RimWorld

RimWorld

Cybernetic Organism and Neural Network
34 Comments
SanDimas Jun 3 @ 11:54am 
same just got the below error and couldnt make a pawn
Xebakyr / Jammi May 14 @ 4:28am 
Managed to reproduce but seems to be unrelated to any player actions. Hugslog here: https://gist.github.com/HugsLibRecordKeeper/bba720400c0ab0d5c9f20fd6b41b09c4
Xebakyr / Jammi May 13 @ 2:51am 
Also getting the same error as the comment below - can't provide a HugsLib log myself as i'm not sure exactly how to reproduce the error. However, happened very early on in my colony. As in, within the first 5 minutes. No bionics or anything on my own colonists. Will update this if I can reproduce
Mr. Krill May 12 @ 7:50am 
Is the error not from your mod?

Exception ticking hediff (CONN_hediff_NeuroEnhancer мозок ticksSinceCreation=7500) for pawn Morozov. Removing hediff... Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref EE08F6BB]
at CONN.HediffCompRecreationGiver.CompPostTick (System.Single& severityAdjustment) [0x00065] in <457ccb09d52c4673942e32373f317ec4>:0
- TRANSPILER Krkr.RocketMan.Soyuz: IEnumerable`1 Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement:Transpiler(IEnumerable`1 instructions)
at Verse.HediffWithComps.PostTick () [0x00024] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at Verse.Pawn_HealthTracker.HealthTick () [0x00068] in <630e2863bc9a4a3493f2eff01e3a9556>:0

https://gist.github.com/HugsLibRecordKeeper/b27585fc2f40d8bac5cbe72a1c01c79a
Doug  [author] Feb 16 @ 11:03pm 
Sweet Kippy :)
Kippy Jan 21 @ 7:00pm 
my cpu is a neural net processor
Lord Fuzzle Nov 3, 2024 @ 8:09pm 
Ivanik the other two added still work just use outer blades instead
Doug  [author] Oct 3, 2024 @ 11:30am 
Published, thanks @theothersteve7
theothersteve7 Oct 2, 2024 @ 11:05am 
Created PR to get toxic env resistance instead of tox resistance for shadowrunner
Azraile Sep 13, 2024 @ 3:32pm 
Tried to create a texture from a different thread.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
..........

some one said that "Yea, some class is trying to load a texture when its not running in the main thread
textures should be loaded in the main static class, this may be trying to do it in an instance-class" but yah error tracked down to this....... error log is to long to post here in full though
Destroyer902 Jul 29, 2024 @ 6:13pm 
unfortunately crashes my game during launch
Kcancaro Jul 1, 2024 @ 9:51am 
Thank you!
Heikkkinen Jun 11, 2024 @ 4:54am 
Thank you for forking, you good man.
Ivanik Jun 4, 2024 @ 4:12pm 
not sure if this is an issue from the original mod or this one but the power arm doesn't seem to actually do anything it states besides increasing manipulation, i got one on my pawn but he didn't get the extra carry weight or damage increase
Ranger Dimitri Jun 3, 2024 @ 10:14am 
Hope you can get the Shadowrunner Lung Implant to have Toxic Environmental Resist along the Toxic Resist it currently has. Thanks for keeping this amazing mod working by the way.
Hamacelos May 22, 2024 @ 12:12pm 
the energy link , doesnt do anything, the stat no longer work, but there is a similar or on ve framework
Doug  [author] May 16, 2024 @ 4:41pm 
I'm open to PRs being created against the github repository.
spartandued May 14, 2024 @ 3:39pm 
I agree with @Atari Sorceress, making those two mod work together would be awesome.
Atari Sorceress May 7, 2024 @ 3:29pm 
Have you considered adding Quality Bionics compatibility? Patching in the StatPart_Quality class (along with everything that entails) would add so much depth to your mod.
@ilyvion's mod isn't compatible with Elite Bionics Framework yet, but if you collaborated with him I'm sure it would require a lot less effort on both your ends.

Either way, I love your mod! It makes building cyborg colonists much more fun and impactful. I can't imagine playing without it. :needy_heart:
Simonhez Apr 27, 2024 @ 7:35pm 
You’re so awesome thanks so much!!
Doug  [author] Apr 26, 2024 @ 11:41am 
@Cato if you tried using the original version on 1.5 you would get errors. I had to update classes inheriting from CompUseEffect, amongst other changes. You can review the changes made by clicking the github link and seeing the commits I made to my repository.
Cato Apr 26, 2024 @ 12:44am 
What work has been done to make this 1.5 compatible? Please can you add some details to the description.
Tri-Enclave President CEO Apr 25, 2024 @ 9:20pm 
That would be RJW :kodp_skull:
Pickle Peterson Apr 25, 2024 @ 1:56pm 
cybernetic orgasm
MrCashew Apr 25, 2024 @ 7:35am 
Based
Pyl Apr 24, 2024 @ 8:28pm 
I came here for cybernetic organsm, and I found cybernetic organsm.
Zadkhiel_TV Apr 24, 2024 @ 9:41am 
You're a champion for bringing this to 1.5.
TheNecromancerWendigo Apr 23, 2024 @ 1:54pm 
@Alerios, Because it's listed as a requirement on the original page :steamfacepalm: and apparently you don't even NEED to use it so ssh
Alerios Apr 23, 2024 @ 11:24am 
Why putting something else as a requirement? It was better without it, no errors. Especially with a Framework like this which can cause numerous error messages with mods adding bionics not using this Framework. But thanks anyway for the 1.5 update.
Doug  [author] Apr 21, 2024 @ 4:00am 
I guess I'll add it as a requirement since its pretty good to have it for the +HP that the bionics give.
Doug  [author] Apr 21, 2024 @ 3:29am 
@BICK its not a requirement but it would be good to use with this, yes.
ReaperXGen Apr 21, 2024 @ 3:23am 
Huge respect
HIM🐀 Apr 21, 2024 @ 2:16am 
Thank you!
...so...do you still need Elite Bionics Framework as a requirement?
Wolf Apr 20, 2024 @ 8:15pm 
nice