Space Engineers

Space Engineers

Super Caltrop - Shattering Naval Mine
11 Comments
Metrovania  [author] Jul 6 @ 6:41am 
Rdav, this new script of yours has enabled a new type of build for me. I find vanilla weapons so boring, but find mods too decentralized. The prospect of a genuinely competitive PMW is very very exciting, so thanks!
Rdav Jul 6 @ 1:51am 
cool!
Squizoob Almighty Jul 5 @ 12:38pm 
Love the description, my dude. Written like a cheesy commercial. Hilarious stuff.

Also, the mine looks super dope. Now to just make a minelayer that's large enough to craft it and deploy it...
Metrovania  [author] Jul 3 @ 6:55pm 
Just under 11k. Mind you, while all the pictures depict it in large clusters, a single mine can still do a lot of damage. Though, on most multiplayer servers with a low PCU count, scripts would be off anyways, right?
Seraph Jul 3 @ 3:38pm 
How much CPU cost ?
Metrovania  [author] Jul 3 @ 3:29pm 
an alternative that doesn't require modifications to the script would be an event controller that detects if the locked target is under a certain range. The problem is that this would only detect the ship crossing the threshold, and is generally less consistent.
BeunT Jul 3 @ 3:23pm 
ty
Metrovania  [author] Jul 3 @ 3:14pm 
my friend BongoBazooka modified RDAV's script slightly so it fires the missiles when the associated offensive AI block achieves a lock.

in short, scripts
BeunT Jul 3 @ 2:09pm 
cool af, very nice area denial
how is this autofireing?
woody32ethan Jul 3 @ 12:50pm 
gah damn
rioll Jul 3 @ 12:47pm 
least sus mine in the universe ;)
:selike: