RimWorld
Medical Tab - Forked
47 comentarii
CtrlAltFunk 23 iul. la 19:59 
This does work in 1.6, but if you also use the Numbers mod you can make a better version of what this mod offers. I think it even comes with a 'medical tab' preset.
Mlie 22 iul. la 1:26 
Since this mod has been reported working in 1.6 I added it to the No Version Warning-mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2599504692
HighFlyer96 20 iul. la 3:26 
Said the Orc with the Ruzzian derivation of the na Z i swastika on his profile pic :LaughingGuest:
Move on, Tzar Putler will not gift you a Lada
Would be nice to use a proper thumbnail for the mod, for what it actually offers not that crap.
Tassy the Scrubking 19 iul. la 17:48 
Another thumbs up for 1.6 no issue
Hebrux 18 iul. la 11:33 
Can confirm this works fine in 1.6, I don't even get any errors when I load the game
Thranos 14 iul. la 22:37 
Thirding "working just fine in 1.6 so far".
TheOneTrueDemoknight 13 iul. la 1:29 
Appears to work with 1.6
Pulg 12 iul. la 9:39 
1.6 plz
Lordlory95 12 iul. la 5:06 
1.6?
The Gunslinger 11 iul. la 15:43 
Plz update
Girth Nitro 11 iul. la 14:33 
Haven't had an issue yet with 1.6. Hoping it doesn't cause any errors in the future.
Fuyu 11 iul. la 10:54 
Does this work on 1.6?
frus-m 4 iul. la 3:08 
слава создателю мода, и ваще насорда откуда он. имхо
ZenitiPlay 15 iun. la 9:02 
Reporting a warning

Medical Tab :: Tag Mirrored is not associated with any pawnCapacity. This may be intentional. For modders; if the tag defName contains the capacity defName the two will be linked.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Fluffy.CapacityUtility:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
BetterLoading.Stage.InitialLoad.StageRunStaticCctors/<StaticConstructAll>d__16:MoveNext ()
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
BrGuardian 10 iun. la 6:00 
I love how everyone just went blazing over the russian
HighFlyer96 24 mai la 2:09 
@os1m Seconded
Ostapho stfupho
ViewJi 24 mai la 1:13 
@Ostapho yeah, No one cares your opinion
jaylemeux 14 mai la 20:25 
Slava Ukraini.
Zeus 1 mai la 22:41 
Отписка
Ostapho 28 apr. la 10:21 
Причём тут украинский флаг то? Упоротый что ли? ))
The Blind One 11 apr. la 8:13 
@DRG CORP BOSCO

Get animals tab mod, it has an option to sterilize animals. Just click and drag and snip em all.
DRG CORP MARINE 713 3 apr. la 17:52 
I'm running without anomaly and there is no operations options. that's the only reason I needed this mod, to mass euthanize chickens...and its missing
Ziku 22 sept. 2024 la 6:32 
@Novocain Are you sure it's from this mod? I just installed it (with tons of others), bit hesitantly after reading your comment, and it doesn't crash for me.
Novocain 14 sept. 2024 la 18:52 
Thanks for forking.
There is a bug when you click the percentages for procedures where it will hard crash the game.
cauamachado51 11 sept. 2024 la 3:52 
I have vampires in my colony that I sometimes make suck my colonists (when my prisoners die from "accidents" or are recruited), the disease column on the medical tab shows blood loss, which confuses me since I can't do anything other than wait for the heart to make more, numbers has the "needs treatment" column that shows off/on if I can treat something, which is perfect, in addition to that it also has "disease immunity margin" and the other columns on the medical tab.
belko 28 iun. 2024 la 9:43 
Damn thanks, are you human ?
Dragonmaster Cale 25 iun. 2024 la 15:37 
Thanks for forking this mod.

I'm running with the Anomaly DLC and there is no Operations section, it only shows the Bleeding and Diseases parts.
graublau 19 iun. 2024 la 4:22 
Thanks @Haku, came here because of that issue and this solved it for me :steamhappy:
Marcus 9 iun. 2024 la 18:15 
Freaky friday everyday at my place
:steamhappy:
Haku 6 iun. 2024 la 5:06 
Short info for the Performance Fish problem:
if you disable the option ThingFilterPatches -> BestThingRequest clicking the options in the medical tab seems to work again.
Pablo Kickasso 23 mai 2024 la 15:32 
Hi there! Just a quick report that Performance Fish 1.5 seems to be partially incompatible with this mod. I've already reported this on PF's page, but making this post to inform others.
If you have PF installed, when you open the medical tab and click on a pawn's stat, you can neither see the pop-up with info about which upgrades are affecting the stat, nor left- or right-click to see the available medical operations.
shank_T9 17 mai 2024 la 5:27 
rimhero!
Vi-El 30 apr. 2024 la 13:33 
Cheers man. If any conflicts with anomaly happen, Ill make sure to make a post.
Xeonzs 27 apr. 2024 la 5:06 
Thank you for this
atticoos 24 apr. 2024 la 12:55 
Thanks for forking this with 1.5 support -- and congratulations on learning to mod!
BuGGaTon 23 apr. 2024 la 9:31 
Thanks Tofu ♥
tofu driver  [autor] 23 apr. 2024 la 8:31 
@MatejH7
Can't verify that because I don't own that DLC. I think it shouldn't cause any issues, but if you get any errors just shoot me a message.
MatejH7 23 apr. 2024 la 6:39 
Does it work with the new ANOMALY dlc?
SheepMaiden 23 apr. 2024 la 5:48 
Thanks!! :lunar2019smilingpig:
盖文吕路 22 apr. 2024 la 23:20 
Thank you for your update:steamhappy:
tofu driver  [autor] 22 apr. 2024 la 23:13 
Thanks Kevin! I was waiting for feedback 😃
Kevin Malone 22 apr. 2024 la 21:03 
100% working for anyone wondering. Thank you Tofu Driver!
awesomeadam217 21 apr. 2024 la 11:21 
no worries!! additionally, I'm guessing the solution was built in debug mode. looks like the .pdb was included. try building in release. although I see that was the case for the original mod, too.

btw might be best to directly copy everything from the last version of the mod, copying the 1.4 folder and renaming to 1.5, and putting the updated assemblies (as well as all the other XML) in there. that way you can avoid including the source, build files like obj, etc.
tofu driver  [autor] 21 apr. 2024 la 11:15 
Thanks for pointing that out. Now I feel dumb.
It's my first time working on a mod, if it wasn't obvious.
Let me see if I can update this.
awesomeadam217 21 apr. 2024 la 11:08 
@tofu driver you included all the .git files lol
tofu driver  [autor] 21 apr. 2024 la 10:58 
Don't ask me where the file size bloat came from. This only has minor changes. If someone more experienced within the modding community could explain I would appreciate it.