Barotrauma

Barotrauma

NT Cybernetics Enhanced
180 Comments
PBL Jul 14 @ 11:17am 
organ removal worked fine for me a few days ago. i couldnt get the arms or legs of dead people, but i didnt know i needed a crowbar
Bobingabout Jul 12 @ 5:12pm 
Not sure if it's this mod or Neurotrauma, but NT changed the way organs are removed.

Now in our mod set, we no longer get organs when we try to remove them.
TRUEDOVIK Jul 7 @ 8:07pm 
Bug report:
July 7: The NT Cybernetics addon stopped extracting organs after changing the logic of organ extraction.
The exact description: The organ removal process itself takes place as usual, but the organs themselves are not given out, the old organs have not disappeared before the update.
[EXPENDABLES] 0 Jun 21 @ 7:14am 
Anyone know how to remove a brain chip?
MopxyxH Jun 17 @ 5:41am 
In my mod the brain will not receive damage (as the author originally intended, as I can judge by the code), only the lua error has been fixed
Archer Jun 15 @ 1:13pm 
not work
MopxyxH Jun 8 @ 9:46am 
For those who don't want to wait for the EMP damage to the brain to be fixed, I made a small fix version of the mod. You need to replace the original with this one. It does nothing except fix this issue.

https://steamcommunity.com/sharedfiles/filedetails/?id=3495550489
MopxyxH Jun 6 @ 5:18am 
I also noticed that it was the problem. I reproduced the bug with only two mods (cybernetics and neurotrauma), sent the logs to the neurotrauma discord. I hope it helps.
Echo Jun 6 @ 3:56am 
I have noticed the same issue.
Characters with a Cyberbrain implant taking EMP damage crash the server because of the sheer amount of Lua errors.
MopxyxH Jun 6 @ 3:21am 
When characters with cybernetic organs take EMP damage, the console throws a bunch of errors. If there are many characters with such organs and the EMP damage source is constant, this eventually leads to serious problems on the server.
Makinno Jun 4 @ 3:55am 
After using some limbs they don't seem worth it.
Constantly taking small chunks of damage to be constantly repaired.
Good for combat, not good for just chilling.
New organs cool.
froggx Jun 3 @ 6:31pm 
@ ❤♥Коничуа♥❤
put in a lot of cyber limbs and you end up psychotic all the time. using autoimmune inhaler (i think that's what it's called) will prevent it from happening as long as it's active (you can see it in the health scanner and stuff). normal psychosis treatments will handle the symptoms, but autoimmune inhaler is more cost effective since you can use it multiple times.
FloxyNine Jun 2 @ 9:12pm 
how cyberppsychosis work?
OST May 29 @ 4:41am 
Crafting cyber Organs 3 tier doesn't work even with the super soldier skill.
Disturbed_Rat_Sexer May 28 @ 6:57pm 
After a friendly spawns in the body turns into a bodybag, how do you get the organs off of that
FRAG TOSS May 15 @ 12:46pm 
Are the cyber limbs supposed to bleed? I just noticed they were bleeding for some reason. Bandaged them up and it was fine, but I don't think they're supposed to do that.

Also, the cybernetically enhanced organs I think are unobtainable, or maybe are just buggy. At the start of each round they give an error message, something along the lines of the organs (regular kind) not being found, as they are put in as a tag in the crafting recipe, instead of the actual ID for the item. That's what I gather at least.
Kawakami Simp! May 10 @ 7:13pm 
Is there any problem adding the mod to a game already in progress? I'm playing with my friends, and they're hosting
Duraj May 10 @ 1:22pm 
Why can't my doctor give me ANY blood if I have cyber-enchanced kidney? The blood is lost, but the blood loss doesn't improve at all
Stagnatio May 8 @ 11:30pm 
Hey wicked mod! Cyber organs were always something I thought NT needed. A couple small issues though.

The limbs are commonly available early, but deconstruct into fulgurium, and this feels exploity once crews get a good chunk of credits. (idk how this was in Mannatu Cybernetics but just calling it how i see it). I'm okay with still needing fulg to craft, but i propose either removing it from the deconstruct rewards or just not have the limbs available until later.

Also did the affliction locations change for underskilled limb attaching? The trello says 20% internal damage on the limb, but Ive been seeing always bleeding on the torso, and even got an aortic rupture from a particularily unlucky attach.
Lytho Apr 28 @ 4:17pm 
Hey not sure if this is normal, but getting a red error in the debug console [ NT Cybernetics Enh] error in fab recipe for "cybr-aug heart, lungs, liver , kidney . could not find ingredients "barotrauma.fabrecipe+require item by tag (kidney, liver, lungs, heart) respective for each entry,

I've shortened the error message for easy of reading.
YouMax Apr 15 @ 11:45am 
Is there a way of making the cyber organs and limbs stay with you when you respawn?
Rush246810 Apr 3 @ 1:51am 
Obligatory: "I craved the strength and certainty of steel..." comment.
Icarus Apr 2 @ 6:00pm 
Ah that makes sense, thanks!
Jack Barygam Apr 2 @ 2:46pm 
@Icarus , if you mean the Cyber-Augmented organs yes. At least in my crew's experience we discovered that we had a slight misunderstanding. The cyber organs give 100% the cyber augmented organs only give 50%.
Icarus Mar 30 @ 10:14am 
Is it normal for the cyber-organs to show 50% on the health scanner?
Podróżnik.. Mar 29 @ 1:35am 
will it work with the Combat Overhaul Reloaded (COR) there is no compatibility?
Echo Mar 27 @ 12:10pm 
Not correct.
This mod has code to specifically change that.

You can remove cyberlimbs and organs from a corpse following the same steps you would also do on a live patient.
Enaxity Mar 27 @ 7:54am 
surgical procedures as well as general health UI interactions do not work with corpses, TBHDT. The individual must be alive.
TBHDT Mar 26 @ 3:29pm 
What do you do to remove an organ off a corpse? I've tried using the organ scalpel in the health menu and hitting the person with the scalpel
Fake Sunbro Mar 15 @ 2:00pm 
Oh thats news to me when did that change
hamburgerfaye Mar 14 @ 1:56am 
missing both legs doesnt ragdoll you, you can still crawl fake sunbro
Incubator Mar 10 @ 9:33am 
somehow our cyberlimbs got gangrene and we took them off with a crowbar, thanks
Incubator Mar 10 @ 9:31am 
how to amputate cyberlimb? it won't let our doctor to make an incision
Mad_Mike Mar 9 @ 4:35pm 
We need MORE cybernetics, hell, replace my skin, just become a cyborg with a human head.

In all seriousness, great mod man, keep up the amazing work.
dirty moves Mar 7 @ 3:04am 
Well nvm I just needed to re-enter the game and everything fixed itself lol
dirty moves Mar 7 @ 2:59am 
I have a problem. I can't create cybernetic organs. It says here that I must have the skill that opens the recipe for them, but I have it. The order of mods is respected, single player, added a mod in the middle of the campaign
Fake Sunbro Mar 4 @ 7:20am 
missing both legs perma ragdolls you so no
hamburgerfaye Mar 3 @ 11:12pm 
do you think its possible to beat the game torsolo style? (a single arm and no other limbs)
Nebual  [author] Feb 21 @ 11:40am 
The cyberlimbs in the old NTC were sidegrades to organic limbs, whose damage needs material repairs instead of medical ones, but have no additional effects. In this version, the legs provide a running speed boost (up to 25% per leg if fully repaired) + arms provide swim/melee speed boost. This has waterproof versions (same stats, but removes a common source of electronic damage) and makes it easier to maintain/remove/salvage them.

@Incubator: I don't know what causes them to be slightly below their intended strength (50%/100%) but it has very little mechanical impact (I set the thresholds for most effects at >40% and >90%)
Mr. Orgasm Feb 3 @ 5:33pm 
So this mod adds more powerful Cyberlimbs than in these mod? https://steamcommunity.com/sharedfiles/filedetails/?id=2788543375
How more powerful?
Incubator Jan 31 @ 10:21am 
how to get my cyber-augmented organs to 100% engraftment? my brain chip is at 99% and the rest of organs are 47% for a long time now, no idea what to do
Echo Jan 31 @ 1:27am 
"Can be added mid-campaign, and can be switched to from the previous 2 NT Cybernetics mods" - the description
Dr. Democracy Jan 30 @ 1:40pm 
Is this safe to add to a running campaign although the stores won't update?
Beel Jan 26 @ 1:06am 
so is cyberpsychosis just another version of psychosis? there's no like.. eventual damage/rejection mechanics in right, considering its a ton of fulgurium for max tier organs
Mainfred Von Karma Jan 20 @ 4:33pm 
@Echo

I guess you're right and the cyber organs that the patient had died before the body died too.
Echo Jan 20 @ 3:31am 
@Mainfred Von Karma

The organs are harvested just like any other organs, using the respective scalpel. I have tested it just yesterday and it worked fine.
PDGusrgamer Jan 19 @ 9:48am 
i have a lot of mods installed, most of them are NT mods, real sonar, and ignitables, is this mod incompatible with NT mods, or neuroeyes (old version) it doesnt let me put cyber enhanced
Mainfred Von Karma Jan 19 @ 8:55am 
@Echo

for some reason they dont give cyberorgans from corpses i need a specific tool?
Echo Jan 18 @ 5:42pm 
@Mainfred Von Karma

You can also harvest the Cyberorgans from corpses. They will be damaged though, so they might be irrecoverable.
CobbleSansPyro Jan 18 @ 1:51pm 
WHoever made stealing blood cause hostility, screw you.