Space Engineers

Space Engineers

40K Manufactorum | Warhammer Weapons
133 kommentarer
Kototop_CMB 21. juli kl. 17:14 
please add cyclonic torpedo
birbo.the.turbo 9. juli kl. 23:10 
The lance batteries seem to not fire often, even with a full charge and more than adequate power they oftentimes fire once or twice through an entire fight. Am I the only one experiencing this?
+1 Долбоёб DraIvan 4. juli kl. 14:50 
Awesome mod dude, I absolutely love the models, the sound and everything. Absolutely has to be one of the best mods on the workshop on the topic of WH40K. If you ever come back to this mod, I do recommend adding titan and knight weaponry though xd
Herculano Ponte 21. maj kl. 19:09 
First of all it is an incredible job, you really made it possible to have the Warhammer weapons here and I really appreciate your work, as feedback the collisions of the models are square and in certain situations ruin the mobility of a custom turret, also the Lascannon has an exaggerated mass, I am trying to make a Tauros but the weight of the cannon raises the center of mass a lot and it is impossible to turn the turret or handle the vehicle without tipping over, also I think the nova cannon has very low damage for a capital weapon, maybe increase the damage, or the range and energy consumption to balance it
Osiris 9. maj kl. 23:39 
Guns aren't firing
TrueWhiteKnight 21. apr. kl. 20:42 
i saw the necron mods and my brother has recently dragged me down into the depths of warhammer so i was debating starting a playthrough with some fun warhammer mods. if you get around to it, if you remember, @ me here and ill be subscribing to all the fun weapons.
Darth411  [ophavsmand] 21. apr. kl. 17:57 
@TrueWhiteKnight I hope to get around to that, yeah. I couldn't do the lasers and such, but enough people have asked. I've been busy recently finishing the Necron mods, but those are out now so.
TrueWhiteKnight 21. apr. kl. 11:22 
is there going to be a non weaponcore version of this ever?
Darth411  [ophavsmand] 20. apr. kl. 19:56 
Now that the Necron mods have all been posted I can come back to this one and see about some of the issues people have been posting about. As well as hopefully make some build stages and LODs and other improvements to this one.
Squirejj 20. apr. kl. 3:52 
@KiryuuVT I have made one, unfortunately it is only a flyby video and the ship is far from complete since my current laptop can't handle the ship build or any combat anymore... it has become to big of a build.

Video
boomstick154 15. feb. kl. 9:32 
congrats on the baby
Galax 8. feb. kl. 21:32 
Hi, D411 i would like to get your permission to make an alternative edition of your mod, with limited range to 2500 meter. thats all.
CommanderMartin 1. feb. kl. 8:52 
Do some of the guns with projectiles have a really huge dropoff when under gravity? The heavy bolter and earthshaker seem to barely go any of their stated range in standard mars gravity
KiryuuVT 23. jan. kl. 9:16 
would absolutely love to see someone make a battle barge with these weapons, tried doing it myself but im way to bad at building
Fishyy.exe 20. jan. kl. 8:51 
How do I load these weapons in survival? I can't figure out how to access the inventory
Cthulhu The 3rd 4. jan. kl. 16:01 
Any chance of a Non WeaponCore version of this? Considering how WeaponCore tends to break any other weapons mods that aren't designed around it and all that.
Badger 29. dec. 2024 kl. 15:27 
I can't seem to get any of the Lance Battery's to work Ive Powered them with a Nuclear Reactor and I Can't seem to be able to build the ammunation in survival and it doesn't show in the spawn items list am i doing anything wrong?
boomstick154 27. dec. 2024 kl. 17:43 
will you be making necron and tau weapons
DemonicReaper 26. dec. 2024 kl. 12:13 
would it be possible to increase the damage because i think if a Marco Cannon needs like 3 shots to destroy a heavy armor Block is to weak
zolika893 20. dec. 2024 kl. 10:59 
How about Wh 40k Plasma Drives?
Darth411  [ophavsmand] 19. dec. 2024 kl. 17:34 
@Sara_Duterte's_Hitman Good point. I should go back over those and reduce the weight more. I haven't worked much with small grid so I will go over those again.
Racial Ghoul 17. dec. 2024 kl. 7:07 
Hello loving the mod but the weapon weight is way too much to handle. Lascannon is already the weight my my other small grid ships. Idk the reasoning for this but its really hard to incorporate in our builds. Hope you can reconsider to reduce the weight for the armaments. Like 10 times lighter. 23k kg for a lascannon seems overkill
Shuga thighs 26. nov. 2024 kl. 14:43 
is there a guide on how to use these I cant get the turrets to work
tanaton 26. nov. 2024 kl. 3:25 
any plan for onslaught gatling cannon?
Wolfrik 24. nov. 2024 kl. 16:39 
I have the hardest time getting these to work, im not familiar with the weapon mod, is there a good guide out there? my vanilla guns are targeting and working, but no amount of futsing with settings is getting say the bolter sponsons to target anything.
shawarmachine 14. nov. 2024 kl. 5:19 
Hey, I don't think the Nova Cannon conveyor port works? I cannot access it and I am unsure why - it also does not line up perfectly with the conveyor block
Milihans 12. nov. 2024 kl. 11:16 
how do i aim/control the lance batteries
H Bomba 10. nov. 2024 kl. 23:30 
@darth411 update: it appears to be ALL the weapons that have too steep of an arc, heavy bolters included, their dropoff is a bit insane, take it down to about 1/4 of what it is now and itll be about realistic
FallTec476 10. nov. 2024 kl. 17:02 
hey darth maybe thats not a good idea for this mod but i would really want to see some Extermetatus Weapons and Orbital bombardment cannons. hope you do something like that
Darth411  [ophavsmand] 9. nov. 2024 kl. 9:03 
@H_Bomba I will look over those again. I know I wanted them to have a steeper arc, but what you are describing might be too much.
H Bomba 8. nov. 2024 kl. 6:10 
it isn't even truely the velocity, it travels very fast, it just curves straight into the ground at insanely close range
H Bomba 8. nov. 2024 kl. 5:59 
Both earthshaker and leman russ's damage seems to be broken or bugged as well as extremely slow velocity and NO range
H Bomba 8. nov. 2024 kl. 5:44 
the earthshaker and leman russ cannon have COMICALLY low velocity and their firing arc is far too steep, could you make it a bit more like the artillery's velocity please?
Hazode 4. nov. 2024 kl. 4:59 
Disregard my previous comment, I just saw the comment you made on 12 Aug @ 11:21pm

My aversion to WC is that fact that it doesn't play well with other mods that add weapons UNLESS they're also built for WC. I believe it is also incompatible with a lot of other mods that don't even affect weapons
Hazode 4. nov. 2024 kl. 4:55 
Any plans on making a version of this that doesn't require WC?
Drach'nyen 3. nov. 2024 kl. 22:45 
can you tune up the damage and range for the lances, Darth? Im fine with the macro's range but lore-wise Lances should hit very far, even if they lose a bit of acc/damage
Philwhore 3. nov. 2024 kl. 11:42 
a vanilla+ version of this would be awesome
BCMortis 3. nov. 2024 kl. 3:47 
Thanks. I was working on a ship getting the rooms air tight, and using the Leak Finder mod to see where I needed to patch. And it showed the air going right out through where the Lance Battery turret was.
Darth411  [ophavsmand] 2. nov. 2024 kl. 21:04 
@BCMortis Oh shoot, they should be air tight! I will look into that.
BCMortis 2. nov. 2024 kl. 8:15 
Question. Is there any chance we can get air-tightness on the underside of the Lance Battery and Macrocannon turrets? One of the things I like is you can easily fit their bases into the hull of your ship, but unfortunately they're not airtight, so you still end up having to encase them in blocks.
Darth411  [ophavsmand] 20. okt. 2024 kl. 10:50 
@Thedarkpickle if you send me your world I can look into why.
Daftwullie 20. okt. 2024 kl. 0:32 
jaxjace its in the components section - along with heavy Bolter ammo - FOR THE EMPEROR
Siegmeyer of Catarina 19. okt. 2024 kl. 17:44 
Is there a version for vanilla+ or just without the need for weaponcore
LeNekoGR 17. okt. 2024 kl. 1:37 
FOR THE EMPEROR
Thedarkpickle 16. okt. 2024 kl. 18:50 
this still fucks up my game
Tara 11. okt. 2024 kl. 9:55 
These are the best weapons to use against modular encounters Orks.
Master of Ultramar 8. okt. 2024 kl. 5:35 
I hope someone makes a Wh40k server.
jaxjace 6. okt. 2024 kl. 12:13 
do the ammunition dependant weapons all have unique ammo? having trouble finding the autocannon ammo.
Sardaukar 4. okt. 2024 kl. 10:35 
Feel the need to comment? Certainly. Firstly, thank you for this mod, as well as your other 40k mods. Secondly, congratulations on the new baby. As a father as well, i wish you all the best of luck, and infinitie patience. o7
Planewalker 3. okt. 2024 kl. 13:50 
On foot armaments when? :D
Nice mod btw, kudos.