Barotrauma
EK-R Humpback DC
9 comentarios
Videogames  [autor] 10 NOV a las 12:17 
If you trust the crew you can just keep the armory unlocked at all times, which is part of the reason I made the locking system to begin with instead of having it by a normal ID locked door.

However the command room locker will still only accept the captain's ID, since there's not any way lock or unlock it.
Videogames  [autor] 10 NOV a las 12:15 
Unfortunately there's not a way to spawn more cards in campaign, but there are several mods that add buyable or craftable surrogate keycards. Also I recall there is some way to replace lost ID cards in campaign but I forget the specifics, something to do with the staff management NPC maybe?
Sasha2020191 10 NOV a las 5:34 
how can i get more if i have more staff than there are cards? for example i have 4 security but there war only 2 cards for them(
Videogames  [autor] 9 NOV a las 13:20 
Replacement cards for Command / Security / Medical access.

For example if you want some other crew member to be able to open the armory door, or the medbay lockup closet.
Sasha2020191 9 NOV a las 3:24 
what are the colored ids in the captain locker?
S3rvice_R3quired 3 MAY a las 13:49 
The far left light gun has no periscope
Videogames  [autor] 19 DIC 2024 a las 18:00 
@FORCED HESITATION
Double checked the files and they're still listed as 18k, it could be due to mods that change the price of items, or campaign difficulty settings, or faction relation (I don't recall if sub prices count the same as shop though... I think not)
strel 19 DIC 2024 a las 17:48 
any idea why this is 27000 marks instead of the listed 18000?
gwendoodle<3 20 AGO 2024 a las 18:45 
:D thx u mister videogames