Arma 3
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GX - Drones
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Data Type: Mod, Server
File Size
Posted
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81.496 MB
Apr 9 @ 10:05am
Dec 8 @ 12:06pm
5 Change Notes ( view )

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GX - Drones

Description


Hello everyone!

This mod aims to add a little bit more spice for those who enjoy operating drones. The mod is a joint project between Turpin and myself, and I dare say this might just be the best one I released yet.

Currently, the mod includes five new drones (with plenty more on the way) and a framework that allows you to pick up, deploy, and recharge drones directly from your inventory. All drone inventory items are available as magazines (you’ll find them under Miscellaneous in the ACE Arsenal). To deploy them, simply drop the magazine on the ground and interact, or use ACE self-interactions to deploy directly.

If you are looking to add an extra touch of realism to your drones, check out Drone Signals by Turpin to restrict your connection ranges.

Included Content


The RQ-11B Raven is a lightweight, hand-launched reconnaissance drone designed for quick, close-range surveillance. This can be deployed through the usual methods which will start the animation for the player to throw the drone in the direction they are facing. (Disclaimer: Please check the "Discussion" section for more info)


The MQ-8B Fire Scout by Northrop Grumman is our first large scale drone to be added to this mod in both armed and recon variants. Make sure to check out the vehicle garage for this one as it has parts that can be hidden as well as some benches that can be unhidden that allows it to carry up to two people. Bare in mind that the real variant did not have this feature, but we figured we would add it to give you all a bit more spice.


The Black Hornet 4 is a very small drone meant for short distance flight. Its ideal for flying through windows and checking out the interior of a building. The drone can be deployed through the vanilla drop and assemble system or ACE which gives you an additional option to deploy it via the equipment menu.


The Drone40 is a drone that is deployed via a 40mm grenade launcher. Its sports a Recon variant with a 360 capable turret, a HE version with a small explosive yield and a smoke variant. The drone can be deployed through a grenade launcher, via the vanilla drop and assemble system or ACE which gives you an additional option to deploy it via the equipment menu.


The Honeybadger is a UGV meant to destroy or disable vehicles by driving underneath them and detonating. The drone can be deployed through the vanilla drop and assemble system or ACE which gives you an additional option to deploy it via the equipment menu.


Alongside the new additions, compatibility has been added to all vanilla and CDLC drones to have inventory items that can be picked up and placed with our drone interact framework. Say no more to big bulky backpacks with 0 inventory space.

Compatibility
ace - Soft compatibility for ace interactions and pylons used in the MQ8B.
RKSL Studios - CVWP - Soft compatibility for specific pylons and ammo used in the MQ8B.
Western Sahara - Soft compatibility for inventory items and drone framework for AP-5 Bustard and the IED UAV.




Upcoming Content

The THeMIS is the next planned addition to this mod, we've made some good progress so far but we still need to finish out the majority of the armed/turret models and texture work before it is released here.

* The above are just renders with no textures applied, the final product will look quite different




Credits
  • GanX - Model, Textures, Config
  • Turpin - UI, Config, Scripts
  • Lexx and the Reaction Forces CDLC - Support with the Drone40 config and deployment inspiration
Popular Discussions View All (6)
2
9 hours ago
PINNED: RQ-11B Raven (UAV) [NEW]
Turnip
0
Dec 8 @ 12:10pm
PINNED: Black Hornet 4 (UAV)
Turnip
0
Dec 8 @ 12:10pm
PINNED: Honeybadger (UGV)
Turnip
121 Comments
XIAOXIAONI 3 hours ago 
Every first time when deploying Honey badger and Drone40, the deploy would fail and the pop out error like in this screen shots:
https://pasteboard.co/kKPXb3uT1gAD.jpg
it may fixed itself after some trying, but very random. RQ-11 deploy works fine.
Quarter 3 hours ago 
Hey, the new update seems to have reclassified the drones, where they were once either MISC or explosive, they're now in the same list as random magazines. I can't even find some of the drones in the Equipment Storage attributes tab in the editor. Do you where in that menu I could find the honeybadger RC drone? Cause im tryna leave some crates around my scenario with those little rolling death cars in them and im struggling to find them in the menu.
RaveTree 11 hours ago 
at last, we needed those. i love you man.
G.I. Joe 15 hours ago 
All hail the Arma UAV God
🧠 B R A 1 N 23 hours ago 
Same update as the Western Sahara & Reaction Forces! However, I've been trying to find the latest drones on the right tab less than 30 minutes. Turns out it can be found in the magazines section, not in the miscellaneous section anymore.
Turnip  [author] Dec 8 @ 12:30pm 
The new update is out - we do want to add a huge disclaimer that we know about the issues with the RQ-11B Raven's flight model.

It should be fairly ok in singleplayer environments at higher fps, but we are seeing issues on servers and at lower fps which appears to be messing with the simulation. We are actively working on a solution but mainly wanted this out early to test the rest of the changes.
Fat_Klever Nov 27 @ 3:45am 
Very cool mod, nice job gentelmen!
So far I used a lot of Black Hornets and enjoyed them a lot. They (alongside with other small drones from the mod) gave me a lot of cool moments while playing DRO with ACE.
As a feedback:
1. I noticed that the drone (when stabilized via auto hover) drifts sideways and crash sometimes into trees/buildings.
2. When controlled via UAV controller BH cannot go to waypoints - it kinda tries by tilting a bit, flies towards the waypoint several meters, but then immideately stops and stay stabilized and waypiont disappears.
3. Can the speed and msx distance be limited? I managed to fly the BH at 170 km/h quite stable and while I'm kinda okay with it in terms of flying across South Sahrani, it breaks the immersion of smol tactical drone for enemy's dump pouch cheking.
4. Can cameras be angled down a bit like in the real BH? Not a real hard problem, but it would be more convenient for observation.

Once again, thak you a lot for the great mod!
Brute Nov 11 @ 4:58pm 
Would it be possible to make a version of the honeybadger that doesn't explode? I've been looking all over for a small rolling/driving drone that can be used to scout out a building for cqb.
Petrus Aurelius Nov 4 @ 10:29pm 
IRL 2025 is already ahead of Futura 2035, what a timeline... anyway! great mod, add really cool ideas.
Knight ⚔ Nov 1 @ 5:06am 
Thank you so much Turnip. We really love your mod and using it every week. It would be great to have these issues fixed in the future.

Maybe it's not a good idea to put all these information in the players namespace. We are acting in teams where different soldiers could pickup and recharge the drone, depends on where they land. So everyone should see the correct battery state and be able to control, recharge etc.