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I noticed that a few of EM-Metals' component recipes disappear when ReplaceLib is also enabled. Due to it's nature as an "overlap patcher", I suspect ReplaceLib got confused with EM-Metals's additional component recipes and removed them
Unfortunately, my player log doesn’t seem to mention anything about either mod, so I don’t have specific error messages to share.
I’m posting this on both mod pages so either dev (or anyone else familiar with the issue) might be able to help. If anyone else has run into the same problem, I hope this helps point you to the possible cause.
Utils.AreRecipesDuplicate && Utils.RecipeUsersAreSame is not working properly sometimes. Example - manual and electric versions of the same recipe on different benches, but links not in the recipe users, but in the bench.recipes.
I've been redownloadning it like 5 times lol
Progression: Aesthetics https://steamcommunity.com/sharedfiles/filedetails/?id=3294950875
here is a screenshot in game:
https://prnt.sc/MrZdtSbpB6wd
red lines:
https://prnt.sc/ZC-Ywi5LVYP_
logs:
https://justpaste.it/cjzu8
modlist:
https://prnt.sc/JhNVCpIZCxra
Stuffable floors simply generates more terrain defs through C#. It doesn't remove them
do i just use stuffed floors or smth
https://steamcommunity.com/sharedfiles/filedetails/?id=2542931556
and
https://steamcommunity.com/sharedfiles/filedetails/?id=2591816333
that change large amounts of thingdef already?
I have my own mod adding some armor. I declared your mod as a dependency. In my mod I added a 'patch_replace_defs.xml' file with this content:
<?xml version="1.0" encoding="UTF-8"?>
<ReplaceLib.ReplacerDef>
<defName>TestReplacy</defName>
<replacers>
<li>
<replace>Apparel_AdvancedHelmet</replace>
<with>T2_Helmet</with>
</li>
</replacers>
</ReplaceLib.ReplacerDef>
I would expect now not to find the Apparel_AdvancedHelmet def in the game at all anymore but it's still there. Or am I misunderstanding what the mod does?
Thanks!