Arma 3
GX - Drones
125 Comments
Turnip  [author] 5 minutes ago 
@SAUDИЩЕ - All drones are now magazines, you can find them in the all magazines section in virtual arsenal.
Turnip  [author] 6 minutes ago 
@XIAOXIAONI - Looking into this now, are you using any mods? What deploy method did you use?
Turnip  [author] 7 minutes ago 
@Quarter - I suppose this is something we should have mentioned, I did add a section in the top of the mod saying all drones are now magazines. This is for the sake of storing the fuel information.

I appreciate not everyone has ace loaded, but when you do theyll be back in the misc section. BI's virtual arsenal unfortunately doesn't have a good way of moving their category from what I can tell. We could look to add back the misc items as a starting solution but on pickup it would return the magazine version which would solve the issue with the equipment storage attributes too.
SAUDИЩЕ 4 hours ago 
After the latest update, I can no longer load drones into my backpack: BlackHornet, HoneyBadger, and others. What could be the problem?
XIAOXIAONI 8 hours ago 
Every first time when deploying Honey badger and Drone40, the deploy would fail and the pop out error like in this screen shots:
https://pasteboard.co/kKPXb3uT1gAD.jpg
it may fixed itself after some trying, but very random. RQ-11 deploy works fine.
Quarter 8 hours ago 
Hey, the new update seems to have reclassified the drones, where they were once either MISC or explosive, they're now in the same list as random magazines. I can't even find some of the drones in the Equipment Storage attributes tab in the editor. Do you where in that menu I could find the honeybadger RC drone? Cause im tryna leave some crates around my scenario with those little rolling death cars in them and im struggling to find them in the menu.
RaveTree 15 hours ago 
at last, we needed those. i love you man.
G.I. Joe 20 hours ago 
All hail the Arma UAV God
🧠 B R A 1 N Dec 8 @ 8:53pm 
Same update as the Western Sahara & Reaction Forces! However, I've been trying to find the latest drones on the right tab less than 30 minutes. Turns out it can be found in the magazines section, not in the miscellaneous section anymore.
Turnip  [author] Dec 8 @ 12:30pm 
The new update is out - we do want to add a huge disclaimer that we know about the issues with the RQ-11B Raven's flight model.

It should be fairly ok in singleplayer environments at higher fps, but we are seeing issues on servers and at lower fps which appears to be messing with the simulation. We are actively working on a solution but mainly wanted this out early to test the rest of the changes.
Fat_Klever Nov 27 @ 3:45am 
Very cool mod, nice job gentelmen!
So far I used a lot of Black Hornets and enjoyed them a lot. They (alongside with other small drones from the mod) gave me a lot of cool moments while playing DRO with ACE.
As a feedback:
1. I noticed that the drone (when stabilized via auto hover) drifts sideways and crash sometimes into trees/buildings.
2. When controlled via UAV controller BH cannot go to waypoints - it kinda tries by tilting a bit, flies towards the waypoint several meters, but then immideately stops and stay stabilized and waypiont disappears.
3. Can the speed and msx distance be limited? I managed to fly the BH at 170 km/h quite stable and while I'm kinda okay with it in terms of flying across South Sahrani, it breaks the immersion of smol tactical drone for enemy's dump pouch cheking.
4. Can cameras be angled down a bit like in the real BH? Not a real hard problem, but it would be more convenient for observation.

Once again, thak you a lot for the great mod!
Brute Nov 11 @ 4:58pm 
Would it be possible to make a version of the honeybadger that doesn't explode? I've been looking all over for a small rolling/driving drone that can be used to scout out a building for cqb.
Petrus Aurelius Nov 4 @ 10:29pm 
IRL 2025 is already ahead of Futura 2035, what a timeline... anyway! great mod, add really cool ideas.
Knight ⚔ Nov 1 @ 5:06am 
Thank you so much Turnip. We really love your mod and using it every week. It would be great to have these issues fixed in the future.

Maybe it's not a good idea to put all these information in the players namespace. We are acting in teams where different soldiers could pickup and recharge the drone, depends on where they land. So everyone should see the correct battery state and be able to control, recharge etc.
Turnip  [author] Oct 31 @ 10:36am 
@Knight ⚔, appreciate the feedback!

1) There's a few limitations with keeping track of the fuel/ammo and you generally won't have issues if the player picking up the drones is also the one deploying them. We store all the fuel information in the player namespace when the player picks up the drone (as we can't track information in the inventory items directly) and load it when the same player places the drone.

I've thought about adding options to only allow the player who placed the drone also be the only person who can pick it up, but I found it to be a little limiting to fix something that is relatively minor.

2) Already been reported and fixed, with be included in the next release. Should only affect the drone items placed from inventory for now, so vanilla spawned uavs should continue to allow battery recharging.

3/4) Will look into both of these before the next release!
Knight ⚔ Oct 31 @ 1:10am 
The latest changes were so awesome, but unfortunaltly we've found a few bugs:

1.) The battery status of the drone is often wrong when deploying and pickup them, especially when a player using multiple drones or other player connecting to the drone.
2.) We are not able to recharge them with UAV battery with ACE menu?!
3.) When there is not enough space in the backpack to pickup the drone it will be deployed in a bag infront of the player, but only this player can see the bag. For all others it is invisible.
4.) The IED UAV seems to have unlimited ammo. When you pickup and redeploy it, it is fully rearmed again which makes it overpowered.
Panda Oct 26 @ 12:42pm 
@turnip u da best man
Turnip  [author] Oct 24 @ 4:15am 
@Panda, I've gone ahead and added this as an additional class with the benches already out, didn't want this as default. Will be in the next update!
Turnip  [author] Oct 24 @ 4:13am 
@NEBC YT, will keep this in mind, the recon variant of honeybadger feels a little redundant however!
Turnip  [author] Oct 24 @ 4:11am 
@A. Scott, I've had this in my backlog for a little while, though can't think of a good way to do it for placing when you have multiple variants of drones (I don't think having a keybind for each type of drone to place is smart either). Though I may look to add the pickup keybind and recharge binds in soon.
Turnip  [author] Oct 24 @ 4:10am 
@mark de gamer, taken note of that and will investigate, hopefully have a fix for it in the next update.
Panda Oct 22 @ 4:39pm 
is there a way to make one that comes with the bench on it? trying to use this in a lib for transport. I know u can put a bench on with ZEUS but if u could just make one with the bench on it from the start
NEBC YT Oct 19 @ 7:20pm 
hey if possible could we get a recon version of the honeybadger. And the little Helicopter to have a turret for recon. I think both of those are very unique assets, that would go a long way. Other than that, mod is amazing.
A. Scott Oct 19 @ 12:01pm 
Could we possibley get a keybind to deploy and pick up for easy use
Skejty Oct 19 @ 11:04am 
How do I connect to a drone with a UAT terminal? I've tried everything I could think of.
mark de gamer Oct 10 @ 5:46am 
I've also noticed that during autonomous flight it tends to climb despite being given the order to stay at a certain altitude. This seems to happen with and without a player being on the bench
GanX  [author] Oct 3 @ 8:04am 
@Spartan 208, That is a good catch. It isn't intentional no, we are going to have this sorted for next patch. Thank you for reporting the issue.
Spartan 208 Oct 2 @ 8:30pm 
Nice

also, is there a reason why we can't lock onto the Fire Scout with IR seeking missiles like the Titan AA and Falcion-22?
Turnip  [author] Sep 26 @ 4:24am 
@Spartan 208, we're currently working on it with some other additions, should be in the next update soon.
Spartan 208 Sep 25 @ 6:25pm 
armed variant for the MQ-8B Fire Scout?
A3OB Sep 25 @ 8:12am 
@sv4roda fr
sv4roda Sep 24 @ 2:24pm 
hi, can you make kamikaze boats? like magura and momai, and if possible, make some Ukrainian attack drones
CRISPRcasanev Sep 24 @ 11:35am 
You should consider a beefy heavy airlift drone, haven't seen it done! My unit loves you work thanks gang.
GanX  [author] Sep 23 @ 1:22am 
@f1b, shhhhhhhh :P

@CRISPRcasanev, glad you like it. :steamhappy:
CRISPRcasanev Sep 22 @ 1:02pm 
Channeling my inner amazon with these updates (https://www.youtube.com/watch?v=bFyFhSF2e54)
f1b Sep 22 @ 10:02am 
@Ganx RQ-11 Raven???
GanX  [author] Sep 22 @ 12:44am 
@Adeptus, Its a pokemon you haven't unlocked yet :steammocking: but maybe you will find out next update ;)
Adeptus Sep 21 @ 8:37pm 
fire update also what is that drone in the bottom right of the thumbnail
Baeza Sep 16 @ 4:14pm 
Hi, I'm new to Arma and I wanted to ask how I can use the mod, since I have no idea how it works, if there is anything to configure or something like that, since the UAV terminals and a weapon with a grenade launcher.
largo5005 Aug 10 @ 2:13am 
I'd like to suggest an idea : making the drone40 compatible with vanilla vehicle smoke launcher, as a single round magazine : thus you'd be able to deploy a drone from inside a vehicle. Is that something possible to do ?
Catbug Aug 2 @ 4:14am 
@Turnip, awesome! cant wait to see it!
Turnip  [author] Aug 2 @ 2:30am 
@Catbug, We have a few ideas on the drawing board but just one in the works and modelled, think we're going to push one more update before it shows here though. GanX has been super hard at work!
Catbug Aug 1 @ 3:29pm 
@Turnip, any new drones in the works? genuinely interested to see what other things you guys cook up.
Ace Jul 31 @ 4:55pm 
wtf does HumanBots Only AI do? It's all in Russian.
Turnip  [author] Jul 30 @ 6:50am 
@Hitman, You published that mod, you tell me.
Hitman Jul 29 @ 7:00am 
Does it work with mod "HumanBots Only AI"?
Duds Jul 16 @ 8:37am 
I wanted to say thank you for adding the hand deploy option in the most recent update. It was sorely needed and I hope you all keep up the good work!
ICT Jun 29 @ 7:00am 
Dont worry mod author, i've come to help! All these people complaining about drone and ai? drongos drone tweaks........
elijahhouck1102 Jun 20 @ 5:17am 
Your flying drones are LITERALLY just copy pastes of dlc but they take up more space in the bag, and your AT drone drives terribly, LOVES to flip upside down (GREAT design btw battlebots), and is instantly aimbotted by tanks from a football field away anyways. Discovering the arma 3 modding community has raised my blood pressure and im 24 LOL.
SSG Jun 12 @ 6:30pm 
Had a combat testing of the Black Hornet 4, got a couple of issues:

1) thermal sensor and gunner position:
IRL it does have thermal sensors (product by FLIR) and in game the pilot camera has thermal mode as well. Reason why this is brought up is because the thermal sensor gives the drone AI, hence the drone controller, of target knowledge.

2) Visibility: the black hornet is targetable by MRAPs on distance over 300m.

3) Auto-pilot: if on autonomous mode and waypointed to follow unit, the black hornet will climb unlimited altitude if unit being followed stays still (I have a blackhornet following myself flying at 1200m and climbing).

And please dont nerf the drones too much? Because single players or small scale multiplayers need this, and the IRL ones are created for an advantage, aka OP.