Arma 3
GX - Drones
103 kommentarer
NEBC YT For 7 timer siden 
hey if possible could we get a recon version of the honeybadger. And the little Helicopter to have a turret for recon. I think both of those are very unique assets, that would go a long way. Other than that, mod is amazing.
A. Scott For 14 timer siden 
Could we possibley get a keybind to deploy and pick up for easy use
Skejty For 15 timer siden 
How do I connect to a drone with a UAT terminal? I've tried everything I could think of.
mark de gamer 10. okt. kl. 5:46 
I've also noticed that during autonomous flight it tends to climb despite being given the order to stay at a certain altitude. This seems to happen with and without a player being on the bench
GanX  [ophavsmand] 3. okt. kl. 8:04 
@Spartan 208, That is a good catch. It isn't intentional no, we are going to have this sorted for next patch. Thank you for reporting the issue.
Spartan 208 2. okt. kl. 20:30 
Nice

also, is there a reason why we can't lock onto the Fire Scout with IR seeking missiles like the Titan AA and Falcion-22?
Turnip  [ophavsmand] 26. sep. kl. 4:24 
@Spartan 208, we're currently working on it with some other additions, should be in the next update soon.
Spartan 208 25. sep. kl. 18:25 
armed variant for the MQ-8B Fire Scout?
A3OB 25. sep. kl. 8:12 
@sv4roda fr
sv4roda 24. sep. kl. 14:24 
hi, can you make kamikaze boats? like magura and momai, and if possible, make some Ukrainian attack drones
CRISPRcasanev 24. sep. kl. 11:35 
You should consider a beefy heavy airlift drone, haven't seen it done! My unit loves you work thanks gang.
GanX  [ophavsmand] 23. sep. kl. 1:22 
@f1b, shhhhhhhh :P

@CRISPRcasanev, glad you like it. :steamhappy:
CRISPRcasanev 22. sep. kl. 13:02 
Channeling my inner amazon with these updates (https://www.youtube.com/watch?v=bFyFhSF2e54)
f1b 22. sep. kl. 10:02 
@Ganx RQ-11 Raven???
GanX  [ophavsmand] 22. sep. kl. 0:44 
@Adeptus, Its a pokemon you haven't unlocked yet :steammocking: but maybe you will find out next update ;)
Adeptus 21. sep. kl. 20:37 
fire update also what is that drone in the bottom right of the thumbnail
Baeza 16. sep. kl. 16:14 
Hi, I'm new to Arma and I wanted to ask how I can use the mod, since I have no idea how it works, if there is anything to configure or something like that, since the UAV terminals and a weapon with a grenade launcher.
largo5005 10. aug. kl. 2:13 
I'd like to suggest an idea : making the drone40 compatible with vanilla vehicle smoke launcher, as a single round magazine : thus you'd be able to deploy a drone from inside a vehicle. Is that something possible to do ?
Catbug 2. aug. kl. 4:14 
@Turnip, awesome! cant wait to see it!
Turnip  [ophavsmand] 2. aug. kl. 2:30 
@Catbug, We have a few ideas on the drawing board but just one in the works and modelled, think we're going to push one more update before it shows here though. GanX has been super hard at work!
Catbug 1. aug. kl. 15:29 
@Turnip, any new drones in the works? genuinely interested to see what other things you guys cook up.
Ace 31. juli kl. 16:55 
wtf does HumanBots Only AI do? It's all in Russian.
Turnip  [ophavsmand] 30. juli kl. 6:50 
@Hitman, You published that mod, you tell me.
Hitman 29. juli kl. 7:00 
Does it work with mod "HumanBots Only AI"?
Duds 16. juli kl. 8:37 
I wanted to say thank you for adding the hand deploy option in the most recent update. It was sorely needed and I hope you all keep up the good work!
ICT 29. juni kl. 7:00 
Dont worry mod author, i've come to help! All these people complaining about drone and ai? drongos drone tweaks........
elijahhouck1102 20. juni kl. 5:17 
Your flying drones are LITERALLY just copy pastes of dlc but they take up more space in the bag, and your AT drone drives terribly, LOVES to flip upside down (GREAT design btw battlebots), and is instantly aimbotted by tanks from a football field away anyways. Discovering the arma 3 modding community has raised my blood pressure and im 24 LOL.
SSG 12. juni kl. 18:30 
Had a combat testing of the Black Hornet 4, got a couple of issues:

1) thermal sensor and gunner position:
IRL it does have thermal sensors (product by FLIR) and in game the pilot camera has thermal mode as well. Reason why this is brought up is because the thermal sensor gives the drone AI, hence the drone controller, of target knowledge.

2) Visibility: the black hornet is targetable by MRAPs on distance over 300m.

3) Auto-pilot: if on autonomous mode and waypointed to follow unit, the black hornet will climb unlimited altitude if unit being followed stays still (I have a blackhornet following myself flying at 1200m and climbing).

And please dont nerf the drones too much? Because single players or small scale multiplayers need this, and the IRL ones are created for an advantage, aka OP.
Calyvorra 26. maj kl. 9:34 
Any chance of adding more camera options / gimbal camera on the Black Hornet? As in real life it has 3 modes including a 45 degree downward facing camera.
_mickey_ 25. maj kl. 10:13 
@Turnip Good Mod, big thanks to you

It would be great to add a limited control range for these drones with the visual interferences appearance, as implemented in Crocus drones
MehdiTheTurk 22. maj kl. 8:51 
GOOD
The Humble Lawnmower 7. maj kl. 16:46 
Any chance of a variant/update to the Black Hornet that reduces its visability to AI? Just seems a bit weird that a drone the size of my hand is being spotted by John Rifleman at almost 200m in the middle of the night. Makes using it a pain since it doesn't get a coaxial camera, so you have to fly it in closer to see much of anything, which runs the risk of alerting the terminator-level AI.

(this is probably a hard cope, but never hurts to ask anyways.)
3. maj kl. 10:42 
would it be possible to create a armed or kamikaze naval drone? :3
Diminou 1. maj kl. 10:07 
hello, love it ;)
small question how do your display the droneRC laser sight into your NVG?
28. apr. kl. 21:27 
Can I repost just the honey badger into a private mod with credit
Catbug 26. apr. kl. 17:01 
@Turnip If you want something heavier/deadlier than the D40, consider systems like the Teledyne Flir Rogue 1, or Andruil's Bolt, or maybe ask Napalm, who made the Switchblade loitering munition on the WS if they'd be willing to give you those assets/ targeting .sqfs, since the mod has not been updated since 2023.
Patty 21. apr. kl. 15:07 
@Turnip

I'm actually quite fond of the current Drone 40 strength. But that comes primarily because my group deals with a significantly increased enemy force, and we have a role that currently needs access to an easily deployable explosive and recon drone.

If you do end up nerfing it, I would love for an alternative that is still as effective as now. Being able to deploy these with simple ace interactions and have them be as effective as they are is a massive benefit for my group currently.
Turnip  [ophavsmand] 21. apr. kl. 13:41 
@Multicellular Organism, appreciate the feedback, we're glad you're enjoying it so far!

We're looking to make some changes to D40 especially, ideally lowering its explosive power and adjusting its weight (its already 4-5x the mass of the real life product) which should make it a bit more balanced. As this is supposed to be launched from 40mm, we might just look for a different UAV platform to fill gap of something more heavy/deadly.

We'll keep in mind the thermals for the black hornet (the real life equivalent does have some form of thermals), though ideally its niche should just come from being small / controllable to traverse through buildings etc.
Multicellular Organism 21. apr. kl. 5:22 
Awesome mod! ARMA 3 needed this drone variety boost, and this mod is fantastic. My friends and I have some feedback after testing it out:

Black Hornet:

Overall, the Black Hornet is well-balanced. However, for such a small drone, I believe that removing the thermal camera would be a more realistic choice. This adjustment could enhance gameplay realism.

Drone 40:

Drone 40 is currently the worst offender in terms of balance. The warhead is too powerful, especially considering we already have 40mm RC drones in the DLC that are well-designed.
I suggest transforming Drone 40 into a heavy, hand-launched FPV drone that can still be carried in a vest. This drone should resemble 40mm RC drones from the DLC but with increased weight, blast radius and worse manuverability. These changes would help it stand out more in gameplay.

Honeybadger:

The Honeybadger is well-balanced and stands out due to its heavy weight and powerful capabilities. That makes it an unique addition to the game.
Knight ⚔ 16. apr. kl. 5:24 
A little "light" for the Hornet would be nice so that you can also lighten a room. And also a little "beep" sound after landing, otherwise you can't find them in a high gras anymore :D
Turnip  [ophavsmand] 16. apr. kl. 2:58 
@Twisting, this is something we're aware of and will look to solve hopefully soon!
Turnip  [ophavsmand] 16. apr. kl. 2:57 
@Lihan for now you have to manually disconnect from any drones first before those options show up, something we are changing in the next release.
Twisting 16. apr. kl. 2:25 
the black hornet seems to flip on it's side every time I deploy it. I just use zeus to adjust it, but maybe modifying the model to have some gears it sits upright on would help
Lihan 15. apr. kl. 12:27 
not sure if im dumb but how do you pick up the wasp after deploying it using ace?
Sam 15. apr. kl. 8:56 
Nice
de.leon.petta 15. apr. kl. 4:32 
Duuuuude =)
Knight ⚔ 15. apr. kl. 3:48 
ah nice, thanks a lot for your response. Yeah, maybe the UAV battery is too big for the hornet. The uav battery takes also a lot of space in the backpack. But it's great that they recharge when you pick it up.
Voiden Venari 14. apr. kl. 7:17 
Nice mod now i can use less rockets...maybe if use Grenade Drones (HE) against Anti-Air xD
Voiden Venari 14. apr. kl. 7:15 
@Turnip, Yeah i see now it's working...thanks for the tip & help :steamthumbsup::lunar2019piginablanket:
Turnip  [ophavsmand] 13. apr. kl. 13:08 
@Knight ⚔, the honeybadger's explosive is identical to a standard M15 AT mine and is able to blow up/disable pretty much all MBTs. Obviously not sure what mods/assets your going against here.

As for the hornet recharging, we can look to maybe do something with the UAV battery, though as for right now you can just pick up the hornet again (disconnect first) and place it back down and it will have full fuel again.