RimWorld

RimWorld

Use This Instead
280 Comments
Yame 14 hours ago 
blood animations and punch button got updated so we dont need to temp update now
Mlie  [author] Jul 26 @ 11:12am 
@Masterhummel Please see the section on how to report issues above.
Masterhummel Jul 26 @ 11:10am 
Sadly it corrupted my mod list and i had to manually remove the game and re-install it to get mods working again.

The error happened when updating mods, in this case hospitality. The updater hung itself up at updating 1 / 4 mods.

It also seems to suggests xyz (Continued) mods even though the base versions have alredy been updated for 1.6
Ixcatl Jul 24 @ 7:00pm 
legendary mod for someone who's skipped on three dlcs, surprise to noone you're a fuckin hero lol
Dwarf Jul 24 @ 3:24am 
Hello, first of all, thank you very much for this mod, which prevented headaches for quite a lot of people :cozyjunimogreen:

I don't know if this has already been suggested, but what about an option in the mod :
if the mod to be replaced was marked as a "favorite" in the workshop
> take the replaced mod out of the workshop favorites
> mark the replacing mod a workshop favorite.
Mlie  [author] Jul 22 @ 10:47pm 
@Jarrod If the temp-version gets removed the same day as the original updates, then it will just remove the suggestion the next time the database updates. If it takes more than a day for the temp version to be removed it will instead create a reverse suggestion.
Jarrod Jul 22 @ 7:34pm 
@CurtimusPrime92 Yeah that was my fear. A lot of these temp/"continued" mods use the same IDs as the originals, meaning you need to choose one or else have issues, but if it gets removed there's a possibility you just don't notice. For example I haven't played in a while but have regained interest with 1.6. But now I have no clue how many, if any, of these temp mods have been removed from my list from before.
CurtimusPrime92 Jul 22 @ 7:28pm 
@Jarrod 1) if a mod is deleted from workshop it gets deleted from your workshop folder for the game , 2) i believe game will warn you if you load an old save requiring deleted mod saying this save has a different mod list than what's loaded. i have gotten in the habit of cloning my workshop folder for this game to another folder on my computer because every time a new game version update is pending or gets released mods start vanishing in droves that way i can manually restore missing mods
Jarrod Jul 22 @ 5:40pm 
I have a dumb question

If an original author updates their mod, and the temp/"continued" mod is removed from the workshop, does Steam automatically remove that from your modlist? In other words, if the temp mod gets removed, will it just disappear until you happen to notice it's gone?
VitaKaninen Jul 21 @ 3:46pm 
Would it be possible to add an "ignore" function? I prefer to use the older version of mods if there have been no changes other than updating the version number from 1.5 to 1.6.

It would be fine if they show up in the list as ignored, but I would like the main button to no longer suggest that I need to take action.

If it is a lot of work to implement, then don't worry about it. Thanks for the great mod!
Mlie  [author] Jul 21 @ 3:22pm 
@cat monke If an original mod gets updated, this mod will suggest replacing the temporary mod with the original.
Greiger Jul 21 @ 11:15am 
Threw up some information on the multiple instances of rimworld launching bug in the relevant discussions.

Some observations, as well as system specs and a modlist, hopefully they help. I know I tend to miss updates to the discussions in my own mod page so I figured I'm make a post here to give a heads up.
Mlie  [author] Jul 20 @ 8:34am 
@llunak Yes, it will be fixed in the next update
llunak Jul 20 @ 6:04am 
@Mlie: The script scans some information incorrectly, at least the author name, see https://ibb.co/YBD5t7hC . Also, as visible in the picture, could this mod stop recommending the original Hospitality? Despite it being available for 1.6, it's no longer developed.
Mlie  [author] Jul 19 @ 10:33pm 
Again, there is no need to post replacement information here. My scripts scans the workshop and if the replacement uses the regular continuation suffixes it will add them automatically
Cream Panzer Jul 16 @ 8:16pm 
Two mod replacements found:

Smooth Walls and Floors
https://steamcommunity.com/sharedfiles/filedetails/?id=2703749874
replaced with:
https://steamcommunity.com/sharedfiles/filedetails/?id=3225798144

Statue of Colonist (Rumor is the original author passed away last year in an car accident.)
https://steamcommunity.com/sharedfiles/filedetails/?id=1539031321
replaced with:
Pawns on Display
https://steamcommunity.com/sharedfiles/filedetails/?id=3446605621

I haven't tested both replacement yet.
Drunkmaster Jul 16 @ 7:44pm 
I don't mean to be one of those people, but is a compatibility patch finder possible? its an interesting idea
Sage Jul 16 @ 5:27am 
I love what you've created here. This helps me so, so much. I don't mind doing some work to maintain mods, it can be a ton of work to find each and every (Continued) (Redux) (ReReexpanded) Thank you a ton.
Mlie  [author] Jul 15 @ 3:05pm 
@Nodesfoyu If the mod is removed from the workshop it will also be removed from your active modlist. There is no way for the mod to know if youve removed the mod from your modlist or if its been removed by steam unexpectedly. Since there are multiple external mod-managers as well as the option to unsubscribe from a mod outside of the game there are no sure way of keeping track of every event.
Nodesfoyu Jul 15 @ 2:44pm 
I meant logging it as it replaces, and possibly comparing that with the active modlist to see if both the replaced file and replacer are both missing
I don't know how rimworld modding works so im sorry if this comes of as pretentious, but surely there must be a way to circumvent this scenario?
Mlie  [author] Jul 15 @ 12:37pm 
@Nodesfoyu Well no, the mod cannot log if your steam client removes a mod from your mod-folder due to the author removing it from the workshop
Nodesfoyu Jul 15 @ 12:33pm 
Wouldnt having a way to log the replacements work in place of tracking this?
Mlie  [author] Jul 15 @ 12:27pm 
@Nodesfoyu No, the mod will suggest you use the original mod. However, if a temporary mod is removed then there is nothing I can do to know that you used to have that mod.
Nodesfoyu Jul 15 @ 12:23pm 
Hello, quick question, I've come to realize most mod's ports tend to delete without warning when the original updates, and when this mod replaces the original mod with the ports, are we supposed to manually memorize what mods we've replaced to get it back?
Mlie  [author] Jul 15 @ 10:13am 
Updated the database now, should work as expected again
Mlie  [author] Jul 15 @ 9:38am 
@VinDolphin It will resolve itself when I update it, will be in the next hour or so. The database has not been updated in a week as Ive been on vacation
VinDolphin Jul 15 @ 9:35am 
Would it be possible to add logic to not recommend updates if the installed mod is tagged for current game version. I.E. I have mods that are updated for 1.6 and tagged for 1.6 in steam but it recommends temp replacement mods still? Really appreciate the mod though, helps a lot when game xpacs come out.
Mlie  [author] Jul 15 @ 7:22am 
@wolf_brother Yes, that mod has been removed. It will be fixed in the next update of the mod
wolf_brother Jul 15 @ 7:17am 
Mlie  [author] Jul 14 @ 10:34pm 
No need to inform about mod-changes here. My scanner will handle it automatically.
Earnest Jul 14 @ 5:52pm 
Allow Tool and HugsLib have been updated.
Tankmaster Jul 14 @ 11:24am 
Glittertech Expansion

Is the updated 1.6 version of

Glitterworld Uprising
Porkchop Sandwiches Jul 13 @ 7:14pm 
We got a mod for our mods
Bisqwit Jul 12 @ 9:29am 
Suggestion: mod 937759575 (Fahrenheit and Celsius) as an update to 1421904390 (CelsiusAndFahrenheit)
Thor Jul 12 @ 1:05am 
BetterInfoCards
Common Sense

has been updated <3
cykonetic Jul 11 @ 10:53pm 
It happened once for me. I think it is related to the Common Sense entry. The original is 1.6 and the replacement is gone. Use This Instead is still alerting to change to the now missing replacement.
Large Hardon Collider Jul 11 @ 9:33pm 
I'd pass the logs if it left any behind I saw nothing there unfortunately.
Mlie  [author] Jul 11 @ 9:20pm 
@Large Hardon Collider So far noone has supplied a way to replicate the issue so there is not much I can do.
Large Hardon Collider Jul 11 @ 11:49am 
You have GOT to fix that bug where it keeps opening up instances of Rimworld until your PC bluescreens or you get lucky and you can kill them all in task manager despite the lag.
Khorne Flakes Jul 11 @ 9:10am 
This mod is a godsend, thank you!
Mlie  [author] Jul 10 @ 10:04pm 
@LordBeef21 It will sort itself out when I run the update script next time. I am not at my computer for a few days more however
LordBeef21 Jul 10 @ 6:42pm 
Hello! Is it possible to submit a correction to the database?

In particular, Better Info Cards has a proper 1.6 version, and thus Better Info Cards 1.6 Temp is no longer needed.
Mlie  [author] Jul 10 @ 11:09am 
@TurtleShroom The Ill add it as a replacement for multiple mods.
TurtleShroom Jul 10 @ 11:00am 
Okay. Is there a way to manually add ones, though? What if a Mod manually continues more than one Mod?
Mlie  [author] Jul 10 @ 9:51am 
@TurtleShroom If the name contains any of the suffixes in the preview image here, or the current rimworld version, my script will pick it up and I will add it to the mod.
TurtleShroom Jul 10 @ 8:59am 
If I make a Mod that replaces an obsolete Mod and want it added here, where would I give it to you?
Mlie  [author] Jul 5 @ 10:37pm 
@Brent Kerman Good to hear that the project is that active and you got a fix that quick
Brent Kerman Jul 5 @ 7:23pm 
They got back after a few hours and had me try a pre-release version, which fixed that issue. But it's CTDed several times, always failing to upload it's log, and the most recent time wiping out my mod list.