Space Engineers

Space Engineers

Super Caltrop - Shattering Naval Mine
11 kommenttia
Metrovania  [tekijä] 6.7. klo 6.41 
Rdav, this new script of yours has enabled a new type of build for me. I find vanilla weapons so boring, but find mods too decentralized. The prospect of a genuinely competitive PMW is very very exciting, so thanks!
Rdav 6.7. klo 1.51 
cool!
Squizoob Almighty 5.7. klo 12.38 
Love the description, my dude. Written like a cheesy commercial. Hilarious stuff.

Also, the mine looks super dope. Now to just make a minelayer that's large enough to craft it and deploy it...
Metrovania  [tekijä] 3.7. klo 18.55 
Just under 11k. Mind you, while all the pictures depict it in large clusters, a single mine can still do a lot of damage. Though, on most multiplayer servers with a low PCU count, scripts would be off anyways, right?
Seraph 3.7. klo 15.38 
How much CPU cost ?
Metrovania  [tekijä] 3.7. klo 15.29 
an alternative that doesn't require modifications to the script would be an event controller that detects if the locked target is under a certain range. The problem is that this would only detect the ship crossing the threshold, and is generally less consistent.
BeunT 3.7. klo 15.23 
ty
Metrovania  [tekijä] 3.7. klo 15.14 
my friend BongoBazooka modified RDAV's script slightly so it fires the missiles when the associated offensive AI block achieves a lock.

in short, scripts
BeunT 3.7. klo 14.09 
cool af, very nice area denial
how is this autofireing?
woody32ethan 3.7. klo 12.50 
gah damn
rioll 3.7. klo 12.47 
least sus mine in the universe ;)
:selike: