Barotrauma

Barotrauma

NT Cybernetics Enhanced
182 kommentarer
Anigelete For 1 time siden 
When fix? The NT Cybernetics addon stopped extracting organs after changing the logic of organ extraction. The organs just disappear. This needs to be fixed ASAP.
Blume For 6 timer siden 
Is it possible to remove cybernetic limbs without losing them?
PBL 14. juli kl. 11:17 
organ removal worked fine for me a few days ago. i couldnt get the arms or legs of dead people, but i didnt know i needed a crowbar
Bobingabout 12. juli kl. 17:12 
Not sure if it's this mod or Neurotrauma, but NT changed the way organs are removed.

Now in our mod set, we no longer get organs when we try to remove them.
TRUEDOVIK 7. juli kl. 20:07 
Bug report:
July 7: The NT Cybernetics addon stopped extracting organs after changing the logic of organ extraction.
The exact description: The organ removal process itself takes place as usual, but the organs themselves are not given out, the old organs have not disappeared before the update.
[EXPENDABLES] 0 21. juni kl. 7:14 
Anyone know how to remove a brain chip?
MopxyxH 17. juni kl. 5:41 
In my mod the brain will not receive damage (as the author originally intended, as I can judge by the code), only the lua error has been fixed
Archer 15. juni kl. 13:13 
not work
MopxyxH 8. juni kl. 9:46 
For those who don't want to wait for the EMP damage to the brain to be fixed, I made a small fix version of the mod. You need to replace the original with this one. It does nothing except fix this issue.

https://steamcommunity.com/sharedfiles/filedetails/?id=3495550489
MopxyxH 6. juni kl. 5:18 
I also noticed that it was the problem. I reproduced the bug with only two mods (cybernetics and neurotrauma), sent the logs to the neurotrauma discord. I hope it helps.
Echo 6. juni kl. 3:56 
I have noticed the same issue.
Characters with a Cyberbrain implant taking EMP damage crash the server because of the sheer amount of Lua errors.
MopxyxH 6. juni kl. 3:21 
When characters with cybernetic organs take EMP damage, the console throws a bunch of errors. If there are many characters with such organs and the EMP damage source is constant, this eventually leads to serious problems on the server.
Makinno 4. juni kl. 3:55 
After using some limbs they don't seem worth it.
Constantly taking small chunks of damage to be constantly repaired.
Good for combat, not good for just chilling.
New organs cool.
froggx 3. juni kl. 18:31 
@ ❤♥Коничуа♥❤
put in a lot of cyber limbs and you end up psychotic all the time. using autoimmune inhaler (i think that's what it's called) will prevent it from happening as long as it's active (you can see it in the health scanner and stuff). normal psychosis treatments will handle the symptoms, but autoimmune inhaler is more cost effective since you can use it multiple times.
FloxyNine 2. juni kl. 21:12 
how cyberppsychosis work?
OST 29. maj kl. 4:41 
Crafting cyber Organs 3 tier doesn't work even with the super soldier skill.
Disturbed_Rat_Sexer 28. maj kl. 18:57 
After a friendly spawns in the body turns into a bodybag, how do you get the organs off of that
FRAG TOSS 15. maj kl. 12:46 
Are the cyber limbs supposed to bleed? I just noticed they were bleeding for some reason. Bandaged them up and it was fine, but I don't think they're supposed to do that.

Also, the cybernetically enhanced organs I think are unobtainable, or maybe are just buggy. At the start of each round they give an error message, something along the lines of the organs (regular kind) not being found, as they are put in as a tag in the crafting recipe, instead of the actual ID for the item. That's what I gather at least.
Kawakami Simp! 10. maj kl. 19:13 
Is there any problem adding the mod to a game already in progress? I'm playing with my friends, and they're hosting
Duraj 10. maj kl. 13:22 
Why can't my doctor give me ANY blood if I have cyber-enchanced kidney? The blood is lost, but the blood loss doesn't improve at all
Stagnatio 8. maj kl. 23:30 
Hey wicked mod! Cyber organs were always something I thought NT needed. A couple small issues though.

The limbs are commonly available early, but deconstruct into fulgurium, and this feels exploity once crews get a good chunk of credits. (idk how this was in Mannatu Cybernetics but just calling it how i see it). I'm okay with still needing fulg to craft, but i propose either removing it from the deconstruct rewards or just not have the limbs available until later.

Also did the affliction locations change for underskilled limb attaching? The trello says 20% internal damage on the limb, but Ive been seeing always bleeding on the torso, and even got an aortic rupture from a particularily unlucky attach.
Lytho 28. apr. kl. 16:17 
Hey not sure if this is normal, but getting a red error in the debug console [ NT Cybernetics Enh] error in fab recipe for "cybr-aug heart, lungs, liver , kidney . could not find ingredients "barotrauma.fabrecipe+require item by tag (kidney, liver, lungs, heart) respective for each entry,

I've shortened the error message for easy of reading.
YouMax 15. apr. kl. 11:45 
Is there a way of making the cyber organs and limbs stay with you when you respawn?
Rush246810 3. apr. kl. 1:51 
Obligatory: "I craved the strength and certainty of steel..." comment.
Icarus 2. apr. kl. 18:00 
Ah that makes sense, thanks!
Jack Barygam 2. apr. kl. 14:46 
@Icarus , if you mean the Cyber-Augmented organs yes. At least in my crew's experience we discovered that we had a slight misunderstanding. The cyber organs give 100% the cyber augmented organs only give 50%.
Icarus 30. mar. kl. 10:14 
Is it normal for the cyber-organs to show 50% on the health scanner?
Podróżnik.. 29. mar. kl. 1:35 
will it work with the Combat Overhaul Reloaded (COR) there is no compatibility?
Echo 27. mar. kl. 12:10 
Not correct.
This mod has code to specifically change that.

You can remove cyberlimbs and organs from a corpse following the same steps you would also do on a live patient.
Enaxity 27. mar. kl. 7:54 
surgical procedures as well as general health UI interactions do not work with corpses, TBHDT. The individual must be alive.
TBHDT 26. mar. kl. 15:29 
What do you do to remove an organ off a corpse? I've tried using the organ scalpel in the health menu and hitting the person with the scalpel
Fake Sunbro 15. mar. kl. 14:00 
Oh thats news to me when did that change
hamburgerfaye 14. mar. kl. 1:56 
missing both legs doesnt ragdoll you, you can still crawl fake sunbro
Incubator 10. mar. kl. 9:33 
somehow our cyberlimbs got gangrene and we took them off with a crowbar, thanks
Incubator 10. mar. kl. 9:31 
how to amputate cyberlimb? it won't let our doctor to make an incision
Mad_Mike 9. mar. kl. 16:35 
We need MORE cybernetics, hell, replace my skin, just become a cyborg with a human head.

In all seriousness, great mod man, keep up the amazing work.
dirty moves 7. mar. kl. 3:04 
Well nvm I just needed to re-enter the game and everything fixed itself lol
dirty moves 7. mar. kl. 2:59 
I have a problem. I can't create cybernetic organs. It says here that I must have the skill that opens the recipe for them, but I have it. The order of mods is respected, single player, added a mod in the middle of the campaign
Fake Sunbro 4. mar. kl. 7:20 
missing both legs perma ragdolls you so no
hamburgerfaye 3. mar. kl. 23:12 
do you think its possible to beat the game torsolo style? (a single arm and no other limbs)
Nebual  [ophavsmand] 21. feb. kl. 11:40 
The cyberlimbs in the old NTC were sidegrades to organic limbs, whose damage needs material repairs instead of medical ones, but have no additional effects. In this version, the legs provide a running speed boost (up to 25% per leg if fully repaired) + arms provide swim/melee speed boost. This has waterproof versions (same stats, but removes a common source of electronic damage) and makes it easier to maintain/remove/salvage them.

@Incubator: I don't know what causes them to be slightly below their intended strength (50%/100%) but it has very little mechanical impact (I set the thresholds for most effects at >40% and >90%)
Mr. Orgasm 3. feb. kl. 17:33 
So this mod adds more powerful Cyberlimbs than in these mod? https://steamcommunity.com/sharedfiles/filedetails/?id=2788543375
How more powerful?
Incubator 31. jan. kl. 10:21 
how to get my cyber-augmented organs to 100% engraftment? my brain chip is at 99% and the rest of organs are 47% for a long time now, no idea what to do
Echo 31. jan. kl. 1:27 
"Can be added mid-campaign, and can be switched to from the previous 2 NT Cybernetics mods" - the description
Dr. Democracy 30. jan. kl. 13:40 
Is this safe to add to a running campaign although the stores won't update?
Beel 26. jan. kl. 1:06 
so is cyberpsychosis just another version of psychosis? there's no like.. eventual damage/rejection mechanics in right, considering its a ton of fulgurium for max tier organs
Mainfred Von Karma 20. jan. kl. 16:33 
@Echo

I guess you're right and the cyber organs that the patient had died before the body died too.
Echo 20. jan. kl. 3:31 
@Mainfred Von Karma

The organs are harvested just like any other organs, using the respective scalpel. I have tested it just yesterday and it worked fine.
PDGusrgamer 19. jan. kl. 9:48 
i have a lot of mods installed, most of them are NT mods, real sonar, and ignitables, is this mod incompatible with NT mods, or neuroeyes (old version) it doesnt let me put cyber enhanced
Mainfred Von Karma 19. jan. kl. 8:55 
@Echo

for some reason they dont give cyberorgans from corpses i need a specific tool?