Arma 3
GX - Drones
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Update: Sep 21 @ 3:14pm

Update 1.3

Changes

General
- Fixed deployable items counting as mine detectors.
- Adjusted classnames of all drones to be faction specific, added all drone variants to each faction to be used in the editor/zeus
- Added fuel persistence of drones, picking up and redeploying them no longer resets their fuel, it is recommend bringing UAV batteries to refuel them
- Added inventory items for vanilla drones that can be placed/picked up via our existing framework which includes the following drones:
ED-1D Pelter
ED-1E Roller
XM312A HMG
XM307A GMG
Remote Designator (Desert)
Remote Designator (Woodland)
AR-2C Darter
AL-6 Pelican
AL-6 Pelican (Medical)
Demining Drone
- Added inventory items for Western Sahara drones that can be placed/picked up via our existing framework which includes the following drones:
IED UAV
AP-5 Bustard

MQ-8B
- Added new UAV: MQ8B 'FireScout' (Recon), armed variant to follow soon

Black Hornet 4
- Adjusted Black Hornet 4 AI detection (it should be harder to detect now)
- Adjusted BlackHornet4 sounds, slightly higher frequency and reduced volumes

Drone 40
- Increased air threat for the D40 HE variant
- Fixed Drone40 Smoke (Orange) hand deployment typo
- Fixed Drone40 Smoke (Yellow) classname typo for the independent side
- Decreased Drone40 HE damage, from various comments/testing this should help balance it a tad more whilst still remaining viable
- Adjusted Drone40 HE explosion crater and sound adjusted to be grenade type rather than mine
- Added Drone40 inventory item texture (will be replaced later for variant textures)

Honeybadger
- Adjusted Honeybadger inventory item textures to show the camo correctly
- Adjusted Honeybadger theat/detection for AI, should be less recognisable at long distances
- Adjusted Honeybadger PhysX / handling confg, should be less prone to slipping and toppling over. Though expect further changes to this in the next update as we add suspension

Update: Apr 22 @ 9:18am

Update 1.2

Changes

General
- Added options to hand deploy or place on ground separately in ace interactions. Default option is settable via CBA settings.
- Added UAV Battery Integration for all drones when ACE is loaded. (Accessible with ace interactions)
- Adjusted CBA Settings category and setting descriptions to be clear on what they are doing.
- Fixed issue that stops the player from picking up the drone when they are connected to it but not controlling them.
- Fixed some cases of toppling over when placing and using auto connect functionality, a small delay (.5 seconds) has been introduced before you connect automatically.

Drone40
- Adjusted damage values for the Drone40 HE down by ~25% and shortened explosive radius slightly.
- Fixed issue where drone placement/deployment would allow loaded magazines to be used.
- Increased weight of the Drone40 HE from 2.4 lbs to 2.8 lbs.
- Decrease weight of the Drone40 Recon from 3.0 lbs to 2.4 lbs.

Update: Apr 12 @ 7:05am

Update 1.1

Changes
- Fixed a visual bug on the Black Hornet 4's tail rotor
- Adjusted the Black Hornet 4's flight model to try and make it easier to control while in auto hover (Its difficult to get this just right so expect more tweaks in the future)
- Removed the CBA double click deploy feature (was a bit over the top)
- Added more checks to the D40 deployment
- Added more checks to the pickup system
- Fixed a bug that could sometimes remove scroll wheel options from other mods (Thanks SlayNoMore for pointing it out)

Update: Apr 9 @ 10:05am

Update 1.0

- Release