Barotrauma

Barotrauma

EK-R Humpback DC
9 Comments
Videogames  [author] Nov 10 @ 12:17pm 
If you trust the crew you can just keep the armory unlocked at all times, which is part of the reason I made the locking system to begin with instead of having it by a normal ID locked door.

However the command room locker will still only accept the captain's ID, since there's not any way lock or unlock it.
Videogames  [author] Nov 10 @ 12:15pm 
Unfortunately there's not a way to spawn more cards in campaign, but there are several mods that add buyable or craftable surrogate keycards. Also I recall there is some way to replace lost ID cards in campaign but I forget the specifics, something to do with the staff management NPC maybe?
Sasha2020191 Nov 10 @ 5:34am 
how can i get more if i have more staff than there are cards? for example i have 4 security but there war only 2 cards for them(
Videogames  [author] Nov 9 @ 1:20pm 
Replacement cards for Command / Security / Medical access.

For example if you want some other crew member to be able to open the armory door, or the medbay lockup closet.
Sasha2020191 Nov 9 @ 3:24am 
what are the colored ids in the captain locker?
S3rvice_R3quired May 3 @ 1:49pm 
The far left light gun has no periscope
Videogames  [author] Dec 19, 2024 @ 6:00pm 
@FORCED HESITATION
Double checked the files and they're still listed as 18k, it could be due to mods that change the price of items, or campaign difficulty settings, or faction relation (I don't recall if sub prices count the same as shop though... I think not)
strel Dec 19, 2024 @ 5:48pm 
any idea why this is 27000 marks instead of the listed 18000?
gwendoodle<3 Aug 20, 2024 @ 6:45pm 
:D thx u mister videogames