Space Engineers

Space Engineers

40K Manufactorum | Warhammer Weapons
133 Comments
Kototop_CMB Jul 21 @ 5:14pm 
please add cyclonic torpedo
birbo.the.turbo Jul 9 @ 11:10pm 
The lance batteries seem to not fire often, even with a full charge and more than adequate power they oftentimes fire once or twice through an entire fight. Am I the only one experiencing this?
+1 Долбоёб DraIvan Jul 4 @ 2:50pm 
Awesome mod dude, I absolutely love the models, the sound and everything. Absolutely has to be one of the best mods on the workshop on the topic of WH40K. If you ever come back to this mod, I do recommend adding titan and knight weaponry though xd
Herculano Ponte May 21 @ 7:09pm 
First of all it is an incredible job, you really made it possible to have the Warhammer weapons here and I really appreciate your work, as feedback the collisions of the models are square and in certain situations ruin the mobility of a custom turret, also the Lascannon has an exaggerated mass, I am trying to make a Tauros but the weight of the cannon raises the center of mass a lot and it is impossible to turn the turret or handle the vehicle without tipping over, also I think the nova cannon has very low damage for a capital weapon, maybe increase the damage, or the range and energy consumption to balance it
Osiris May 9 @ 11:39pm 
Guns aren't firing
TrueWhiteKnight Apr 21 @ 8:42pm 
i saw the necron mods and my brother has recently dragged me down into the depths of warhammer so i was debating starting a playthrough with some fun warhammer mods. if you get around to it, if you remember, @ me here and ill be subscribing to all the fun weapons.
Darth411  [author] Apr 21 @ 5:57pm 
@TrueWhiteKnight I hope to get around to that, yeah. I couldn't do the lasers and such, but enough people have asked. I've been busy recently finishing the Necron mods, but those are out now so.
TrueWhiteKnight Apr 21 @ 11:22am 
is there going to be a non weaponcore version of this ever?
Darth411  [author] Apr 20 @ 7:56pm 
Now that the Necron mods have all been posted I can come back to this one and see about some of the issues people have been posting about. As well as hopefully make some build stages and LODs and other improvements to this one.
Squirejj Apr 20 @ 3:52am 
@KiryuuVT I have made one, unfortunately it is only a flyby video and the ship is far from complete since my current laptop can't handle the ship build or any combat anymore... it has become to big of a build.

Video
boomstick154 Feb 15 @ 9:32am 
congrats on the baby
Galax Feb 8 @ 9:32pm 
Hi, D411 i would like to get your permission to make an alternative edition of your mod, with limited range to 2500 meter. thats all.
CommanderMartin Feb 1 @ 8:52am 
Do some of the guns with projectiles have a really huge dropoff when under gravity? The heavy bolter and earthshaker seem to barely go any of their stated range in standard mars gravity
KiryuuVT Jan 23 @ 9:16am 
would absolutely love to see someone make a battle barge with these weapons, tried doing it myself but im way to bad at building
Fishyy.exe Jan 20 @ 8:51am 
How do I load these weapons in survival? I can't figure out how to access the inventory
Cthulhu The 3rd Jan 4 @ 4:01pm 
Any chance of a Non WeaponCore version of this? Considering how WeaponCore tends to break any other weapons mods that aren't designed around it and all that.
Badger Dec 29, 2024 @ 3:27pm 
I can't seem to get any of the Lance Battery's to work Ive Powered them with a Nuclear Reactor and I Can't seem to be able to build the ammunation in survival and it doesn't show in the spawn items list am i doing anything wrong?
boomstick154 Dec 27, 2024 @ 5:43pm 
will you be making necron and tau weapons
DemonicReaper Dec 26, 2024 @ 12:13pm 
would it be possible to increase the damage because i think if a Marco Cannon needs like 3 shots to destroy a heavy armor Block is to weak
zolika893 Dec 20, 2024 @ 10:59am 
How about Wh 40k Plasma Drives?
Darth411  [author] Dec 19, 2024 @ 5:34pm 
@Sara_Duterte's_Hitman Good point. I should go back over those and reduce the weight more. I haven't worked much with small grid so I will go over those again.
Racial Ghoul Dec 17, 2024 @ 7:07am 
Hello loving the mod but the weapon weight is way too much to handle. Lascannon is already the weight my my other small grid ships. Idk the reasoning for this but its really hard to incorporate in our builds. Hope you can reconsider to reduce the weight for the armaments. Like 10 times lighter. 23k kg for a lascannon seems overkill
Shuga thighs Nov 26, 2024 @ 2:43pm 
is there a guide on how to use these I cant get the turrets to work
tanaton Nov 26, 2024 @ 3:25am 
any plan for onslaught gatling cannon?
Wolfrik Nov 24, 2024 @ 4:39pm 
I have the hardest time getting these to work, im not familiar with the weapon mod, is there a good guide out there? my vanilla guns are targeting and working, but no amount of futsing with settings is getting say the bolter sponsons to target anything.
shawarmachine Nov 14, 2024 @ 5:19am 
Hey, I don't think the Nova Cannon conveyor port works? I cannot access it and I am unsure why - it also does not line up perfectly with the conveyor block
Milihans Nov 12, 2024 @ 11:16am 
how do i aim/control the lance batteries
H Bomba Nov 10, 2024 @ 11:30pm 
@darth411 update: it appears to be ALL the weapons that have too steep of an arc, heavy bolters included, their dropoff is a bit insane, take it down to about 1/4 of what it is now and itll be about realistic
FallTec476 Nov 10, 2024 @ 5:02pm 
hey darth maybe thats not a good idea for this mod but i would really want to see some Extermetatus Weapons and Orbital bombardment cannons. hope you do something like that
Darth411  [author] Nov 9, 2024 @ 9:03am 
@H_Bomba I will look over those again. I know I wanted them to have a steeper arc, but what you are describing might be too much.
H Bomba Nov 8, 2024 @ 6:10am 
it isn't even truely the velocity, it travels very fast, it just curves straight into the ground at insanely close range
H Bomba Nov 8, 2024 @ 5:59am 
Both earthshaker and leman russ's damage seems to be broken or bugged as well as extremely slow velocity and NO range
H Bomba Nov 8, 2024 @ 5:44am 
the earthshaker and leman russ cannon have COMICALLY low velocity and their firing arc is far too steep, could you make it a bit more like the artillery's velocity please?
Hazode Nov 4, 2024 @ 4:59am 
Disregard my previous comment, I just saw the comment you made on 12 Aug @ 11:21pm

My aversion to WC is that fact that it doesn't play well with other mods that add weapons UNLESS they're also built for WC. I believe it is also incompatible with a lot of other mods that don't even affect weapons
Hazode Nov 4, 2024 @ 4:55am 
Any plans on making a version of this that doesn't require WC?
Drach'nyen Nov 3, 2024 @ 10:45pm 
can you tune up the damage and range for the lances, Darth? Im fine with the macro's range but lore-wise Lances should hit very far, even if they lose a bit of acc/damage
Philwhore Nov 3, 2024 @ 11:42am 
a vanilla+ version of this would be awesome
BCMortis Nov 3, 2024 @ 3:47am 
Thanks. I was working on a ship getting the rooms air tight, and using the Leak Finder mod to see where I needed to patch. And it showed the air going right out through where the Lance Battery turret was.
Darth411  [author] Nov 2, 2024 @ 9:04pm 
@BCMortis Oh shoot, they should be air tight! I will look into that.
BCMortis Nov 2, 2024 @ 8:15am 
Question. Is there any chance we can get air-tightness on the underside of the Lance Battery and Macrocannon turrets? One of the things I like is you can easily fit their bases into the hull of your ship, but unfortunately they're not airtight, so you still end up having to encase them in blocks.
Darth411  [author] Oct 20, 2024 @ 10:50am 
@Thedarkpickle if you send me your world I can look into why.
Daftwullie Oct 20, 2024 @ 12:32am 
jaxjace its in the components section - along with heavy Bolter ammo - FOR THE EMPEROR
Siegmeyer of Catarina Oct 19, 2024 @ 5:44pm 
Is there a version for vanilla+ or just without the need for weaponcore
LeNekoGR Oct 17, 2024 @ 1:37am 
FOR THE EMPEROR
Thedarkpickle Oct 16, 2024 @ 6:50pm 
this still fucks up my game
Tara Oct 11, 2024 @ 9:55am 
These are the best weapons to use against modular encounters Orks.
Master of Ultramar Oct 8, 2024 @ 5:35am 
I hope someone makes a Wh40k server.
jaxjace Oct 6, 2024 @ 12:13pm 
do the ammunition dependant weapons all have unique ammo? having trouble finding the autocannon ammo.
Sardaukar Oct 4, 2024 @ 10:35am 
Feel the need to comment? Certainly. Firstly, thank you for this mod, as well as your other 40k mods. Secondly, congratulations on the new baby. As a father as well, i wish you all the best of luck, and infinitie patience. o7
Planewalker Oct 3, 2024 @ 1:50pm 
On foot armaments when? :D
Nice mod btw, kudos.