Slay the Spire

Slay the Spire

(NOW IN 0.1.2) The Repulsor
9 Comments
Lucky_Lunge  [author] Jun 23 @ 10:11am 
@Timewinder I appreciate the help! The link to the discord was changed, forgot to set it to never expire lol
Timewinder Jun 23 @ 9:29am 
I would descrive myself as super creative and full of ideas for things (and beans) i would be happy to help brainstorm, cards, upgrades, relics, rebalancing the gards <3
Timewinder Jun 23 @ 9:27am 
Server link expired
Lucky_Lunge  [author] May 26 @ 8:13am 
@The Scrapinator
All the documentation is free to view on the Slay the Spire discord, if you have an idea, go make it! Just take your time and learn things one by one! If I was able to do this, you can too!

@Draco
Thanks for the kind words!
The Scrapinator May 23 @ 5:31pm 
i wish i knew how to make mods T-T great stuff!
Draco May 13 @ 2:11pm 
Sick mod, great potential so far and looking forward to seeing it finished! Deffo recommend
Lucky_Lunge  [author] May 13 @ 5:08am 
@zrgrush Thanks a lot for the feedback!
I'll push an update regarding the costs of Prepare and Rehash, and change them a little.
As for Exploit Weakness and a few others cards, I aknowledge I just took them straight from vanilla characters, the more I expend on this mod the less cards like this I will want. Tbh they're just here to fill the pool of cards

@Bento Baker Praymordis Thanks for the feedback!
I'll take a look at the tooltip and change it and revert Static and its other equivalent to a buff, I just wanted to experiment with it but if people like it way more as a buff I'll keep it that way.
Bento Baker Praymordis May 12 @ 9:52pm 
I decided to give this mod a quick test run to see what it was like and I will say the character is very interesting in concept. I am well aware this mod is unfinished and would love to see the character in a more refined state as some of the cards feel a bit lackluster and I also feel their could be some more synergies with the flip Keyword. my only 2 other suggestions are to make Explosion a bit better both in effect and clarity of the Keyword description and to make static coded as a buff instead of a debuff.
zrgrush May 12 @ 9:45pm 
Interesting mod, I would love to see how you expand on it! I have 3 pieces of feedback:
1. The character needs more mechanics. You probably already know this, but I think its very important as a next step if you want to get more motivated to finish the mod. I want to make a post in suggestions to maybe give some ideas on new mechanics.
2. The common pool has several cards that lack a clear role. For example, Exploit weakness is just clothesline, except what makes clothesline interesting is that its like bash but with more damage and it applies weak. But with no bash-like card to compare to, it feels rather random on this character.
3. The cards Prepare and Rehash are very bad, and thus the flip mechanic kinda just falls flat. I can't help but think they are both supposed to cost 0 instead of 1. Buffing these cards would make the flip mechanic much easier to give feedback on, as is it just seems too hard to get going.