Slay the Spire

Slay the Spire

(NOW IN 0.1.2) The Repulsor
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Update: May 31 @ 11:20am

v0.1.2
Changed Plates from 7(10) Plated Armor to 5(7) Plated Armor
Fixed a nasty bug with Procrastination, it should be playable now
Fixed Planning and Rehash softlocking the game if you had no Flippable card in your draw pile or discard pile

Update: May 31 @ 7:57am

v0.1.1
Made Explosion not affected by weak and vulnerable, it was an oversight!

Update: May 30 @ 7:15pm

v0.1.0

Tutorial added! Very basic one, but I hope it will help (I hope!)
NEW ENDING SCREEN! With prototype art that will change, and instead of the Downfall one you'll get one I drew!

Added 3 relics with their art, and the art for all other relics!
All powers have icons now! No more purple and black squares!


- Added new common Relic: Marked Card: At the end of turn, Flip all Flippable cards in your hand. (Suggested by Bento Baker Praymordis on the Steam Workshop)
- Added new common Relic: Fuse: At the start of combat, gain 14 Explosion. (Suggested by Bento Baker Praymordis on the Steam Workshop)
- Added new Rare Relic: Sleeve: Whenever you Flip a card, gain 2 Block and deal 2 damage to a random enemy. (Suggested by Bento Baker Praymordis on the Steam Workshop)
- Reduced Armor Up from 4(5) Plated Armor/ 4(5) Metallicize to 3(4) Plated Armor/ 2(3) Metallicize (Metallicize was supposed to be 1 down from Plated Armor from the start but I failed to catch that, that was a bug!
- Added new Uncommon Power, Plates, 2 Cost: Gain 7(10) Plated Armor
- Added new Common Skill, Daze Wave, 1 Cost, Apply 3(5) Weak to all enemies. Add 2 Dazed to your draw pile. Exhaust

NEW MECHANIC! BURNS!
Repulsor now harness the power of Burns to heat up its Core! In the Spire you can now find new cards that will generate Burns and others to profit from it. This was suggested by @zrgrush in the suggestion forums and I again say thank you for the suggestion! More cards will be coming towards that mechanic, and more!

Down here is a list of cards added for that mechanic:
- Backlash, 3 Cost Rare Attack: Deal 30(40) Damage. Add 3 (Upgraded) Burns in your hand.
- Heatwave, 1(0) Cost Uncommon Power: Gain 1 Strength per Burn in your hand at the end of the turn, double if the Burn is upgraded.
- Overheat, 1 Cost Common Attack: Deal 10(15) damage. Add 1(2) Burn(s) into your draw pile.
- Maths, 1 Cost Common Skill: Flip 2(3) Cards in your hand, add 1 Burn into your hand.
- Fire Core, 2(1) Cost Uncommon Power: At the start of your turn, gain 4 Vigor and add a Burn to your hand.

Update: May 18 @ 4:07pm

v0.0.12
Made Gasoline truly retain this time, sorry!

Also, I did not mention, but I'm currently working on the Victory screen, there might be some left overs from me trying to understand the system, will be fixed next patch!

Update: May 18 @ 3:51pm

v0.0.11
Gasoline now doubles the damage of Explosion X times equals to the number of Gasoline stacks you have at the moment of the Explosion.
Made Gasoline Uncommon and Cost 1.
Gash now previews the correct damage and block on the other side, no more Block Gash showing -3 Block!
Added a new potion that can Flip 2 cards in your hand
Added a new relic: Dual Core, Common: Statuses no longer count towards your max hand size.
Added a new card: Push Through, Common Skill, cost 1, Draw 3(4) cards. Draw 1 more card per Status drawn this way.

Right now Dual Core is Common so you can find it easily, but its intended rarity is Rare, as always, feedback is appreciated!

I have listened to suggestions in the discussions and the comments, I haven't had much time to work on them, but I want to let everybody know they have been heard and things are cooking!

Update: May 13 @ 5:31am

Forgot to change the version number to v0.0.9

Update: May 13 @ 5:30am

v0.0.9
Planning, now cost 0 and draws a card.
Rehash goes from Flip 1(2) cards in your discard pile. -> Flip 1 card in your discard pile. Put a (2) card(s) from your discard pile into your hand. Exhaust
Reverted Static and Stable back to beings buffs.

Update: May 12 @ 12:26pm

v0.0.8
Added 3 new cards:
-Switch: 1 Cost Common Attack: Deal 8 damage. Flip 2 cards in your hand. (Flip 1 card in your hand.)
-Planning: 1 Cost Common Skill: Flip 1(2) cards in your draw pile.
-Rehash: 1 Cost Common Skill: Flip 1(2) cards in your discard pile.

Fixed Boom numbers when flipping.

Adjusted Procrastination damage 50(60) -> 60(70).

Changed Drop The Package: Gain 12(16) Block, Gain 5 Explosion, Delay the Explosion by 2(1) turns -> Gain 12(16) Block, Gain 5(10) Explosion, Delay the Explosion by 1 turn

Changed Providing fixes from Exhaust all Status cards from your hand. Draw half as many cards. Exhaust. -> Exhaust all Status cards from your hand. Draw cards equal to the number of Status cards exhausted this way. Exhaust.

Reduced Gasoline cost from 3 to 1.

Made Static and Stable(the turn equivalent of Static) debuffs, so you can cleanse them with Artifact and Orange Pellets.

Bomb of Smoke changed from Gain 5(8) Explosion -> Gain 7(12) Explosion


Dev notes: Explosion is much better now

Update: May 10 @ 9:18am

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