would only detect the ship crossing the threshold, and is generally less consistent.
BeunT 3. juli kl. 15.23 
ty
Metrovania  [skaper] 3. juli kl. 15.14 
my friend BongoBazooka modified RDAV's script slightly so it fires the missiles when the associated offensive AI block achieves a lock.

in short, scripts
BeunT 3. juli kl. 14.09 
cool af, very nice area denial
how is this autofireing?
woody32ethan 3. juli kl. 12.50 
gah damn
rioll 3. juli kl. 12.47 
least sus mine in the universe ;)
:selike: