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Medical Tab :: Tag Mirrored is not associated with any pawnCapacity. This may be intentional. For modders; if the tag defName contains the capacity defName the two will be linked.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Fluffy.CapacityUtility:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
BetterLoading.Stage.InitialLoad.StageRunStaticCctors/<StaticConstructAll>d__16:MoveNext ()
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
Ostapho stfupho
Get animals tab mod, it has an option to sterilize animals. Just click and drag and snip em all.
There is a bug when you click the percentages for procedures where it will hard crash the game.
I'm running with the Anomaly DLC and there is no Operations section, it only shows the Bleeding and Diseases parts.
if you disable the option ThingFilterPatches -> BestThingRequest clicking the options in the medical tab seems to work again.
If you have PF installed, when you open the medical tab and click on a pawn's stat, you can neither see the pop-up with info about which upgrades are affecting the stat, nor left- or right-click to see the available medical operations.
Can't verify that because I don't own that DLC. I think it shouldn't cause any issues, but if you get any errors just shoot me a message.
btw might be best to directly copy everything from the last version of the mod, copying the 1.4 folder and renaming to 1.5, and putting the updated assemblies (as well as all the other XML) in there. that way you can avoid including the source, build files like obj, etc.
It's my first time working on a mod, if it wasn't obvious.
Let me see if I can update this.