Hearts of Iron IV

Hearts of Iron IV

KR Tech Extension-Kaiserreich Naval Rework Compatibility Patch
89 Comments
Doktor_Diesel Aug 27 @ 7:30am 
Hey can I use your Mod to update the compability between KRTX and Kaiserreich Naval Rework?
Lupercaiana Aug 10 @ 6:40pm 
did you hide Kaiserreich Naval Rework??
上善若水 Jul 13 @ 4:53am 
please update
agp319 May 6 @ 4:10pm 
KR tech extension isnt getting an update, but theres a submod that updates it. if possible please work with the submod and update this! naval AI is so bad in the base version.
Tonymon Mar 30 @ 4:53pm 
is this ever getting updated?
请叫我纯爱战神 Feb 15 @ 2:56am 
no work update please
KaiserWilhelmII Feb 6 @ 8:38pm 
We await your return, oh great lord of Kaiserreich submods...
Not Mariolevi Feb 3 @ 2:14pm 
Is an update possible?
BobKatterGaming69 Jan 27 @ 1:57am 
Is this getting updated? There's an unofficial patch up already. Cheers!
PPsyrius  [author] Nov 23, 2024 @ 9:19pm 
@MrPunk
Thanks, I'll try to get the new update rolled out alongside KR Tech Extension 1.15.* soon
MrPunk Nov 23, 2024 @ 5:57pm 
@PPsyrius
Hi, due to overwriting single scripted effects has been disabled since the 1.15 update, I had to make a workaround to KRNR. Basically I gave all ship hull ID a prefix of vnr_, which is identical to VNR. guess the info will help your update, thanks for your work, it's very great!
PPsyrius  [author] Nov 11, 2024 @ 11:44am 
1.3.1 Release for KrNR/KxNR Patch Nov 9, 2024

- Update to KNR's Nov 9, 2024 patch (Merchant Carrier Hull support).
_Sun_Man_ Oct 31, 2024 @ 6:58am 
@PPsyrius KRNR got updated on the 28th
PPsyrius  [author] Oct 5, 2024 @ 1:06pm 
1.2.1 Release for KrNR/KxNR Patch Sep 25, 2024

- Update to KNR's Sep 25, 2024 patch.

Big thanks to @Shavius for these contributions.
OfficerOfficer Oct 2, 2024 @ 7:42pm 
and i meant the VNR naval trees and designer.
OfficerOfficer Oct 2, 2024 @ 7:38pm 
Appreciate it, looks like i get to learn submodding now
PPsyrius  [author] Sep 30, 2024 @ 7:21pm 
@OfficerOfficer
If you meant KR Tech Extension itself, it shouldn't be that hard as it was based on EaW Tech in the first place (excluding Magic and Pony/Griffin/Zebra/...-specific techs) - although you'll likely need to swap some models around i.e. swapping human infantry for ponies in Air Assault entities file.

If you meant the reworked naval trees from Vanilla/KR/KX Naval Rework mod series, just make sure VNR/KNR naval tech + module files overwrite all EaW entries, and port all special EaW naval hulls to the new file.
OfficerOfficer Sep 30, 2024 @ 6:02pm 
how difficult would it be to adjust this mod to work with equestria at war
wulf Sep 20, 2024 @ 11:16pm 
thank you! it must be a lot of work to put together this many working parts for such a specific combination of mods but its exactly what I want
PPsyrius  [author] Sep 7, 2024 @ 9:02am 
1.2 Release for KrNR/KxNR Patch Aug 24, 2024

- Update to KNR's Aug 24, 2024 patch.
- Update to KR's 1.2 update.

Big thanks to @Shavius for these contributions.
PPsyrius  [author] Sep 4, 2024 @ 10:54pm 
@Venil
I'm thinking of releasing an update alongside the new KR 1.2 update, assuming they're releasing one this weekend.
Venil Sep 4, 2024 @ 12:25pm 
Will there be an update soon?
Amine Alkaline Aug 11, 2024 @ 7:28am 
Very technical, but highly appreciated ! Thanks !
PPsyrius  [author] Aug 11, 2024 @ 7:24am 
After some investigation - thankfully no three-way compatches between KRTX-KNR-BM:EU is needed here as long as you follow the instruction below:

Just Make sure your mod loading list is in the following order from Top to Bottom :
- Kaiserreich / KaiserreduX
- KR Tech Extension
- Kaiserreich Naval Rework / KaiserreduX Naval Rework / KR海军重置 / KX海军重置
- Better Mechanics: Extended Units
- KR Tech Extension-Kaiserreich Naval Rework Compatibility Patch (this mod)
- BM Extended Units + KR Tech Extension
PPsyrius  [author] Aug 11, 2024 @ 3:26am 
@Almine Alkaline
Ok, I'll handle that for you :)
Amine Alkaline Aug 10, 2024 @ 3:10pm 
@PPsyrius

I would be very pleased and relieved if you could take care of that my friend, I am a bit overextended at the moment lol

Thanks in advance !
PPsyrius  [author] Aug 9, 2024 @ 9:52pm 
@Niko
I think I saw KR/KX/Vanilla Naval Rework being in Amine's (BM mod series creator) compatibility modding list plan earlier - if that patch still doesn't work I'll see what I can do.
Niko Aug 9, 2024 @ 11:51am 
Just as an aside this patch doesn't work with Better Mechanics: extended units. It works with your base mod thanks to their own patch; and works fine with Naval Rework on its own but it with this patch seems to have issues thought i'd let you know about it is all.
PPsyrius  [author] Aug 6, 2024 @ 10:03am 
1.1.4a Release for KrNR/KxNR Patch Aug 6, 2024

Update for Kaiserreich Naval Rework patch Aug 4, 2024
PPsyrius  [author] Aug 6, 2024 @ 8:35am 
@_Sun_Man_
Thanks for the heads up, I'll check if any update is needed for this compatch real quick
_Sun_Man_ Aug 6, 2024 @ 7:58am 
Hey just to let you know, KRNR got updated
BLAZEPK Jul 1, 2024 @ 2:47pm 
@PPsyrius @Shavius
Many thanks!
PPsyrius  [author] Jul 1, 2024 @ 12:44pm 
@BLAZEPK
As Shavius says - I'ld recommend them as a solid addition once that submod is updated to KR's 1.1.4/1.1.4a patch.

Use the following mod loading orders (Top -> Bottom)
- Kaiserreich
- KR Tech Extension
- Kaiserreich Naval Rework
- KR Tech Extension-Kaiserreich Naval Rework Compatibility Patch (This Patch)
- Kaiserreich-Kaiserreich Naval Rework Compatibility Patch (That Submod)
Shavius  [author] Jul 1, 2024 @ 7:09am 
@BLAZEPK that patch is used to fix ship models given by nat focus and decisions. Otherwise all of those script will give you an empty hull with KNR
BLAZEPK Jul 1, 2024 @ 12:12am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3228229366
Kaiserreich-Kaiserreich Naval Rework Compatibility Mod

Do I not need to apply this mod?
PPsyrius  [author] Jun 28, 2024 @ 4:12pm 
1.1.4 Release for KrNR/KxNR Patch June 29, 2024

Update for KR patch 1.1.4
- Script Enums update from KR 1.1.4.
PPsyrius  [author] Jun 22, 2024 @ 10:40am 
1.1.3 Release for KrNR/KxNR Patch June 18, 2024 (Part 2)

Update for KR patch 1.1.3
- KNR carrier AEW wing module is now unlocked by KRTX Bistatic RADAR.
- Make the KNR nuclear engines require KRTX naval nuclear engine tech.

Big thanks to @Shavius for these contributions.
PPsyrius  [author] Jun 4, 2024 @ 7:51am 
1.1.3 Release for KrNR/KxNR Patch June 1, 2024

Update for KR patch 1.1.3
- Add doctrinal bonus support for KNR's new `medium_cruiser`.
- KNR's ship helipad now requires KRTX's Experimental Helicopter tech
- Disables KNR's `phased_array_radar`, move them to KRTX's radar tech tree instead.
- Switch late/post-war Fire Control System to KNR's tree instead.

Big thanks to @Shavius for these contributions.
PPsyrius  [author] Jun 4, 2024 @ 1:23am 
@Shavius
Thanks for the report - I'll try to get them fixed for tonight's update.
Shavius  [author] Jun 3, 2024 @ 11:26pm 
There is also repetition in fire control and torpedo computer
Shavius  [author] Jun 3, 2024 @ 11:16pm 
Could you remove the phase array radar tech from KNR (as the extended electronic techs already can unlock it), and add KRTX experiment as a dependency of the KNR ship helipad?
PPsyrius  [author] May 22, 2024 @ 7:37am 
1.1.2 Patch for KrNR/KxNR Patch May 12, 2024 (Part 2)

- Some update from KR patch 1.1.3.
PPsyrius  [author] May 17, 2024 @ 1:08am 
@hivemindtime123
After those 2 (and preferably, the last one)
hivemindtime123 May 16, 2024 @ 8:45pm 
What is the load order for this mod?

Is it over the other 2 mods?
PPsyrius  [author] May 5, 2024 @ 12:42pm 
1.1.2 Patch for KrNR/KxNR Patch May 2, 2024

- Update for KR Tech Extension patch 1.1.2.
- Russian shipnames now work again for KX Soviet players.
PPsyrius  [author] May 2, 2024 @ 11:40pm 
@鸡哥全能少年
Thanks for the reminder, I'll try to get this updated tonight
鸡哥全能少年 May 2, 2024 @ 7:00pm 
Updated,pls!
filippocelsi Apr 18, 2024 @ 11:01am 
@PPsyrius
Now i can see the full Doctrine tree, but i cant use ship and naval technology since 1944
Im playing Kaiserreich with Tech expansion and KR Naval rework.
Thank you
PPsyrius  [author] Apr 6, 2024 @ 2:36am 
1.1a Patch for KrNR/KxNR Patch Mar 30, 2024

- Update for HoI4 patch 1.14.4
PPsyrius  [author] Apr 3, 2024 @ 11:56pm 
@Mr_Melnyk
Glad to be of help :)